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GameStop Corp. Message Board

  • agoodkoz agoodkoz Apr 29, 2011 11:05 AM Flag

    Spawn Lab Player on Android article

    Not easy to disseminate this article. Gamestop talked about the iPad and tablets as a target platform. The article states that Apple makes it difficult for them, Android does not. Android tablets are only less than 10% of the market and the iPad2 is coming out.

    http://www.joystiq.com/2011/04/28/gamestop-porting-game-streaming-spawn-player-to-android-devices/

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    • LOL.

      Your explanation of how this works is that it doesn't.

      And that somehow Gamestop is purchasing Spawn Labs just for BUZZWORDS.

      ROFL

      And you want to make fun of the X86 Virtualization Streaming that I shared?

      No I do not need to contact Bungie to see what they think about Spawn Labs as Gamestop has already done that.

      Look...They would not be hiring a specialist software programmer to get Spawn Labs streaming on Android Phones and Tablets if this was all just a bunch of BUZZWORDs.

      I did not share that article to proclaim that I have all the answers. I do not.

      The subject of virtualization is a complicated one.

      The company has something called an

      720HDD Spawn Labs Box.

      What that box does and how it streams up the console games is anyone's guess.

      But, if that box is doing all the heavy lifting on processing the video games and sending them out to be streamed all over the place then we are not talking about Spawn Labs buying 72 million Gaming Consoles to support the Playstation, XBOX, and WII customers.

      At least I highly doubt that it works that way..

      We will find out more specifically how it works, perhaps, in June.

      In the meantime I guess you can sit there GAFFAWING away

      and issuing 1 million LOL, ROFL, LMFAOs

      until E3.

    • "a single XBOX 360 can in fact stream multiple copies of HALO REACH with little trouble"

      LOL. I must say, this board is good entertainment some times. This is the kind of fervent support I'd expect to hear from cult members.

      You should email that claim to Bungie, I'm sure they'll find it funny too. Btw, are Bungie also under-utilizing the GPU so badly that they could run the game multiple times over at the same frame rate?

    • I agree with Jesterbunk!

      Gamestop acquired Spawn Labs just for Buzzwords...it's all a bunch of hogwash hooey!!!!

      THIS IS A SHAM!!!
      A TRAVESTY!!!!

      Gamestop is lying just to boost their share price from $17.13 to $26.94!

      There's no such thing as "Virtualization streaming" anyhow...

      Spawn Labs will be forced to have to buy thousands of Consoles to support this crap!

      This whole business is a mess job!

      Seriously???

      They acquired the Spawn Labs just to *pretend* they are going digital!!!!

      No such thing as streaming Console Games without taxing CPU/GPUs and such.... Can't be done!!

      Of course....

      http://en.wikipedia.org/wiki/X86_virtualization

      Then of course my LINK above talks about how a single processor can be virtualized such that multiple client operating systems are sharing the resources off the same processor.

      That way a single XBOX 360 can in fact stream multiple copies of HALO REACH with little trouble.

      The Operating System does not have direct access to the XBOX 360 console. That's how it is done.

      So...uhm...Maybe Gamestop isn't a bunch of Hogwash BUZZWORDS afterall?

    • they could hire that redbox girl I saw filling the machine to load all of the individual xbox 360's, shelves and shelves of them.

    • "I honestly can't see how that is viable if they need to have a console with your specific games loaded on it at the ready every time you want to stream that game. Makes no sense to me whatsoever."

      Exactly. This is why I always thought the goals of these startups was to be acquired. I may be remembering wrong, but last I checked OnLive they were practically giving it away. Maybe they didn't get acquired in time. Spawn Labs did. Good for them. Now GME will try to sell the hype to investors with nice buzzwords like "streaming" and "cloud" and "digital", because investors love those words. Insiders will then sell into the hype, just like they did last time the P/E went high (Pachter upped his price target to $72 IIRC), and the dance will continue.

      "I believe Spawn Labs original business model was that you could stream from your OWN console to a connected device"

      The PS3 already does this. Has done for ages. It's called Remote Play. Not all titles support it though. I've used it many times in my own house on wifi to PSP. Apparently it works on the internet too, though when I tried it a year or more ago I couldn't get that to work.

    • >>I believe Spawn Labs original business model was that you could stream from your OWN console to a connected device, but at some point that moved to a data center concept.<<

      Exactly right it is described as a "sling-box" originally, remote looking at and controlling your home console. The first use of Spawn Labs, I believe is to have a streamed, "try before you buy" game snippet thru Gamestop.com, maybe just for subscription subscribers though.

    • They are talking about using Spawn Labs as a value added service for gamers who buy a game and then pay extra for the ability to stream that game to connected devices for an extra fee. I honestly can't see how that is viable if they need to have a console with your specific games loaded on it at the ready every time you want to stream that game. Makes no sense to me whatsoever.

      I believe Spawn Labs original business model was that you could stream from your OWN console to a connected device, but at some point that moved to a data center concept.

      Personally I see the Spawn Labs thing as a distraction - maybe they will make something viable out of it, maybe not. Hopefully they aren't stupid enough to pour tonnes of capital into it to try and get something off the ground that is doomed to fail.

    • Is Spawn Labs actually proven to work, as tech or as a business model?

      A typical 360 game is about 7GB and may last 20 or 30 hours. A typical Blu-Ray lasts 1/10th of that time, and is four times the size. You guys say bandwidth is an issue for downloading, so wouldn't video streaming also be an issue?

      Obviously it wouldn't be Blu-Ray quality streaming to an Android device, but then I'd wonder how do I emulate the games controls on a tiny touch pad? And if you're streaming a console game, that's one entire console taken up for one single client. Consoles are expensive, and depreciate in a few years from $600 to $200.

      And again unlike Netflix where all new digital growth is additive, at least some of GME's digital growth will cannibalize its existing business.

      • 1 Reply to jesterbunk
      • "Is Spawn Labs actually proven to work, as tech or as a business model?"

        Business model is an open question - in terms of tech they demo'd Halo Reach during the investor day over the internet using the hotel broadband.

        "And if you're streaming a console game, that's one entire console taken up for one single client."

        LOL are you serous?

        Consoles are expensive, and depreciate in a few years from $600 to $200.

        " but then I'd wonder how do I emulate the games controls on a tiny touch pad?"

        You use a usb controller

        "at least some of GME's digital growth will cannibalize its existing business"

        They are talking about an additive business model - you obviously weren't paying attention during the investor day.

 
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