Is Spawn Labs actually proven to work, as tech or as a business model?
A typical 360 game is about 7GB and may last 20 or 30 hours. A typical Blu-Ray lasts 1/10th of that time, and is four times the size. You guys say bandwidth is an issue for downloading, so wouldn't video streaming also be an issue?
Obviously it wouldn't be Blu-Ray quality streaming to an Android device, but then I'd wonder how do I emulate the games controls on a tiny touch pad? And if you're streaming a console game, that's one entire console taken up for one single client. Consoles are expensive, and depreciate in a few years from $600 to $200.
And again unlike Netflix where all new digital growth is additive, at least some of GME's digital growth will cannibalize its existing business.
>> "And if you're streaming a console game, that's one entire console taken up for one single client."
LOL are you serous? <<
Well, well, one swift google later, look what we have here:
"Some other highlights from the GameStop event Friday (I was the only media member in attendance, which is why you're not seeing this coverage anywhere else):
But while the games can be played on basically any Internet-connected device at up to 720p resolution, each game actually connects to an individual Xbox 360 (or PS3, if it's a PS3 game) console in Spawn Labs' data center in Austin.
In other words, the browser is essentially a display for a console hundreds of miles away. It's fast, seamless and the games look great."