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Mad Catz Interactive Inc. Message Board

  • john.kenell john.kenell Jun 6, 2013 9:57 PM Flag

    MAJOR IMPROVEMENTS ALL ACROSS THE BOARD ...HUGE GAMESMART ANNOUNCEMENT NEXT WEEK...LOSS PRIMARILY DUE TO 1-TIME NON-CASH $10.4 MILLION CHARG

    - 2nd highest yearly revenue growth

    - Higher Y/Y gross margins

    - $6 M Y/Y EBITDA improvement reflecting higher quality earnings

    - Stronger balance sheet

    - Strong liquidity position

    - Significant growth internationally, particularly ASIA

    - Huge influx of new products and many of them geared to tap on the growth of smart devices

    - Huge announcement next week....:

    “A key initiative that became a reality in fiscal 2013 was the launch of GameSmart, our line of interactive mobile gaming accessories including controllers, mice, keyboards and headsets. Smart devices have made considerable inroads in delivering all forms of entertainment including games, music, movies, books, and social media. Mobile gaming is a vibrant and exciting space and, while we don’t see controller-based games replacing touch screen games, we expect controller-based games to enhance and enlarge the smart device gaming experience to include the living room experience.

    “At next week’s Electronic Entertainment Expo (E3) in Los Angeles we will unveil the keystone product in our GameSmart initiative, Project M.O.J.O., an android micro console configured to harness the maximum gaming horsepower from an android device. The Project M.O.J.O. android micro console is being designed to interact seamlessly with our GameSmart controllers, mice, keyboards and headsets. With our long history in the gaming industry, Mad Catz has the technical capability, product breadth, global distribution, and developer and publisher relationships that uniquely position our company to embark on this ambitious initiative. We believe the GameSmart initiative fits perfectly with our long-term strategy of designing innovative products for passionate gamers and our strategy of expanding into emerging markets.

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    • LOL.....in 2 quarters MCZ will be at an all time time (if it's not acquired before that)

    • Gross sales by platform: • PC and Mac product sales were 34% and 43% of sales in the fiscal 2013 full-year and fourth quarter, versus 28% and 32% a year ago, respectively;
      • Xbox 360™ products accounted for 30% and 22% of sales in the fiscal 2013 full-year and fourth quarter, versus 31% and 26% in the respective prior year periods;
      • PS3 products sales accounted for 8% and 10% of fiscal 2013 full-year and fourth quarter sales, versus 8% and 14% in the respective prior year periods;
      • Wii products represented 1% and less than 1% of fiscal 2013 full-year and fourth quarter sales, versus 3% and 1% in the prior year periods, respectively;
      • Handheld platform products were 1% and less than 1% of sales in the fiscal 2013 full-year and fourth quarter periods, versus 2% and 1% in the prior year’s respective periods; and,
      • Multiple and other platforms accounted for 26% and 24% of fiscal 2013 full-year and fourth quarter sales, versus 28% and 26% in the respective prior year periods.

      • Gross sales by category: • Audio products accounted for 48% and 45% of fiscal 2013 full-year and fourth quarter sales, versus 38% and 37% of sales in the prior year periods, respectively;
      • PC and Mac input device sales were 21% and 28% of sales in the fiscal 2013 full-year and fourth quarter, versus 15% and 18% in the respective prior year periods;
      • Specialty controllers accounted for 14% and 16% of sales in the fiscal 2013 full-year and fourth quarter, versus 25% and 28% in the prior year periods, respectively;
      • Accessories sales were 8% and 7% of fiscal 2013 full-year and fourth quarter sales, versus 10% in each of the prior year periods;
      • Controllers represented 5% and 3% of sales in the fiscal 2013 full-year and fourth quarter, versus 10% and 5% in the prior year periods, respectively; and,
      • Game sales accounted for 4% and 2% of fiscal 2013 full-year and fourth quarter sales, versus 2% in each of the prior year periods.

      • Gross sales by brand: • Mad Catz products represented 45% and 46% of sales in the fiscal 2013 full-year and fourth quarter, versus 54% and 55% in the respective prior year periods;
      • Tritton products accounted for 44% and 41% of sales in the fiscal 2013 full-year and fourth quarter, versus 32% and 31% in the prior year periods, respectively;
      • Saitek products accounted for 9% and 11% of sales in the fiscal 2013 full-year and fourth quarter, versus 10% of sales in each of the prior year periods; and,
      • Other branded sales accounted for less than 2% of sales in both the full-year and fourth quarter of fiscal 2013, versus 4% in each of the prior year periods.

      • Reported net position of bank loan less cash at March 31, 2013 of $6.1 million, compared to $13.5 million as of December 31, 2012, and $14.2 million at March 31, 2012.

    • I see 70c++ easy next week after the announcements at the Electronics Expo in LA

    • ...."The smart device potential is staggering".....a participant at the CC said. And the CEO responded that MCZ has a leg up on the competition. Many products will be announced next week in addition to GameSmart.

      The CEO also mentioned that they are filing a lot of patents to protect their mobile Intellectual Property

 
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