Here are a few more quotes from extremely well known game makers about the Voodoo 3 John Carmack, maker of Doom and Quake series: Voodoo3 will be in the ballgame with TNT, rage-128, and permedia 3, but it will be the most limited of the bunch. It will likely trade off somewhat higher delivered performance against the loss of flexibility. 3dfx downplays 24 bit color because they don't have it. NVidia downplayed per-pixel mipmapping when they didn't have it with NV3. PowerVR downplayed bilinear filtering when they didn't have it with PCX1. Etc. If there isn't any blending or textures with alpha involved, the internal 24 bit rendering (just like current voodoo cards) dithered into a 16 bit framebuffer looks reasonably close to a full 24 bit path. Blend a couple layers of thin clouds over an environment box and you will think you are back in 8 bit color... Patrick Moynihan: I hate 16-bit rendering. It makes rendered scenes look like crap. Smooth gradations of color and light get broken up into visible patches and bands of color. This can be partially remedied by using a dithering algorithm to smooth the gradations when converting from the internal 32-bit render to the 16-bit output. But then you end up with a crappy dithered mess, especially noticeable at lower resolutions. The effect is less pronounced at higher resolutions, but still there. I love the speed of 3DFX's cards, but nVidia has proven (with the TNT chipset) that you can bring kick-ass 24-bit rendering to the desktop with incredible performance. Get with the program, 3DFX. Kick Engine's Martin The lack of 24/32 bit rendering is a major disappointment 3DFX now have the worst image quality of any of the major chipsets and are doing nothing to address this. There's more to graphics card than just it's fillrate. Also the maximum texture size is becoming a serious weakness and still no stencil buffer, I see. Also 32 bit internal rendering means nothing, if the source texture starts of in 16-bit colour, the output quality can not be better than the input quality. In fact, with multi-texturing the output quality will be far worse, more like 12 bit quality. With a faster TNT on the way and cards like the Rage 128 and Permedia 3 coming, the Voodoo3 card looks very poor indeed. If all you want to do is play Quake2 at 60fps, then it's a good choice but for anything else, I'd give it a miss.
I dont know about you....but I am going to bet on the 32bit cards.