"But then again, they switched from 1st person to 3rd person."
Fwiw, that's a huge switch. In FPS you don't need to worry much about collision with the world but in third person you see *all* the flaws. Plus you need a damn good camera system to resolve all the problems with fast motion in tight spaces, backing up into corners, trying to look where the gamer wants, etc. Then you need to animate the character. The guns need reworking because they were made to look right from an FPS perspective and are probably only half-modeled because that's all you ever saw. The movement of the character changes too, e.g. jumps, runs and turns are typical floaty physics when you can't see the character but when you can, he needs to look natural. There are gameplay changes due to the different camera system, e.g. you can't peek around corners like you used to. Etc, etc.
It'll be interesting to see if they change guidance because of this. I expect LOTR to be huge (they have over 100 people working on it!) but Quidditch won't be IMO.
I believe this wont have a huge impact and that RotK will be bigger than expected. My bro works on the title and it's lookin' mighty sweet he says :)
You're dead right on the switch being huge from 1st to 3rd, not a small feat at all. Never mind that the first Bond was ho-hum and EA may be trying to do a much better job this time since the license is awesome, hence doing a great job (not just good) could sell an exponential number of units this time around.