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Electronic Arts Inc. (ERTS) Message Board

  • speed_in_need speed_in_need Dec 3, 2005 10:12 PM Flag

    ERTS bleeding talent??

    Why is my studio getting so many ERTS resumes as of late?

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    • >> hahaha...i love the come backs, extremely concise and direct, but why would you divulge the above information to a message board?...
      let's just say it puzzles me....

      If I were important enough to worry about that then its doubtful I would be posting here in the first place...
      Alternatively, maybe its time I re-read my yahoo finace handbook ;)

    • I'd add jamok and runningwiththebears (where are you friend?) in that list, and I know you as well you're a great poster. I've just been out of ERTS on a regular basis for so long and also busy at work; you know we're not doing well, alas.

      There were Atari ST emu's for Unix? That's crazy, but it's cool also :) I'm a huge fan of emu's for 80's computers, though I must admit I do not have a Unix station lol!

      I completely agree on the Rare aquisition. How many games exactly has Rare produced for MSFT since then? I suppose MSFT received subsequent income from Rare's legacy products, but that's about it. Hopefully we'll see Rare putting product out this next generation. I always preferred Sony's aquisition method myself and it seems to have really worked for them, the dev. they bought, and gamers. MSFT would have been better off doing a contract with Rare to be a 2nd party for 5 years or something.

    • >> Not that you're asking me here, but I work for Atari myself. It's not unreasonable for people in the industry to be investors in the industry and also post here; austin himself implies he's in the industry or has been.

      I've been reading this message board for many years... there are very few posters I have respect for, maybe you, drac1us and nsthil... austin is not in my list. BTW I wrote the first ever Atari ST emulator for Unix... so Atari has a special place in my mind.

      >>As to EA they are still an independant 3rd party publisher / developer; that has never changed. You should probably go back and look at the platforms they've developed for during from inception to now; it's a huge list that was never made up of only Sega and Nintendo. Of course once both the PC market and console market shrunk starting in the late 80's they developed on less platforms (pc or console), but that had nothing to do with being or not being a 3rd party.Think of 2nd party as a independant 3rd party who is married to a particular publisher or console manufacturer. In Rare's case they were independant and married to Nintendo. Contracts are involved, usually. However, if Microsoft buys Rare (as they did) and continue to publish Rare developed properties under the Rare brand that is all it is; a brand and a studio within the games

      It really is simple economics. A lot of people read too deeply into EA - acquisition is about portfolio or expansion - if it doesn't fit, then no. Microsoft is no different - Personally I believe that the Rare acquisition was over-priced - but in the bigger picture Kameo and Perfect dark are (now) 1st party titles and are pretty good - i think effectively they have created a few strong franchises - even if the original intention was lost, I think the value is beginning to show.

    • Not that you're asking me here, but I work for Atari myself. It's not unreasonable for people in the industry to be investors in the industry and also post here; austin himself implies he's in the industry or has been.

      As to EA they are still an independant 3rd party publisher / developer; that has never changed. You should probably go back and look at the platforms they've developed for during from inception to now; it's a huge list that was never made up of only Sega and Nintendo. Of course once both the PC market and console market shrunk starting in the late 80's they developed on less platforms (pc or console), but that had nothing to do with being or not being a 3rd party.

      Think of 2nd party as a independant 3rd party who is married to a particular publisher or console manufacturer. In Rare's case they were independant and married to Nintendo. Contracts are involved, usually. However, if Microsoft buys Rare (as they did) and continue to publish Rare developed properties under the Rare brand that is all it is; a brand and a studio within the games division of Microsoft. Make sense? I can think of no instances where a 2nd party is wholey owned by another pub. or dev., regardless of what austin says a 2nd party is.

    • ok, back in the day, ea was referred to as "an independant, 3rd-party software publisher"...was that ONLY when they were developing games for sega and nintendo, because they developed their own properties for those individual systems? and when did that change or did it?...enlighten me here, i feel like i'm trying to figure out the first cousin, second cousin thing with the first cousin once removed...

      thanks in advance...
      ~exposures

    • >>but why would you divulge the above information to a message board?...
      let's just say it puzzles me....<<

      *coughbullshittingcough*

    • "Since I have worked for EA (UK) for ten years I think I might know what I'm talking about here."

      hahaha...i love the come backs, extremely concise and direct, but why would you divulge the above information to a message board?...
      let's just say it puzzles me....

    • "And, as with all class-action suits, the plaintiffs stand to receive at best a pittance, while their "lawyers" will pull down 8 digits."

      boy, couldn't have said it better myself....

    • Ah yes, there is that as well. I was mainly addressing why the website would still be standalone root renderware. It was a pretty smart buy for you guys as well, steady stream of money to offset some weakness in the games side should there be any.

      And I am kicking myself for not adding some more ERTS yesterday near the lows. Drat :)

    • Imagine you are a 3rd party developer making a game using renderware - you meet with the Renderware guys, say to do some performance testing...
      Are you really going to be comfortable walking into EA and giving them a DVD or even the source of your latest and greatest?
      So there is a need for seperation to make sure that 3rd parties and EA internal don't mix and are treated equally....
      (it would be interesting to see the renderware sales graph at the point of aquisition though)

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