What studio is getting ERTS resumes? There are a lot of projects that have just wrapped up, and ERTS talent is cooked and done and sick of the 12 month production cycle and false compensation promises. Or so I hear :)
"There are others at EA besides Artists and Programmers. But if you knew that, then I suspect you'd not make such comments.
I do feel sorry for them"
Sellem2006, you feel sorry for them? Give me a break, what do you think EA is, a sweatshop? EA offers competitive salaries and a great work environment, have you ever been there? Yes, at crunch time there is extra hours, a given for this industry, but EA's perks more than make up for that.
>>Yes, at crunch time there is extra hours, a given for this industry, but EA's perks more than make up for that.<<
No, what makes up for it is getting a sizeable return of backpay for labor law violations over the last 5 years.
>>No, what makes up for it is getting a sizeable return of backpay for labor law violations over the last 5 years.<<
Still wearing that crown of thorns, I see.
Game development means overtime, and lots of it. Every developer and publisher faces it.
However, given ERTS' bonus schedules, generous 401K allocation, and ESPP programs, they compensate employees well above the industry norm. Whine all you want about it, but ERTS is all but socialist when it comes to OT compensation as compared to the rest of the industry.
"Whine all you want about it, but ERTS is all but socialist when it comes to OT compensation as compared to the rest of the industry."
A judge and 1000 artists disagree with you. I know a lot of people who have recently outgrown the local EA and moved on - not a single one of them has taken a pay cut, but most of them had to give up a nice soccer field and gym. As for the bonus - find an EA employee and ask when the last time they actually saw it. Executives don't count. One more thing - my crown is all roses, I'm still quite long on ERTS.
>>A judge and 1000 artists disagree with you.<<
Trust me, the ambulance chasers are already circling around every single dev studio and publisher, waiting for a final ruling on this. (I've already been contacted by several, in fact.) If ERTS loses this case, the trampling sound you'll hear is the stampede for litigation. And, as with all class-action suits, the plaintiffs stand to receive at best a pittance, while their "lawyers" will pull down 8 digits.
>>in this case the plaintiffs will receive exactly what they are owed; backpay for hours worked.<<
In the case of salaried/RFT employees, there's no such thing as overtime. In the case of hourly employees, of course, there is a legitimate consideration.