Recent

% | $
Quotes you view appear here for quick access.

Electronic Arts Inc. (ERTS) Message Board

you are viewing a single comment's thread.

view the rest of the posts
  • jesterbunk jesterbunk Jul 10, 2006 5:37 PM Flag

    How 'bout that Superman game?

    "That would tend to make it rather difficult to coordinate a simultaneous multi-next-gen-SKU ship when, well, there's only one next-gen platform out there..."

    This is a weak excuse. They shipped Godfather on current gen months before the 360 launched.

    The way it's under wraps and the fact it's missed the marketing blitz of the movie (isn't this what you pay for with a license?) suggests to me they don't have their shit together. Warner Bros already said Superman came in well below expectations, so to suggest EA would willingly delay multiple platforms from before the box office release to the DVD release is a stretch.

    SortNewest  |  Oldest  |  Most Replied Expand all replies
    • A few days ago Austin claimed Superman missing the movie launch was obviously intentional, so as to hit the forthcoming next gen systems. Well it seems EA is only releasing it on existing systems this year, which means yes it was incompetence to miss the movie date. They pay all that money for the license, the movie under-performs, now what? I see Godfather 360 is finally coming out in September, nearly a year late. Problems with Renderware?


      SUPERMAN RETURNS(TM): THE VIDEOGAME challenges players to master Superman's unrivaled powers to save Metropolis. Based on 60 years of DC Comics and the hit motion picture, SUPERMAN RETURNS(TM): THE VIDEOGAME creates the ultimate open-world super hero experience. As the Man of Steel(TM), you'll hone your unworldly super powers such as Flight, X-Ray Vision and Freeze Breath to fight villains that only Superman(TM) can defeat. SUPERMAN RETURNS: THE VIDEOGAME will be available on the Xbox 360, the PlayStation 2 console, Xbox, the PSP system, Nintendo DS and Game Boy Advance this fall.

      Subj: Re: How 'bout that Superman game?
      By: jesterbunk
      Date: 07/10/06 05:37 pm

      "That would tend to make it rather difficult to coordinate a simultaneous multi-next-gen-SKU ship when, well, there's only one next-gen platform out there..."

      This is a weak excuse. They shipped Godfather on current gen months before the 360 launched.

      The way it's under wraps and the fact it's missed the marketing blitz of the movie (isn't this what you pay for with a license?) suggests to me they don't have their shit together. Warner Bros already said Superman came in well below expectations, so to suggest EA would willingly delay multiple platforms from before the box office release to the DVD release is a stretch.

      • 1 Reply to jesterbunk
      • >>A few days ago Austin claimed Superman missing the movie launch was obviously intentional, so as to hit the forthcoming next gen systems.<<

        Wow, why do I get the feeling your parents had the same last name BEFORE they were married...? Where in my posts did I say that the timing of the Superman game's release was some deliberate choice on the part of ERTS? As I noted, it was a less-than-optimal compromise they ultimately had little choice in arriving upon. In an ideal world, the Superman movie would have released around Christmas.

        That said, if they don't have a next-gen Superman title available to support the PS3 and Wii, that would be disappointing. However, I just AIM'd a friend at Tiburon working on the Superman next-gen projects, and he said they're still on track for a November launch. Time will tell, it appears.

        Oh, and how's that TTWO treating you, by the way? Have the reserve-on-return numbers for *snort* Table Tennis been disclosed, or will the directors wait until the next earnings report to drop that bomb? (Get it? "Bomb.") Has any news about Bethesda looking for another publisher filtered down to the Unwashed, yet...? How about the situation with Firaxis...?

    • >>The way it's under wraps and the fact it's missed the marketing blitz of the movie (isn't this what you pay for with a license?) suggests to me they don't have their shit together.<<

      The SKU timing isn't optimal, and the movie doesn't exactly seem to be setting the box office on fire. (A shame, because it's actually pretty decent.) Coordinating with the Xmas season's DVD launch with a full-spectrum SKU lineup is really the most viable option in a short list of choices.

    • This sounds like another money pit like Godfather was, which went up to around 350 people at its peak.

      "The in-game footage we witnessed today was slightly better looking than the version we saw at E3 in May, but the content was essentially the same.

      ...

      Additionally, the wide open GTA-like city takes the Spider-Man concept and goes one step further. Activision's Webslinger could climb or zipline up the walls of skyscrapers, finally looking down on the whole city. In Tiburon's game, Superman can fly up above the city's tallest building and look over it without cutscenes or load times, and then use an 800-MPH super speed zoom to blast back to the streets. The technology is impressive, giving gamers a real sense of scope and size. The Xbox 360 preview version we saw nonetheless showed slowdown in the craziest of places. Instead of seeing it when Superman blazed across the screen at 800 MPH from city-end to city-end, we saw it seriously chug to a crawl when Superman fought Metallo. Hopefully, Tiburon will speed the game up from its current rough state to a smoother, crisper final experience. Our worry is that if the Xbox 360 version shows insane slowdown and framerate issues, what are the hidden Xbox and PS2 versions going to look like?

      While the fights were a little on the rough side, Superman's sense of speed flying through the city is slick. He's capable of increasing his speed and power too, so he can reach the maximum 800 MPH speeds (which you can hear breaking the sound barrier with sonic booms), and unlock air and street combination attacks. He can also evade, block, perform uppercuts, grab and throw nearly anything in his path. He can pick up street lamps, cars, busses, whatever he sees in the landscape, he's likely to grab and use.

      While we saw a decent demo today, we're still a little perplexed about the game's structure, progression points, and the levels themselves. The demo we saw today was basically a revamped demo of the E3 demo, with little else new to see. We learned some obvious things, however, that the Xbox 360 version will look better than the Xbox or PS2 versions, which simply don't have as much horsepower as the Xbox 360, and that some of the Achievements include saving a certain amount of civilians in a time limit, lifting 1 million pounds, and killing a given number of enemies."

      http://xbox.ign.com/articles/718/718721p1.html

    • don't bother austin with simple facts and details. he's above all that. i mean, the guy is still pumping this thing from his underwater position in the 50s to the low 40s. he knows what he's doing. just aske him, he'll tell ya. give him his props!

      • 1 Reply to female30303
      • >>the guy is still pumping this thing from his underwater position in the 50s to the low 40s.<<

        Yep, and the same band of butt-wipes were giving me seven kinds of hell during the last console transition when the PS2 barely had any units on the shelves. I was loading up from 60 down to 40, and selling at 130+ adjusted.

        (For those keeping score, I made over $200,000 in *profit* on ERTS alone over 14 months.)

        I'll happily be doing the same this time around once again.

 
EA
59.89+0.01(+0.02%)Apr 24 4:00 PMEDT