It just goes on and on and on and on, I've been saying ever since EA started making PC games, they dont fkin listen to the customers, well suck it now you idiots.
The game has been just released. But I am not going to buy it. I used to a have a standing pre-order but not anymore, that has been long canceled. I gave EA a chance to mend its ways but it failed. Here is why.
This is a warning Review. Warning of the dangers of the harbored Digital Rights Management (DRM) subroutine that comes unavoidably bundled with the game. This type of DRM (SecuROM 7x with Limited Installations) is well known as it has already been used in at least two other games (BIOSHOCK & MASS EFFECT). So my review is based on first-hand experience of a core aspect of the game.
Apparently EA would rather keep its customers in the dark. That is why, in the past month, EA Forums got censored, Wikipedia entries selectively edited and Amazon reviews repeatedly deleted. What is worse, Amazon (possibly without knowing it) is breaking the law which requires the full disclosure of bundled snoop-ware.
LIMITED INSTALLS? Yes, LIMITED INSTALLS!!! We only get to ride this shiny pony for...3 laps! The official announcement mentions "on 3 different computers" but avoids to clarify what a "different computer" makes: will changing the graphics card trigger the loss of a token? what about attaching a new hard-drive (internal or external) or adding a new user account. All the above have been reported to subtract installation tokens from BIOSHOCK or MASS EFFECT.
And, in order to enforce the limited installations, exactly like BIOSHOCK, there will be IRREMOVABLE FOLDERS placed in our systems' Root that will effectively revoke our Administrator rights to our own PCs!
Is EA trying to pave the way towards a nightmarish future where PC gaming will be a continuously-billed service (such as cable TV) and not a product? Is EA trying to trigger a lemmings stampede towards the Pay-per-Play cliff, where gamers will be regarded as herded cows to be milked over months and years? Is the Company trying to turn our PC systems (that we bought and paid for) into their proprietary consoles, hence monstrosities such as SecuROM that offer zero anti-piracy protection? According to statements by their own spokespersons (such as John Riccitiello, CEO of EA) the answer to all of the above question is YES. However, I want to make clear that none of these statements had any impact on my rating of this game.
Is it fair to rate badly a game based on its duration or graphical interface? How about its stability and bugs? How about harboring potentially dangerous subroutines that will render it useless within a 12-16 months? You see how this is going?
Because in the end, for SPORE it boils down to this: who will actually be owning my copy? Are we to pay $50 only to...RENT this from its publisher - and be potentially pestered with the insulting need to prove our purchase FOREVER? And what makes this even harder to understand: will such extreme measures actually prevent piracy? Of course NOT! They did not work for similarly DRM-plagued BIOSHOCK or MASS EFFECT, why should they start working now?
So, one has to ask: what is next in store for customers that make the mistake of buying such a product? Will they be required to pay again to buy another copy of the game when the first one expires? That is the solution that EA executives came up against piracy: make the paying customers PAY (at least) TWICE to make up for their million dollar bonuses?!
NO THANKS! No game is worthy of such harassment! Was this review helpful to you? (Report this)
48 of 56 people found the following review helpful: Spore DRM, Sep 8 2008 By Frank Sabbatical - See all my reviews
Fun: Neurosplicer, the author of the review above mine, said it about as eloquently as you can possibly put it.
I saw this coming since last year. I've played some of EA's flagship games and none of them really stood out as being a quality game. While its competitors are stressing more on quality and customer satisfaction, EA's lagging behind with mediocre games. And the gamers are turning to renting these mediocre games for a fraction of the price rather than dishing out 50-60 dollars for them.
Flyerd1, you're an imbecile to think ERTS was going to make you money. It's 2008 now and where's the $70 level you've been preaching for months? I rarely see you on the boards anymore? Lost all your money and can't pay for internet? Lost your house in Hawaii?? GG NO RE!
As one who had not one, but two state of the art pcs, that were both under 6 months old put into various stages of a giant, unusuable paperweight by EA's drm, and in fact got blacklisted by an editor for failing to deliver my article in a timely manner because I could not get my 6 months of work on this article off of my pc thanks to this DRM blocking me from my work, you can bet I am angry. It is one thing when our family pc was rendered useless by The Sims Bon Voyage game (only at the time we did not know it was because of this game, as EA does not tell you in either their Eula or game instruction pamphlet that they had changed their use of Safedisk Drm to Securom 7.)but a whole other thing when it is you work pc. Not knowing the problem with my family pc was from the game, and having bought the Sims games since they debuted in 2000, did not see a problem using this game on my own personal pc with a younger family member on a rainy Saturday afternoon. Imagine my surprise when I went to use my pc on Monday morning to package up my finished article and burn it onto disk for my editor to find my pc no longer acknowledged I had a dvd-rom, a dvd-rom not even 3 months old, that had worked perfectly 2 days earlier. So off my second pc went to the repairshop, to join the first pc being repaired. That simple little thirty dollar expansion pack from EA cost me over $150 dollars per pc in repair costs, 3 six hour round trips to the city from my house to the repair shops in a 2 ton gas eating pick-up truck (as it was the only transportation avilable to me that week), plus the cost of getting 6 months of work off of the second pc and packaged, sent to my publisher - only to have it stamped refused from untimely response and returned, as the "house" had gone with a back up article in their magazine. I am not disclosing the cost of that loss, but I can assure you it was substantial. Here I sit a year later, and still feeling the sting of that editors ire, and all because EA apparently thinks their entire consumer base is made up of mindless morons and twelve year olds with nothing better to do than go to school and game. Which is extremely odd seeing many of their games are rated Teen - adult, etc and the average gamer for EA games is 25-45 years old.
Am I angry? Does red-faced seething give you any clue? Am I suing EA? Did I also sell off every EA and Sony bits of stock I had in my retirement stock portfolio and recommend the same to my many - MANY friends and family? You betcha!