I've said this can always be developed by someone other than Apical. Is QUIK here? I think not. Go with what you think but the odds are no.
"We developed the Chimera Computational Photography Architecture to take mobile photography far beyond where it is today," said Brian Cabral, Vice President of Computation Imaging at NVIDIA. "We're enabling developers and users to not only use image processing to enhance their photos, but also use computer algorithms to create images no lens can capture alone."
Previous mobile device architectures have made it difficult to use the best tools for different parts of complex image processing. Chimera architecture removes those boundaries by providing the power to conduct nearly 100 billion mathematical operations per second to perform image processing, using computational techniques used in X-ray CT scanners, deep space telescopes and spy satellites.
First revealed at CES 2013, the architecture redefines mobile imaging with always-on HDR photos and videos. This allows camera users to instantly capture high-quality, HDR images similar to how the human eye sees the world -- in a vast array of locations and scenes, and under diverse lighting conditions.
They have been "working" with many others over the past 5 years including Qualcomm that has amounted to nothing material enough to claim success. Qualcomm is doing well enough without them and those reference designs are sitting on the back shelf collecting dust.
Nvidia’s 4i uses a novel technology it acquired through the purchase of a startup called Icera. Rather than building in dedicated modem circuitry for the radio-related functions needed to move among various LTE and 3G networks, the 4i allows them to be configured using software instructions.
Such a “software-defined” radio, or SDR, is designed to be adaptable to work on different cellular networks or frequencies–even after smartphones are in the hands of users.
“Everyone has always felt an SDR would be the holy grail,” said Phil Carmack, the senior vice president in charge of Nvidia’s mobile business unit. “They want to be as adaptable as possible.”