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  • varchild2010 varchild2010 Mar 18, 2012 7:56 PM Flag

    Why CLOUD gaming doesn't work

    3) Collector's Editions: Ok maybe you are "THORMANN" and you do not see the point in Collector's edition version of video games.

    But, the physical Collector's edition of Mass Effect 3 sold out 2.5 months in advance of its release date. That tells me that there are THOUSANDS who do see the point in them.

    Sure we can digitize the Art Books...Digitize the music soundtracks. Digitize everything.

    Forcing consumers to have to purchase a blank disc to burn the Digitized Soundtrack onto the blank disc....then label the disc....then transport the disc to their CD Changer in their car. Then finally! They get to enjoy their Music Soundtrack for their Beloved video game.

    Or hell...we can drop the fantasy that consumers will be thrilled with DIGITIZED everything.

    We can drop the fantasy that a DIGITIZED version of Nightvision Goggles is superior to actually have Nightvision Goggles (Call of Duty: MW2 Collector's Edition).

    I for one do not think consumers will be pleased to live in a world of DIGITIZED everything.

    What happens to Spyro's Adventures? That video game is entirely dependant upon the purchase of TOYS to play.

    You buy a PHYSICAL toy...and you have a PHYSICAL pod to place the toy on. Then the video game now has a digitized version of your Toy on screen for you to play.

    Are we going to FLUSH that entire concept down the toilet simply because THORMANN thinks digital only is the way of the future of Video Gaming?

    Good. I didn't think so.


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    • Wow, just. Uhm WOW. I think I'm just gonna stop messing with you cause when this stock goes south there's no telling what you might do... I'll just quit this and not be a future Target. Hope you get the help you need.

    • 4) Instruction Manuals:

      In CLOUD gaming you do not *own* anything. You have only *access* to things. Games and Instruction Manuals.

      Here's a problem with digitized instruction manuals.

      They have to share the same screen as your video game if you can even multi-task the Instruction Manual by having it overlay the video game.

      That is ugly.

      Who wants to figure out how to locate the particular Screen Pass ELI Manning and the Giants are famous for while your game clock is ticking down?

      A Paper Instruction Manual is the way to go. You lay it out in front of you so you can eyeball it for reference.

      You don't want to EXIT out of your video up digital instruction manual.....close out of Digital Instruction manual....Re-Load video game...

      When in the physical world you can prop up your Instruction Manual on your Table, eye level, while your video game is running real time.

      Which is superior? Having a Digital Instruction Manual blocking your Video Game screen, or having to litterally exit out of your Video Game just to read the Manual?


      Physical Manual propped infront of you on a table while you are enjoying playing your video game?

      I'll take physical any day....and I doubt consumers will warm up to the concept of the PDF, DIGITAL instruction manual.

      Take my Samsung Galaxy SII smart phone. Most of the functions on the phone I have no clue how to use.


      Because I had no idea at the time that Stupid Samsung didn't include a physical manual with the cell phone.

      Next time I will demand a physical instruction manual with my smart phone. B.S. not having one.

      • 1 Reply to varchild2010
      • 5) Re-Sell Market) The concept of the Re-Sell market is simple. You play a game....You beat a game...You sell the game you beat so you can better afford to buy the next game.

        This philosophy is also apparent in sports franchise titles like Madden NFL, MLB 2KXX, NBA, etc.

        CLOUD gaming destroys the re-sell market. Which destroys a major way franchises, especially sports titles, are able to sell as many units as they can despite not having a whole lot of difference with the previous year's version.

        Take Call of Duty games. Do you really think Call of Duty games would sell as many copies each year without a Re-Sell market?

        And the whole argument that Gamestop doesn't pay people enough for the titles is rather silly.

        The value of the game you sell to Gamestop is built into the market value.

        If you know you can sell a video game through EBAY, directly to a consumer (with no 3rd party involved) for more money than at Gamestop then you would.

        And Gamestop has competition with Amazon, FYE, and Best Buy just to name a few.

        Consumers are smart. They will figure out how to get the best $$$$ for their games. And they will turn to that outlet and sell their games through that outlet.

        Gamestop has to stay competitive by offering to buy games based on current Market Value.

        Madden NFL 2009 isn't as valueable as Madden NFL 2011.

        For obvious reasons. Games age and as a result they lose value (with a few exceptions).

        You can argue that CLOUD gaming means prices will drop since it is cheaper to put out a CLOUD game for purchase than a physical game.

        Well, you better hope the price drops enough or we will see Video Game Developers going out of business...

        And lately with THQ struggling, MIDWAY having gone bankrupt until acquired...Activision Blizzard cutting jobs.....The business of video gaming is already challenging enough.

        No matter the growth rates of Digital Sales they are still a far cry away from matching Physical Sales. There is no way to know at this time if Digital Only World Sales can replace/make up for eliminating Physical.

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