Here are a few more quotes from extremely well
known game makers about the Voodoo 3 and it's lack of
I hate 16-bit
rendering. It makes rendered scenes look like crap. Smooth
gradations of color and light get broken up into visible
patches and bands of color. This can be partially
remedied by using a dithering algorithm to smooth the
gradations when converting from the internal 32-bit render
to the 16-bit output. But then you end up with a
crappy dithered mess, especially noticeable at lower
resolutions. The effect is less pronounced at higher
resolutions, but still there. I love the speed of 3DFX's
cards, but nVidia has proven (with the TNT chipset) that
you can bring kick-ass 24-bit rendering to the
desktop with incredible performance. Get with the
Kick Engine's Martin:
The lack of
24/32 bit rendering is a major disappointment 3DFX now
have the worst image quality of any of the major
chipsets and are doing nothing to address this. There's
more to graphics card than just it's fillrate. Also
the maximum texture size is becoming a serious
weakness and still no stencil buffer, I see. Also 32 bit
internal rendering means nothing, if the source texture
starts of in 16-bit colour, the output quality can not
be better than the input quality. In fact, with
multi-texturing the output quality will be far worse, more like
12 bit quality. With a faster TNT on the way and
cards like the Rage 128 and Permedia 3 coming, the
Voodoo3 card looks very poor indeed. If all you want to
do is play Quake2 at 60fps, then it's a good choice
but for anything else, I'd give it a miss.
Carmack, maker of Doom and Quake series:
be in the ballgame with TNT, rage-128, and permedia
3, but it will be the most limited of the bunch. It
will likely trade off somewhat higher delivered
performance against the loss of flexibility. 3dfx downplays
24 bit color because they don't have it. NVidia
downplayed per-pixel mipmapping when they didn't have it
with NV3. PowerVR downplayed bilinear filtering when
they didn't have it with PCX1. Etc. If there isn't any
blending or textures with alpha involved, the internal 24
bit rendering (just like current voodoo cards)
dithered into a 16 bit framebuffer looks reasonably close
to a full 24 bit path. Blend a couple layers of thin
clouds over an environment box and you will think you
are back in 8 bit color...
I dont know about
you....but I am going to bet on the 32bit cards.
>Who is going to write a game in
Umm, last I checked, there were several hundreds games
optimized for Glide. And anyone that wants speed and new
features is going to write in Glide. There's your answer.
I'm not going to bother looking up the new games that
are Glide enhanced or Glide-only- if you can't do
that much you shouldn't be an investor OR a
> Not only is the color much better but the Voodoo
2 only gets
>800X600 where the TNT gets
Oh, and you actually PLAY in 1280x700? I
have a Banshee and I'm sure I could get up over
1024x768. But I don't like 3 fps max.
>and if you
see the difference with a TNT on
I've seen the "difference" on the G200, which is
supposed to be an even better picture. I had them side by
side, and just for kicks, didn't even move. Just sat
and looked at the pretty picture. Yes, it was pretty,
but when I played the game, I didn't notice a
difference. And apparently, considering Banshee's dominiation
at retail, most other gamers feel the same
>go look at Voodoo 2 message boards....there are just
You can't compare
the two- first off, you're looking at quantity, not
percentage. The V2's have sold WAY more then the TNT, so if
you have 100 people with V2 probs and 100 people with
TNT probs (for simplicity sake) the percentage of
people having probs is WAY higher on the
You're also looking at a card that's almost a year old-
people have owned it longer so the chance of failure in
SOMETHING- game or otherwise- is higher.
you want but Nvidia has been going Up, up, and
And only an hour later, it's already down, down,
down! You're still below the IPO price, you
>If you dont like Nvidia so much....shut up and go
It's not a matter of
what I like or don't like- it's a matter of what makes
money. If you don't want to hear it, don't argue back
with baseless opinions and present them as know-all
And TDFX is an excellent long buy...but probably best
to wait a month or so to accumulate. I personally
feel that Nvidia is a great short right now...though I
don't have the extra cash to do it.
Their recent chip is competitive. However, if you
currently discount the cash reserves from the considered
totals, the market seems to be valuing nvda at 4 X the
value of the the merged co.'s tdfx/stbi (a market cap
of $580M versus $140M). So, tell us all why is that
Particularly with tens of millions of
shares soon to be available (i.e., unlocked) for sale in
this nvda small-cap nasdaq mini-market? Sure, the
buyers seem to outnumber the sellers today, but with
these millions of shares a'comin how can that
Pray sir, do tell? If I were MS and Prudential I
too would issue a buy rating also (particularly if I
could over-subscribe at about $11 per share. So, let's
see: 1/2 million over-subscirbed shares X $11 = about
5 1/2 million and counting! Yah, do the morning
exercises and pump it up.
It is not nvda versus
tdfx versus ati versus siii. It is the insiders and
monied interests versus the small investors. IMHO.
what are you talking about?????????
you even PLAYED any games with both cards? It's very
simple- most game developers make the games work on
Voodoo and ATI cards FIRST and everything else second.
It's simple math- more Voodoo and ATI cards (with
hardware support) then anything else. Even Brian Hook has
said this himself>
Who is going to write a game
in glide when only 3DFX cards can support it when
many other people use other cards??? No one is going
to use glide anymore. What games does the TNT
support best.....gee Half-life Quake 2, and anything
running of the quake 2 engine......what are the best
selling 3D games.....gee Half-life and quake 2 and
anything running on the quake 2 engine....I dont know who
you are talking to but I have both cards myself on a
PII 400, and if you see the difference with a TNT on
half-life you would wet yourself. Not only is the color
much better but the Voodoo 2 only gets 800X600 where
the TNT gets 1280x700.
you question his ability, you might take a look at
the thousands of problems on various TNT message
go look at Voodoo 2 message boards....there are just
as many problems...No matter what kind of hardware
you make there are going to be problems.....
what you want but Nvidia has been going Up, up, and
up....a high of 22 at 9:45....
If you dont like Nvidia
so much....shut up and go buy some TDFX....
I think you skipped a few quotes, most likely by
accident and not as a result of any particular
Valve Software's Harry Teasley
It sounds really
cool to me. It looks like quite the performer, and I
trust 3Dfx to accurately state the performance
their chipset. I can't wait to see a
Patrick Moynihan: (a part you must have missed as
So what will 250/366 million pixels per second give
us? More layers of transparency. More texture
(think liquid caustic effects, detail maps, etc.).
Higher resolutions at higher framerates.
fill-rates are a good thing.
24/32 bit rendering is going to become more and more
important. I don't think that lack of 32 bit color is
to hurt Voodoo 3 too much in its timeframe (except
for maybe the OEM checklist when they are deciding
to put into their machines) since there really isn't
anything else out there that runs at a "good enough"
when running at higher color depths. When I'm running
on TNT, I generally run in 16 bit color to avoid
Now I don't know who that silly
Valve company is or what that stupid game is that
probably no one played (Half-Life) but these people sound
really stupid. I'm glad you showed us the "important"
information and skipped past the pro-3dfx stuff. Man, what
would we do without you to filter our news?
<So what will 250/366 million pixels per
second give us? More layers of transparency. More
(think liquid caustic effects, detail
maps, etc.). Higher resolutions at higher
We all know that the Voodoo 3 get's better frame
rates because it runs at 16 bit....but the TNT2 gets
much better image quality
It sounds really cool to me. It
looks like quite the performer, and I trust 3Dfx to
accurately state the performance
of their chipset. I
can't wait to see a card.
Now I don't know who
that silly Valve company is or what that stupid game
is that probably no one played (Half-Life) but these
people sound really stupid.>
Yes a comment
from a guy at Valve is great but my comment from John
Carmack (the creator of 3D games, wolfestien, doom,
doom2, quake, quake 2, and the highly anticipated quake
3) might be considered a little more meaningful to
some people. The guy from valve also did not really
make any comments on it, I agree with him that the
Voodoo 3 sounds like a sweet card, but the TNT2 sounds
even sweeter....to me it sounds like he did not pay
much attention either.
Also your quote from
<....I don't think that lack of
32 bit color is going
to hurt Voodoo 3 too much
in its timeframe (except for maybe the OEM checklist
when they are deciding what
to put into their
Even he understands that Voodoo 3 is going to be hurt
in the OEM market by people who dont know that much
about computers....for people who dont know, 32 bit
sounds more impressive than 16 bit and so does 32mb of
ram vs 16mb of ram.
I am sorry.....next time I
will include quotes like these as well.
You're right that 32bit will dominate but not
yet, because most people don't have computers good
enough to use it, let alone video cards.
that sounds like another bullshit 3dfx quote but 16bit
looks more like 22bit.. yeah yeah, i know it sounds
lame but its true. 16bit WOULD look like crap if it
didn't have dithering, then you could see all the
banding. But if u play halflife or some other game with
16bit and dithering, you can't see any kind of banding
at all. 16bit looks fine.