'The PS3 is a total disaster on so many levels, I think It's really clear that Sony lost track of what customers and what developers wanted. I'd say, even at this late date, they should just cancel it and do a "do over". Just say, "This was a horrible disaster and we're sorry and we're going to stop selling this and stop trying to convince people to develop for it".
The happy story is the Wii. I'm betting that by Christmas of next year, Nintendo Wii has a larger installed base than the 360. Other people think I'm crazy. I really like everything that Nintendo is doing.'
What you have is a developer crying not wanting to LEARN. Game Developers custom to 32bit APIs have become somewhat relaxed, those that want to learn CELL will reap the rewards. This is the year which game developer come out on top.
Its several minutes long, but he makes an interesting comparison between the PS3 and the Sega Saturn at the end.
Sega and Nintendo dominated the early 1990s console market. The Sega Saturn was relased with much fanfare in late 1994.
Saturn launched just weeks before Sony's PS1. PS1 was objectively inferior from a technology standpoint, and Sony had no experience selling a home console. But Saturn was expensive (30% more than the PS1 at launch), hard to manufacture, and difficult to program.
There were lots of technology experts and developers praising Saturn's 'ahead of its time' architecture. Lots, but not enough.
By 1997, just 3 years after launch, 3rd party developers had stopped making games for Saturn. Dreamcast was rushed to market in 1999 in an attempt to arrest the market share collapse caused by Saturn. By 2001, just 6 years after launch, Sega was blown entirely out of the home console market.
This has happened before. Sony is making the same mistakes now that Sega was making 10 years ago (the very mistakes that created the market opportunity for PS1 in the first place, and that Wii is profiting from now).
"What you have is a developer crying not wanting to LEARN. Game Developers custom to 32bit APIs have become somewhat relaxed, those that want to learn CELL will reap the rewards. This is the year which game developer come out on top."
Im sure this is true for some developers. But Gabe Newell has done some pretty incredible things on a variety of platforms. Hard to imagine him "crying" or "not wanting to learn".
Anyway, if developers dont want to learn CELL for any reason than that's a big problem for SNE. Both XBox360 and PS3 are somewhat exotic compared to the last cycle of platforms - if one platform builds a meaningful lead developers will be forced by economics to focus there. I believe this vicious cycle will play out to SNE's detriment over the next three years.
I can see by your profile that you are a developer. When I was in college I developed in Irix (SGI), which (in my opinion) was the best workstation platform ever created. Many agreed with me, but not enough. SGI is bankrupt, and Irix is gone. Who won? Linux, Windows, and MacOS, all of which were considered low-end toys back then.