From Acy's blog
ASan Francisco, May 16, 2016 (GLOBE NEWSWIRE)
-- The global head mounted display market is expected to reach USD 11,793.3 million by 2020. Reducing silicon wafer costs have directly impacted microdisplay prices, which form a sizable percentage of the resultant HMD cost. As a result, declining microdisplay prices coupled with growing demand for wearable, lightweight devices are expected to be key driving forces for the HMD market. Defense services are a key contributor to global demand, wherein head mounted displays aid in security, imaging and tracking.
Key companies operating in the market include eMagin Corporation, BAE Systems, Vuzix, Rockwell Collins and Seiko Epson. Major manufacturers have started developing products targeted at entertainment purposes; additionally, geographical expansion is expected to be a key growth strategy.
As Seen on Acy's Blog
As Seen on Acy's Blog
“As you may have heard, Microsoft announced today they are acquiring LinkedIn for $26.2 Billion in cash. It is Microsoft’s largest acquisition and one of the biggest tech mergers in history.
To speak on it, we’re happy to introduce the honorable Reverend Kyle Riesenbeck. He’s the host of the Rev VR Podcast and has been working closely with Microsoft on the HoloLens for quite some time."
“Imagine a business meeting, where remote LinkedIn connections are holographically projected onto seats around your boardroom table. Recruitment, interviews, and even trainings could be coordinated and attended through a Hololens/LinkedIn experience. Your “Virtual Rolodex” of LinkedIn connections would be just an air click away using Microsoft’s HoloSkype software.”
Andrew Sculley eMagin CEO: (4th quarter 2015)
“So the headset or HMD must be small for comfort like a pair of glasses. Hence it really had to have a microdisplay. The possible used example I want you to imagine you're sitting in a meeting room with some of your colleagues and chairs around the table and a number of empty spaces, all of which you can see through the pair of glasses you're wearing, which is the headset.
Imagine that some of your colleagues aren't in the room, but they have a video camera taking their video and sending it to your headset, so the people not in the room actually appear to you as if they’re in chairs around the table. Now in a still image, you call this is a photoshopped image, but this is a video of what the person is doing at that moment. And when you add sound, you have some virtual attendees at your meeting. So what do you need for something like this?"
As far as I know the evidence is circumstantial. Sculley has talked a number of times about such a system being in progress and Elbit is a longtime Emagin customer for military applications. (Google “Elbit OLED”)
Sculley 2015 Q2
“And beyond military avionics, one company is working on using microdisplays
for commercial helicopter fixed wing pilots and this is a much bigger potential market for us.”
Source Acy's Blog
During his keynote talk at today’s VR World Congress (VRWC) in Bristol, UK, AMD’s Roy Taylor revealed that the company has its own VR device in its labs. According to Taylor, the device supports 4K resolution per eye, easily beating that of the Oculus Rift and HTC Vive. It also boasts a 120Hz refresh rate, again surpassing those two devices though matching the refresh rate of the 1080p display seen in the upcoming PlayStation VR. It’s not expected that this device will see a consumer release, instead being used for internal testing.
Even with these additions, VR is far from perfect. Taylor noted that achieving 144 frames per second with 16K resolution per eye was the real goal for the tech, which is something fans likely won’t see for a very long time.
Maybe the military and manufacturers like BAE and DRS are just being smart in their price negotiations putting pressure on eMagin to keep their prices low by pointing to KOPIN as an alternative if inferior supplier. This would be an obvious tactic as would giving some of the FWS to KOPIN to keep the pressure on.
Acy's blog reports
Creative Storage Conference Keynote Speaker Roy Taylor Delves Into VR
Also unfolding is “an arms race” to higher resolution headsets, continued Taylor who manages AMD relations with Microsoft, Google, major games publishers and developers. In VR he heads up partnerships with film, broadcast, gaming, academia and industry as well with Oculus, HTC/Valve and others. Taylor related that Valve reportedly has one-third of its employees working in VR.
AMD plans to enter into more such cooperative VR relationships, with those partnerships slated to be announced during the course of next month’s SIGGRAPH confab in Anaheim, Calif.
SIGGRAPH 24-28 July
More from Acy
Display Week Session 62.1
OLED WEARABLE DISPLAYS
Thursday, May 26
3:10 –4:30 pm
Directly Patterned 2,645-ppi Full-Color OLED Microdisplay for Head-Mounted Wearables
The world’s first directly patterned full-color OLED microdisplay with 2600 ppi will be presented. This display is built on a 1920 x 1200-pixel CMOS backplane and uses RGB emitters, eliminating the need for color filters. This technology results in very-high-luminance microdisplays ideally suited for wearable AR and VR applications
E. P. Donoghue,
eMagin Corp., Hopewell Junction, NY, USA
U.S. Army RDECOM CERDEC, Night Vision and Electronic Sensors Directorate, Fort Belvoir, VA, USA
1) Use the link provided by Akimed on IV
2) press blue NUMBER button from top of screen
3) enter 20160116748 in Search field
4) press search
It works for me.
Reply to Optimist
Thanks for the reminder. I read your ASM report at the time so I will have to put it down to my memory not improving with age!
Link from Acy’s Blog
“AMD’s Raja Koduri is a soft-spoken and mild-mannered man, but bring up the topic of virtual reality, and he’s unstoppable.
As AMD’s graphics chief, he’s at the center of developing cutting-edge technology so VR headsets provide life-like visuals in virtual worlds. He’s now driving AMD’s aggressive plan to provide underlying technology to turn VR headsets from a niche into a mainstream product.
Koduri’s plan entails providing technology to make VR headsets lighter while making visuals more realistic. Another goal is to untether VR headsets from PCs, and to provide tools so that the 360-degree interactive content isn’t nauseating or a strain on the eyes.”
Sounds good but later says
“AMD won’t release it’s own headset as it is satisfied with the innovations in headsets from companies like Oculus and HTC. Sony this year plans to ship a PlayStation VR headset for its PlayStation 4 console, which is already powered by an AMD chip.”
Who is making the headsets ?????
If I remember correctly when in a similar situation after de-listing we stayed afloat for many a month.
Only down is I cannot give myself a red heart here!
2K x 2K is neither 2K (2k x !k) or 4K (4K x 2K) and falls between. I suggest they have just rounded up?
No consumer device perhaps but why not an Industrial/Commercial version?