AMD will become THE CLOUD PLAY in 2017!
The multi alias FREAK is in full meltdown mode
AMD in Triple digits by 2020
Vr or ar/mr, future of computing requires powerful gpu ip= amd = $billions in profits and royalties!!!
In VISUAL compute ERA, AMD's GPU IP will become increasingly VALUABLE= $ BILLION/YEAR in ROYALTIES!!!
AMD will concentrate powerful chips for SERVERS, GAME CONSOLES, & HIGH END PCs for VR, while receiving HUGE ROYALTIES from MOBILE DEVICES
The future of computing is increasingly VISUAL = GPUs = DEMAND for AMD GPU IP = HUGE PATENT ROYALTIES for AMD!
AMD will earn a few bucks in royalties on EVERY SMART PHONE device in the future!
1.4 Billion smart phones will be sold in 2016 rising to 1.9 Billion in 2019
AMD can earn over $1 Billion a year in GPU royalties from Smart Phone makers and others.
Considering that QCOM earned over $6 Billion in 2014 royalties
CEO Dr. Lisa Su during Wells presentation said the HAND SETS need AMD's GPU IP
= APPLE, SAMSUNG, QUALCOMM, MEDIA TECH, etc will be PAYING ROYALTIES to AMD for GPU IP!
People making substantial BETS on the FUTURE PRICE of AMD is worth considering...
1) If the purchaser of the CALL OPTIONS was ONLY speculating on a short term event taking place over the next 2 weeks, then there is NO reason to also spend $1.7 million on Jan. 2017.
2) If you take the RISK of losing ALL your money on a CALL option, then you generally expect a substantial RETURN. Investing is about RISK, REWARD, and the probabilities
3) Extremely successful speculators/Investors such as Paul Tudor Jones want to make 5 times their money on their winning trades to account for the risk they are taking.
4) So, assuming that the Buyer of today's call options wants to make at least 5 times their money on today's purchases, targets for AMD can be established.
5) Buyer expect AMD to be trading at LEAST at $2.75 within 2 weeks
At LEAST at $2.85 within 4 weeks
At LEAST at $3.25 within 8 weeks
At LEAST at $4.75 within 14 months
18,900 $2.5 CALLS bought that expire in 2 weeks
14.400 $2.5 CALLS bought that expire in 4 weeks
9,800 $2.5 CALLS bought that expire in 8 weeks
34,500 $2.5 CALLS bought that expire in 14 months
Someone putting their MONEY to work..
counts a lot more than BASHER MORONS on a yahoo MB
Add in 100 MILLION shares that MUST Be BOUGHT by shorts
= AMD is going to BLAST OFF and GAP UP!
WRONG! The CALL OPTION activity caused BUYING of a couple million shares, because the OPTION ARBS BOUGHT SHARES to HEDGE the sales of call options to BUYERS of call options.
In a typical day, over half the trading is IN and OUT High frequency trading.
Today's volume = about 10 million
so, only 5 million was ACTUAL BUYS that were HELD at the end of the day.
Since the option Arbs probably bought about 2 million shares to HEDGE the 6 million or so of options sold.
That leaves only 3 million shares.
And its doubtful that shorts were able to buy more than half of the remaining = 1.5 million.
Virtual reality — once the stuff of science fiction — is still in its infancy. But there’s already a gold rush around the technology, which plunges viewers into a simulated 3-D environment and lets them explore their surroundings as if they were really there.
Technology and entertainment giants are betting billions that virtual reality is much more than a passing fad, one that will revolutionize the way we experience movies, news, sporting events, video games and more.
The competition to dominate this space begins in earnest these next few months, with the arrival of newfangled, affordably priced headsets from Samsung, Sony, HTC and Facebook (which paid $2 billion last year for a virtual reality startup called Oculus VR). And Disney, Comcast, Time Warner and Legendary Entertainment are just a few of the entertainment companies plunking down millions of dollars in a mad dash to create content for these machines. By 2025, the market for virtual reality content will be $5.4 billion, according to the Piper Jaffray investment bank. The hardware component will be worth $62 billion.
“We’re at the brick-size cellphone days of VR,” said Ted Schilowitz, the in-house futurist at 20th Century Fox. “The technology works. It’s remarkable. But it is nowhere near good enough, on any front, to take on mass, mass adoption.”
Yet, he added, “every few months, we’re reaching closer to the target.”
One of the more high-profile experiments at filling that void is taking place over at Mr. Schilowitz’s studio, where the director Robert Stromberg (“Maleficent”), Ridley Scott and the Fox Innovation Lab are putting the final touches on a virtual reality companion to “The Martian,” Mr. Scott’s hit film. In the 15-to-20-minute film, to be released early next year, viewers will become the stranded astronaut (played by Matt Damon in the feature film) as they navigate the planet and attempt tasks to stay alive. They will even get to experience zero gravity in space and drive the rover on Mars.
Virtual reality will never replace reality, but can provide us with experiences that are otherwise impossible or hard to attain. Like other communication technologies, virtual reality can improve reality with convenience and fidelity.
Attending a live basketball game in-person can be inconvenient due to distance and price. This is why watching sports on a TV is so compelling: it’s cheaper and easier than the highly preferable but inconvenient real-world alternative. Watching a livestream of a basketball game in VR provides similar convenience but with a massive leap in fidelity over a 2D TV screen. With a VR livestream, you feel like you’re sitting in the actual stadium, courtside right next to the action, bringing us ever closer to reality.
Due to ISIS, traveling to Syria is dangerous and life-threatening, an extreme form of inconvenience. One can instantly experience life in war-torn Syria and empathize with refugees trying to escape war with the award-winning VR video, “Clouds over Sidra”.
When reality is completely impossible, the digital & virtual alternatives can be far superior. Until we invent time travel, it is impossible to take a vacation in Ancient Rome. A virtual reality tour of Ancient Rome, however, enables an experience that far surpasses reality.
Similarly, if traveling around the world is impossible due to economic or physical limitations, the virtual alternative can be far more convenient than reality.
When reality is impossible, we invent communication tools to bridge the gap. Any technology that gets us closer to reality will be rapidly adopted by society. To truly understand communication technology, think about whether it improves latency, convenience, or fidelity. For a different perspective on virtual reality, think about how it can bridge the reality gap.
I define the Reality Gap as the massive void between isolation and reality. On one end of the spectrum is complete isolation and no communication with people you care about. On the opposite end is highly desirable face-to-face communication in the real world.
Every communication technology — from the telegram and the telephone, to email and the Internet — attempts to do one thing: bridge the Reality Gap. Technology gets us a bit closer to reality, but will never replace reality.
As history shows, society rapidly adopts any technology that helps us bridge the Reality Gap. When you’re on the other side of the planet from your loved ones, isolation kicks in unless technology provides you a means of communication. Centuries ago, that would have been via an expensive messenger delivering your handwritten note by foot or horse. More recently, that would be a convenient phone call or an email. To get closer to what reality provides us, we have better alternatives like videochat.
Communication technology advances in three ways: latency, fidelity, or convenience
Telegrams were far superior to horseback messengers and mailed letters due to a rapid reduction in latency. Messages could be delivered in hours instead of days or weeks.
The telephone leapfrogged text-based communication by enabling geographically separated individuals to hear each other. Videochat similarly trumped phone calls and SMS by allowing people to see each other. These are massive improvements in fidelity, bringing people a bit closer to reality.
Cellphones and smartphone apps allowed people to be always reachable, unlike landlines or emails on a desktop computer — an improvement in latency. But they’re also massively convenient forms of communication compared to traveling to a post office to mail a letter. Despite having videochat technology on our smartphones, text-based communication is frequently preferred due to it’s convenience over a video call, trading fidelity for convenience.
ARTICLE: "AMD Fury Series Voltages And HBM Overclocking Unlocked With Sapphire’s Latest TriXX Version, v5.2.1
by Khalid Moammer
I highly suggest you read : ARTICLE on MARKETWATCH: "Help! My short position got crushed, and now I owe E-Trade $106,445.56 " By Shawn Langlois Published: Nov 20, 2015
AMD is extremely UNDER VALUED, but Shorty the manipulative hog has drunk the KOOL AID that there is no way for that value to be realized...
PATENT DEALS are coming!