Thanks Rock, I have now found the page. As usual we just have to sit and wait.
About the same time as results. I assume after?
Here is a link to an interesting and serious discussion on the subject of VR safety which I found via a link on Acy's blog.
It might seem surprising that virtual reality would pose any physical risks to users, but it does. For example,
the Oculus Rift is still an experimental device, so its head tracking has not been perfected yet.
If the user wearing the device moves his or her head, that motion might not register as accurately or quickly as necessary inside the virtual environment.
Any discrepancy between what the user sees and feels could lead to motion sickness.
As a result, the U.S. Army has deemed the Oculus Rift too risky.
“I do not put anything in front of soldiers unless it is ready to go,” said Douglas Maxwell, science and technology manager at the U.S. Army Simulation and Training Technology Center. “If one of these devices makes me or my staff sick, there is no chance that I will put it in front of a solider.” Instead of using the $350 Oculus Rift development kits, the Army uses higher-end virtual reality gear, priced in the $8,000 to $12,000 range.
Nausea is not the only physical risk associated with virtual reality devices.
“Some individuals may also experience severe dizziness, epileptic seizures or blackouts when exposed to certain flashing lights or patterns,” Oculus VR warns in its terms and conditions policy. Restaurant chain Chuck E. Cheese reportedly pulled the “Ticket Blaster” virtual reality simulation from its locations due to fears that the flash-heavy simulation might trigger seizures in children.
At least for the foreseeable future, virtual reality is nowhere near good enough to be confused with actual reality.
Looking at the dates this seems this refers to an award from around 2010.
I assume it has been already completed.
Go to oculusDOTcom/warnings/ for the full list of warnings given, this was just page 1.
It also applies to Samsung products using oculus.
Oculus Rift accept that there are risks involved in using their product as given below.
Not too reassuring!
These health & safety warnings are periodically updated for accuracy and
completeness. Check oculus warnings for the latest version
Ensure that all users of the headset read the warnings below carefully
before using the headset to reduce the risk of personal injury, discomfort
or property damage.
Before Using the Headset:
Read and follow all setup and operating instructions provided with the headset.
The headset should be configured for each individual user by using the configuration
software before starting a virtual reality experience.
Failure to follow this instruction may increase the risk of discomfort.
We recommend seeing a doctor before using the headset if you are pregnant,
elderly, have pre-existing binocular vision abnormalities or psychiatric disorders,
or suffer from a heart condition or other serious medical condition.
Seizures: Some people (about 1 in 4000) may have severe dizziness, seizures,
epileptic seizures or blackouts triggered by light flashes or patterns,
and this may occur while they are watching TV, playing video games
or experiencing virtual reality, even if they have never had a seizure
or blackout before or have no history of seizures or epilepsy.
Such seizures are more common in children and young people under the age of 20.
Anyone who has had a seizure, loss of awareness, or other symptom
linked to an epileptic condition should see a doctor before using the headset.
Children: This product should not be used by children under the age of 13.
Adults should monitor children (age 13 and older) who are using or have
used the Headset for any of the symptoms described below,
and should limit the time children spend using the Headset
and ensure they take breaks during use.
Prolonged use should be avoided, as this could negatively impact
hand-eye coordination, balance, and multi-tasking ability.
Couple of nice videos this morning on Acy’s site “Microdisplays In War and Peace But Mainly WAR” about eSight user experiences
At the end of one of them eSight CEO Kevin Rankin ends his interview saying than his long term goal is to make the product available to tens, if not hundreds, of millions worldwide.
Now that is the sort of numbers we like!
This site is specific about the micro-display supplier.
“The display uses a pair of 0.5-inch OLED micro-displays coupled to wide field prisms (both supplied by eMagin), offering a sharp 800x 600 image with tolerance of differing user’s pupil distances. “
I suspect that up to now it has largely been a software project which now needs a portable platform. They will have the same problems as google glass, such as battery life, only more so as there are two displays. Hopefully they will discover that they need OLED!
They certainly seem to be interested in more than gaming.
It is likely to be years away from release, but Microsoft's chief executive Satya Nadella said the HoloLens headset represented a "magical moment" of "category creation" that developers lived for.
The wearable tech's augmented reality see-through lenses represent a major leap forward over Google Glass and other existing eyewear - assuming the machine lives up to its on-stage demo, in which computer-generated elements appeared in the world surrounding the wearer.
The company said that the final version of the machine would not need to be linked to other devices to work, and should be released within Windows 10's "timeframe".
It revealed Nasa was already working with the kit, and said the US space agency hoped to start controlling its Mars rovers with a prototype version as soon as July.
The HoloLens system features a see-through lens, which the firm said would provide a more "personal" experience than other devices"
Interesting that the are planning a range of resolutions. Maybe they intend to later add consumer to the list of target markets.
"The field of view (FOV) exceeds one hundred (100) degrees and can have a resolution ranging from one (1) megapixel per eye (MP/eye) to four (4) MP/eye."
eMagin Corporation (NYSE MKT:EMAN), the leader in the development, design and manufacture of Active Matrix OLED microdisplays for high resolution imaging products, today announced that it has been developing an Immersive Head Mounted Display (IHMD). This IHMD enables a paradigm shift in the look and performance of Virtual Reality (VR) HMDs because it incorporates the company’s latest 2K by 2K high-resolution OLED microdisplays and patented optics, rather than a significantly larger and lower resolution cell phone display and conventional optics.
eMagin Corporation (NYSE MKT:EMAN) a leader in OLED microdisplays and virtual imaging technologies will release third quarter 2014 earnings and host a conference call that will be webcast on Thursday, November 13, 2014. Management will discuss financial results for the third quarter of 2014, ended September 30, 2014, and provide a corporate update.
There are comments about the backplane technology in yesterday’s announcement.
“In addition, a highly improved backplane technology will be developed under this program. This advanced backplane will enable significant performance improvements in the OLED device including more than 30% reduction in power consumption compared to the existing backplane technology.”
Is this referring to the development of new silicon wafers? If so, could this also include reduced pixel size? That would be necessary to greatly reduce costs.
Andrew Sculley Q1 CC
The limit to the pixel size is not the direct patterning today. The pixel size has multiple things, how much electronics you can stick underneath the one pixel. You have to have so many
transistors and capacitors under each pixel and subpixel, so that’s really a limit today.
All tech companies are always into R&D other wise they will have no future. It does not mean they are not a production company for all their existing products.
eMagin Corporation (NYSE MKT: EMAN) a leader in OLED microdisplays and virtual imaging technologies previously announced on October 9, 2014 a total of $6.8 million in new R&D contract awards. Today eMagin announces that $6.45 million of that total is a contract to develop and produce an ultra-high resolution, high brightness, high contrast, full color OLED microdisplay at a low unit cost. This Defense-wide Manufacturing Science & Technology (DMS&T) award is funded by the Under Secretary of Defense for Acquisition, Technology, and logistics (USD AT&L) and will be administered by the US Army RDECOM CERDEC Night Vision and Electronic Sensors Directorate (NVESD) Science and Technology (S& T) Division. The $6.45 million dollar contract will be executed over the next 30 months.
The "super high resolution images" seems interesting to us. For the rest I suspect it is still far away.
"Talking to industry sources and parsing what’s been said publicly, here’s what we think we know: Magic Leap will show you super high-resolution images right in front of your face, probably by projecting them onto your eye from some sort of glasses. There will be different angles and depths that you can see when you adjust your focus — kind of like a Lytro camera.
The benefits of this approach seem to be that Magic Leap could combine virtual objects with the real world so they are more immersive, possibly less sickness-inducing, and maybe even possible to be shared with other people.
Magic Leap calls this “a 3-D light sculpture” and “a rocketship for the mind.”
Magic Leap isn’t the only one working on this “digital light field” tech. It’s also been demonstrated by Nvidia and the MIT Media Lab. Startups like Avegant are also working on vivid high resolution displays via a projector worn on the face — though for the purpose of watching movies, not augmenting reality."
Acy is reporting another cheap version today.
"You can now attach your iPad directly to your face to experience virtual reality
It was only a matter of time. The iPad has been adapted for all sorts of intriguing and surprising purposes over the years (including, recently, a sex toy). Meanwhile, a number of enterprising organizations and individuals have sought to create makeshift virtual reality goggles out of people's readily available mobile devices (e.g. Google Cardboard). Now the two trends have converged: AirVR is a Kickstarter project from Toronto design firm Metatecture that seeks $20,000 in funding from backers to create an inexpensive headset for converting your iPad Mini (Retina) or soon-to-be-delivered iPhone 6 Plus into a portable virtual reality viewer."
I suppose it is one way to get publicity not to mention $20,000 in funding.
I have been trying to interpret the ‘4MP’ part without success.
The word ‘interacting’ is interesting.
The other LIVE trademarks are ‘DPD’, ‘Z800 3DVISOR’ and ‘EMAGIN’.
Among the DEAD trademarks is ‘EYEBUD’. Who else has been TOO long with this stock and remembers Gary Jones and his EYENUD?
Nice paper from Rice University, Houston and UNSW, Australia called
'Draining our Glass: An Energy and Heat Characterization of Google Glass'
See Acy's blog for the link. and a summary of energy usage in different situations.
We will all agree with this conclusion :
"The LCOS projection consumes two orders of magnitude more power than its proximity requires, due to luminance drops in the display path. Replacing this projection with a transparent OLED screen in front
of the eye would reduce power draw by avoiding luminance drops. Moreover, the see-through nature of OHMDs means that for many apps, few pixels are active at any time. This is optimal for OLED, as inactive pixels do not draw power."