Thanks Rock, I have now found the page. As usual we just have to sit and wait.
About the same time as results. I assume after?
Here is a link to an interesting and serious discussion on the subject of VR safety which I found via a link on Acy's blog.
It might seem surprising that virtual reality would pose any physical risks to users, but it does. For example,
the Oculus Rift is still an experimental device, so its head tracking has not been perfected yet.
If the user wearing the device moves his or her head, that motion might not register as accurately or quickly as necessary inside the virtual environment.
Any discrepancy between what the user sees and feels could lead to motion sickness.
As a result, the U.S. Army has deemed the Oculus Rift too risky.
“I do not put anything in front of soldiers unless it is ready to go,” said Douglas Maxwell, science and technology manager at the U.S. Army Simulation and Training Technology Center. “If one of these devices makes me or my staff sick, there is no chance that I will put it in front of a solider.” Instead of using the $350 Oculus Rift development kits, the Army uses higher-end virtual reality gear, priced in the $8,000 to $12,000 range.
Nausea is not the only physical risk associated with virtual reality devices.
“Some individuals may also experience severe dizziness, epileptic seizures or blackouts when exposed to certain flashing lights or patterns,” Oculus VR warns in its terms and conditions policy. Restaurant chain Chuck E. Cheese reportedly pulled the “Ticket Blaster” virtual reality simulation from its locations due to fears that the flash-heavy simulation might trigger seizures in children.
At least for the foreseeable future, virtual reality is nowhere near good enough to be confused with actual reality.
Looking at the dates this seems this refers to an award from around 2010.
I assume it has been already completed.
Go to oculusDOTcom/warnings/ for the full list of warnings given, this was just page 1.
It also applies to Samsung products using oculus.
Oculus Rift accept that there are risks involved in using their product as given below.
Not too reassuring!
These health & safety warnings are periodically updated for accuracy and
completeness. Check oculus warnings for the latest version
Ensure that all users of the headset read the warnings below carefully
before using the headset to reduce the risk of personal injury, discomfort
or property damage.
Before Using the Headset:
Read and follow all setup and operating instructions provided with the headset.
The headset should be configured for each individual user by using the configuration
software before starting a virtual reality experience.
Failure to follow this instruction may increase the risk of discomfort.
We recommend seeing a doctor before using the headset if you are pregnant,
elderly, have pre-existing binocular vision abnormalities or psychiatric disorders,
or suffer from a heart condition or other serious medical condition.
Seizures: Some people (about 1 in 4000) may have severe dizziness, seizures,
epileptic seizures or blackouts triggered by light flashes or patterns,
and this may occur while they are watching TV, playing video games
or experiencing virtual reality, even if they have never had a seizure
or blackout before or have no history of seizures or epilepsy.
Such seizures are more common in children and young people under the age of 20.
Anyone who has had a seizure, loss of awareness, or other symptom
linked to an epileptic condition should see a doctor before using the headset.
Children: This product should not be used by children under the age of 13.
Adults should monitor children (age 13 and older) who are using or have
used the Headset for any of the symptoms described below,
and should limit the time children spend using the Headset
and ensure they take breaks during use.
Prolonged use should be avoided, as this could negatively impact
hand-eye coordination, balance, and multi-tasking ability.
Couple of nice videos this morning on Acy’s site “Microdisplays In War and Peace But Mainly WAR” about eSight user experiences
At the end of one of them eSight CEO Kevin Rankin ends his interview saying than his long term goal is to make the product available to tens, if not hundreds, of millions worldwide.
Now that is the sort of numbers we like!