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NXP Semiconductors NV Message Board

amsdaman 47 posts  |  Last Activity: Jul 17, 2015 4:04 PM Member since: Jul 22, 2010
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  • amsdaman amsdaman Feb 27, 2015 5:50 AM Flag

    Thanks Rock, I have now found the page. As usual we just have to sit and wait.

  • Reply to

    remember what your mother told you...

    by jstackcpa Feb 20, 2015 6:28 PM
    amsdaman amsdaman Feb 25, 2015 8:31 AM Flag

    Here is a link to an interesting and serious discussion on the subject of VR safety which I found via a link on Acy's blog.

    rmmagazineDITcom/2014/10/01/the-real-risks-of-virtual-reality/

    It might seem surprising that virtual reality would pose any physical risks to users, but it does. For example,
    the Oculus Rift is still an experimental device, so its head tracking has not been perfected yet.
    If the user wearing the device moves his or her head, that motion might not register as accurately or quickly as necessary inside the virtual environment.
    Any discrepancy between what the user sees and feels could lead to motion sickness.

    As a result, the U.S. Army has deemed the Oculus Rift too risky.
    “I do not put anything in front of soldiers unless it is ready to go,” said Douglas Maxwell, science and technology manager at the U.S. Army Simulation and Training Technology Center. “If one of these devices makes me or my staff sick, there is no chance that I will put it in front of a solider.” Instead of using the $350 Oculus Rift development kits, the Army uses higher-end virtual reality gear, priced in the $8,000 to $12,000 range.

    Nausea is not the only physical risk associated with virtual reality devices.
    “Some individuals may also experience severe dizziness, epileptic seizures or blackouts when exposed to certain flashing lights or patterns,” Oculus VR warns in its terms and conditions policy. Restaurant chain Chuck E. Cheese reportedly pulled the “Ticket Blaster” virtual reality simulation from its locations due to fears that the flash-heavy simulation might trigger seizures in children.

    At least for the foreseeable future, virtual reality is nowhere near good enough to be confused with actual reality.

  • Reply to

    OLED info post by Lurker, Army Medicine

    by jimmye123 Feb 22, 2015 8:13 AM
    amsdaman amsdaman Feb 22, 2015 11:31 AM Flag

    Looking at the dates this seems this refers to an award from around 2010.
    I assume it has been already completed.

  • Reply to

    remember what your mother told you...

    by jstackcpa Feb 20, 2015 6:28 PM
    amsdaman amsdaman Feb 21, 2015 12:27 PM Flag

    Go to oculusDOTcom/warnings/ for the full list of warnings given, this was just page 1.

    It also applies to Samsung products using oculus.

  • Reply to

    remember what your mother told you...

    by jstackcpa Feb 20, 2015 6:28 PM
    amsdaman amsdaman Feb 21, 2015 8:57 AM Flag

    Oculus Rift accept that there are risks involved in using their product as given below.
    Not too reassuring!

    These health & safety warnings are periodically updated for accuracy and
    completeness. Check oculus warnings for the latest version

    Ensure that all users of the headset read the warnings below carefully
    before using the headset to reduce the risk of personal injury, discomfort
    or property damage.

    Before Using the Headset:
    Read and follow all setup and operating instructions provided with the headset.

    The headset should be configured for each individual user by using the configuration
    software before starting a virtual reality experience.
    Failure to follow this instruction may increase the risk of discomfort.

    We recommend seeing a doctor before using the headset if you are pregnant,
    elderly, have pre-existing binocular vision abnormalities or psychiatric disorders,
    or suffer from a heart condition or other serious medical condition.

    Seizures: Some people (about 1 in 4000) may have severe dizziness, seizures,
    epileptic seizures or blackouts triggered by light flashes or patterns,
    and this may occur while they are watching TV, playing video games
    or experiencing virtual reality, even if they have never had a seizure
    or blackout before or have no history of seizures or epilepsy.
    Such seizures are more common in children and young people under the age of 20.
    Anyone who has had a seizure, loss of awareness, or other symptom
    linked to an epileptic condition should see a doctor before using the headset.

    Children: This product should not be used by children under the age of 13.
    Adults should monitor children (age 13 and older) who are using or have
    used the Headset for any of the symptoms described below,
    and should limit the time children spend using the Headset
    and ensure they take breaks during use.
    Prolonged use should be avoided, as this could negatively impact
    hand-eye coordination, balance, and multi-tasking ability.

  • amsdaman by amsdaman Feb 2, 2015 11:19 AM Flag

    Couple of nice videos this morning on Acy’s site “Microdisplays In War and Peace But Mainly WAR” about eSight user experiences
    At the end of one of them eSight CEO Kevin Rankin ends his interview saying than his long term goal is to make the product available to tens, if not hundreds, of millions worldwide.
    Now that is the sort of numbers we like!

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