Just bought some at $76. That will be the new 52-week low come October 10, 2014. Expect to see new 52-week high above $100 in 2014. You're welcome.
Sentiment: Strong Buy
You won't be sorry.
Sentiment: Strong Buy
Price Size Mkt Time
$11.50 362 AMX 16:01:31
$11.55 78 AMX 15:59:58
$11.54 22 NYE 15:59:58
$11.54 100 NYE 15:59:58
$11.55 100 AMX 15:57:35
$11.50 100 AMX 15:56:00
$11.50 100 AMX 15:56:00
$11.5475 418 NDD 15:53:39
$11.548 300 NDD 15:52:23
$11.55 200 NDD 15:51:20
$11.5475 200 NDD 15:50:48
$11.55 100 EDGX 15:49:47
$11.52 100 EDGX 15:49:40
$11.60 100 EDGX 15:49:40
$11.55 200 NDD 15:49:40
For sure, I'd be buying WEN stock hand over fist if they had Blunt Burgers on the menu. But alas, they'd rather sell Brioche, in hopes that mainstream America resembles some sort of secret collective of French cuisine enthusiasts. Man, are they in for a rude awakening! And to think, they gave up the pretzel bun to make room for brioche? Dumbest move of the decade. Hard to explain. I think perhaps all those million dollar salaries at the senior level is just killing brain cells exponentially.
Sentiment: Strong Sell
"...Once we get to $.70, then we will be at a point where some real investors with long-term horizons can actually invest in this stock"
That's a good idea if you like throwing money away. Here's a tip: just wait for the Nasdaq de-listing, then buy on the bulletin board at 5 cents if you must hold this toilet paper. Good luck.
Wendy's outdid themselves with this creation. Much more popular than their brioche burger, that's for sure. And it heals Glaucoma too. They should go national with it. Hahahahahahahaha!!!!
The bid is really thin. I wonder what Lonnie said at the LD Micro presentation this week. Doesn't matter if nobody showed up. Oh well. What insiders need to do is buy a lot of stock on the open market with their own money. That would attract interest. But the insiders are already flush with equity, stolen from former investors at $.09/share. Nice job.
ATLANTA (AP) — A Wendy's employee who dropped a partially smoked blunt in a customer's cheeseburger has been fired and charged with marijuana possession.
Police in the city of Lovejoy, Ga., about 25 miles south of downtown Atlanta, said a customer drove home with her food on Nov. 1, took a bite out of the burger and noticed a strange smell wafting from it.
The woman pulled the bun off and saw a partially smoked blunt inside, police said. A blunt is marijuana rolled into a hollowed-out cigar.
The woman called the restaurant's manager and met there with police soon afterward.
In an incident report released Thursday, authorities said 32-year-old Amy Elizabeth Seiber admitted that the marijuana belonged to her as soon as she saw police standing in the restaurant with her manager.
Seiber told Officer Randall Rowland that it wouldn't make any sense to lie about the marijuana, since she and the restaurant's manager were the only ones working when the customer placed her drive-thru order, Rowland wrote in the report.
Seiber apologized, saying she had misplaced the marijuana, Rowland wrote.
Wendy's officials said they're deeply sorry for what happened.
"Obviously the employee broke the rules and did not follow proper food handling steps," said Wendy's spokesman Denny Lynch. He added that the corporation contacted the restaurant's owner and officials were told that she had been fired.
"They have apologized to the customer and have offered to pay the medical bills," Lynch said. "Furthermore, the franchisee is working on a satisfactory resolution with the customer."
Clayton County court officials were unsure if Seiber had an attorney. A telephone number listed for her was out of service.
A call to the customer who found the drug in her sandwich was not immediately returned.
"I've been working in games for 14 years, trying to make them a bigger part of popular culture," Palm told NBC News. "For a long time, I thought it was going to be more deeply immersive, open-world games that would do this. But it turned out it had to be simpler games, not more elaborate ones, that would be the real game-changer."
In other words, he learned how to cast a wide net. Bells and whistles are not the answer. DeMasi will never deliver a Candy Crush, but he may be successful by hitting singles and doubles within a niche target group.
As the turbulent history of Zynga's "FarmVille" shows, a single mobile hit isn't a surefire means to lasting success. While games like "Call of Duty" and "Grand Theft Auto" might not attract half a billion players on any given day, Activision and Rockstar do some basic things with those franchises that "Candy Crush" can't—say, charge all customers money.
King "games guru" Tommy Palm wouldn't share how many "Candy Crush" players are paying customers, though he did emphasize to NBC News that 60 percent of players who made it to level 245 (currently the final level of the game) hadn't paid anything to get there.
This kind of casual consumption can make for a fraught marketplace. It's one in which Palm is confident his company will remain a leader. Next up, the mobile launch of "Papa Pear Saga," a game that already has more than 10 million players on Facebook.
"I've been working in games for 14 years, trying to make them a bigger part of popular culture" Palm told NBC News. "For a long time, I thought it was going to be more deeply immersive, open-world games that would do this. But it turned out it had to be simpler games, not more elaborate ones, that would be the real game-changer."
Game critics contend that "Papa Pear," like "Candy Crush," is little more than a reskinning of "Peggle," another popular mobile from Electronic Arts subsidiary Popcap. And with the Xbox One and PlayStation 4 arriving this month, gamers will probably be too busy to give something as bite-sized as "Papa Pear" a second thought. But they're not the audience. "Edge," an influential British video game magazine, has already predicted in no uncertain terms that the new game "will go on make its creator millions."
—By NBC News contributor Yannick LeJacq
"The more games there are, the more one game needs to stand out," Juul told NBC News. "So a factor like the polish of the game is really essential." And while it might anger hardcore gamers to see the two put in the same sentence, he said that the particular polish of "Candy Crush" has more in common with a game like "Call of Duty" than you might think. "Of all the matching games I've played on mobile, 'Candy Crush' has the fastest response to your actions," Juul said. "There's a similarity between this and 'Call of Duty,' where players would complain about lag in the controller for other less popular first-person shooters."
But there's something that "Candy Crush" has that attracts more players than "Call of Duty," Juul said. Even the best first-person shooters come with a high learning curve, which can be discouraging for people with only a passing interest in games. The motions required to play "Candy Crush," on the other hand, are universally understood by anyone with a Facebook account or a smartphone.
Janine Zaltsman, 25, who proudly declares that she's "one of the very first of my over 1,200 Facebook friends playing 'Candy Crush,'" never really had an interest in console games, playing only early Nintendo games like "Mario Kart" and "Super Smash Bros."
"Candy Crush," however, has her hooked. "I kept seeing updates about it [on Facebook] and thought it looked like great procrastination for my Masters thesis," Zaltsman told NBC News. A year later, she's now at level 453—the last board currently available on her iPhone. "I'm competitive," she said.
There's no way of knowing how long "Candy Crush's" sweet ride will last. Casual gaming is littered with quick hits that devour our collective attention until we can't take it anymore. Remember "Draw Something?" Or "Words with Friends?"
"Candy Crush" has been downloaded more than half a billion times across Facebook, iOS and Android since it's 2012 launch, King announced in November. And much like Rovio Entertainment#$%$ mobile gaming series "Angry Birds," the popularity of "Candy Crush" has led to a swath of branded merchandise—predictably, in the form of real-life edible candy.
Gordon is one of the few who's had his fill. "The tipping point," Gordon said, "was wanting to be a person again." The endless challenge of "Candy Crush" became too persuasive. Gordon never wanted to spend money to get the extra moves that made beating a level easier, so instead he'd compulsively revisit levels until he found a way to beat them.
Thing is, you're only allowed a certain number of moves on each level—unless you're willing to pay up. Hovering above every board of every single level of "Candy Crush" is the "buy more turns" option, tempting you to spend anywhere from .99 cents to more than $10 a pop for extra turns in the candy land.
Michael Demastus, 43, is a pastor living in Des Moines, Iowa, is one of the many players who chose to pay up. "At first ['Candy Crush'] was just a silly game for me that I like to conquer," Demastus told NBC News. "I started making a few in-app purchases to advance my levels. And after I found that I had spent somewhere between $70-$80, I realized I needed to quit the game altogether."
Why "Candy Crush?"
The meteoric rise of "Candy Crush" is as puzzling as the game itself. Critics often label it a simple reskinning of the popular puzzle game "Bejewled," only with tiny candies instead of precious gems.
But Jesper Juul, a video game scholar at New York University and author of "A Casual Revolution: Reinventing Video Games and Their Players," says the multitude of similar mobile games is a good thing for "Candy Crush."
Sweet! After a year, 'Candy Crush' is still king of mobile
Published: Saturday, 30 Nov 2013 | 1:00 PM ET
By: Yannick LeJacq, NBC News contributor
Jeremy Gordon had been playing "Candy Crush" on his iPhone for about a month when he came to the realization that he had to quit.
"It was fun," Gordon, 25, a Brooklyn freelance writer, told NBC News. "It was too fun…physically, I couldn't put it down. Like, I'd be trying to sneak in games everywhere. I'd be holding conversations with friends and playing."
Really, anybody can get hooked on "Candy Crush," and sometimes it seems everybody is. It's impossible to take a trip on the New York City subway without seeing at least half a dozen people hunched over their smartphones, sliding candies back and forth in the desperate search for another match. And try logging on to Facebook without receiving countless "Candy Crush Saga" invitations for gameplay from your friends.
The simplistic puzzle, which challenges players to match candy types on a tile-based grid, doesn't look like much compared to the epic scope of something like "Grand Theft Auto V." But even Rockstar's record-setting magnum opus doesn't command an audience anywhere near that of "Candy Crush," which reportedly brings in as much as $633,000 a day in in-app purchases, enough for its parent company, King, to do away with in-game advertising.
Paul, thanks for addressing my concerns. I'd like to get more feedback from people regarding what they'd consider the cut-off point where gross ratings becomes a serious concern. For example, if the DH14 gross ranking drops below "X", then that would be a red flag regarding the sustainabiliuty of the Glu-On platform. I'm interested in what people would consider that "X" ranking to be. For example, does the gross ranking have to drop below #30 before investors become concerned? Or is it #40? Or is it #50? Or #100? There has to be some objective metric I believe where investors would become concerned. I'm trying to figure this out based on board feedback. Unfortunately, not many posters seem interested in having a serious converation of this nature.
I don't know anybody who eats mushrooms on their hamburger, let alone brioche? Yeah, maybe Barack Obama, but that's it. And he's not even American. Just goes to show Wendy's management has no clue. They're trying to apply French cuisine to a low-end U.S. consumer. What a colosal failure this is going to be. Should have stuck with the #$%$ pretzel burger. They took a sure thing and scrapped it for a French roll of the dice. Management sucks. Plain and simple.
Sentiment: Strong Sell
These things always take longer than people think. Start the timeline from the moment the new CEO takes over. Go out three years, and then you can start thinking about buying stock. You save yourself the pain of multiple rounds of dilution and the risk of BK. Sitting on dead money for 1-2 years is no fun.
This time it's the LD Micro Cap conference. Looks like Lonnie is trying to drum up interest for the stock. But why now? We know he wants to do a reverse split to get listed on a real exchange, which requires a sustainable bid price. Another reason would be to try to pump the stock prior to a secondary offering or PIPE, so they could get maximum funds for minimal dilution. I hope these guys are wise enough to know they're swimming with sharks. Maybe their experience with CVC has sharpened them up a little so they won't give away the store this time. Who knows?
It dropped from the #7 spot to #16 in one day. What is the cutoff before investors begin to doubt the sustainability of the Glu-On platform? I think if it drops below #25 I would start to worry. Meanwhile, CandyCrush Saga remains firm at #1. Looks like they got the secret sauce, and King knows how to cast a wide net. Meanwhile, shooter games are mainly for adolescent boys with no disposable income aside from pimple medicine. How come Di Masi doesn't have the confidence to think outside ther box?
If you're willing to dilute yourself by 30% because you think the reverse split will vaporize the sharecount in the end, then there's really nothing I can tell you to make you understand. Let's just hope it doesn't happen so we don't have to deal with the reality of the aftermath.
"...I am not too worried about issuing more shares to pay off the debt. The reverse split is coming anyway. If they do the 20 reverse split, the impact will be minimal."
No, if they issue shares to pay off the debt, the impact would be hugely negative. For example, they would have to float an additional 16.6 million shares at $.35 to raise an equivalent amount of cash to pay the $5.8 million note. But it's more likely they would have to lower the offering price to $.20 or even .15 to attract large investors in the first place. That would take the dilution up to 30 million shares or even higher. Which means current shareholders would be diluted by 33%. Your investment would decrease by 33% overnight. And that is before any reverse split comes into play. The reverse split does not change your percenatage ownership of the company.