Gaming Tech Market Report for Monday November 17, 2014

Coral Gables, FL / ACCESSWIRE / November 17, 2014 / As the holiday season draws near, numbers are beginning to come out regarding US consumer and discretionary spending. A recent Gallup Survey of a random sample of just over 15,000 adults aged 18+ showed that although consumer spending was generally stable in October, it continues to remain higher than the levels found during the recession and immediately following. Advertisers are also starting to pump money into holiday marketing as well. In a recent study, Nielsen monitored several categories of gifts finding noticeable spikes in ad spending moving into the fourth quarter, as consumers begin to put together holiday shopping lists. Advertisers in every category spent more on advertising during last year's fourth quarter holiday season than they did five years ago, with tech products and video games accounting for nearly 50% of total spending. With such results, investors should be paying close attention to major players in these categories to take advantage of the increased potential during the gift-giving season.

Dalton Industries, Inc. (DALT) recently announced that it will be producing and distributing the "world's first line of Digital Action Figures and Virtual Play Sets" based on two popular entertainment series, Stasys: The Series and Kaze:
Ghostwarrior. Since the end of last week, the stock has established a support around $0.06 after a brief period of selling took the stock down to lows of $0.03. The recent interest in videogame peripherals, namely the Oculus Rift created by Oculus VR (recently purchased for $2B by Facebook, Inc.) has brought companies like Dalton to the forefront in creative software to apply toward the use of this new Augmented Reality style of entertainment.

(for more information on DALT and related companies please visit http://dailystockreporter.com/market-scan/?symbol=dalt)

Vuzix Corp. (VUZI) has been building in price over the past 30 days. After hitting a 3 month low of $2.65, the stock has been on a solid rebound moving up as much as 57% after hitting highs of $4.15 on Thursday. Friday morning the Company announced favorable third quarter financial results including a 96% year over year growth in product sales. Furthermore Vuzix reported an increase in cash and equivalents by more than half a million dollars since 2013's year end. Adding to its success, the Company has also upgraded its facilities in Rochester, NY and joined Salesforce Wear initiative to create the first ecosystem dedicated to accelerating the adoption of wearables in the enterprise. Vuzix is "a leading supplier of Video Eyewear and Smart Glasses products in the consumer, commercial and entertainment markets.".

(for more information on VUZI and related companies please visit http://dailystockreporter.com/market-scan/?symbol=vuzi)

NanoTech Entertainment, Inc. (NTEK) is a technology company focused on all facets of the entertainment industry. Its gaming arm, NanoTech Gaming Labs, looks to change the face of PC and console based video gaming products. In September the Company exhibited at the G2E show in Las Vegas.

Among other products, NanoTech showcased its new patent-pending input technology called NanoTech HVS, which allows for greater precision player interaction. "By increasing the timing resolution of player inputs by an exponential factor, we have been able to eliminate any 'lag' in real time game feedback. It's amazing how much better and more responsive games feel using this technology," stated Stephen Riesenberger, Creative Director for NanoTech. In a converse relationship to the previous two companies, NanoTech’s stock price has fallen significantly from September highs. Over the course of the last 2 months, price has declined by more than 60%.

(for more information on NTEK and related companies please visit http://dailystockreporter.com/market-scan/?symbol=ntek)

The Entertainment Software Association cited that total consumer Spend on games industry 2013 topped out at $21.53 billion. Gaming hardware and accessories accounted for more than $6 Billion in "gamer" spending. With a stabilization of overall consumer spending and a projection of continued growth heading into the holiday season, the gaming marketplace could be ripe for investment opportunity.

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