IRVINE, CA--(Marketwired - Mar 27, 2014) - Irvine-based Ubiquity Corp. (
CEO Chris Carmichael said that "The recent increase in M&A activity in our sector is a validation that our IP-focus is both on point and positioning our company to continue to drive shareholder value. We continue to see signals that purchasers are recognizing the tremendous value in IP and patent portfolios. We have amassed one of the industry's most extensive portfolios of intellectual property addressing social media, networking, immersive advertising, web-based entertainment, streaming video, security and mobile applications. Our IP relating to our immersive 3D platform is one of the areas that we are particularly encouraged with, given Facebook's $2.1 billion acquisition of Oculus."
These acquisitions confirm Ubiquity's belief that the future of all web-based interaction will be a 3-D immersive experience. Ubiquity has a robust family of patents covering all fundamental aspects of any immersive web-based experience, including gaming -- Oculus's focus -- as well as any entertainment, sporting, educational and online commerce. Ubiquity's technology platform enables virtual reality on any computing platform, including mobile devices such as smart phones and tablets.
Ubiquity's immersive, three-dimensional platform is fully interactive and virtual, providing users and advertisers with a social community experience on any computing platform unparalleled by existing web and mobile platforms in the market today.
Carmichael added, "We have focused on developing a family of patents and related IP centered around the user experience, giving them the ultimate level of interaction on any media."
Co-Chairman Nicholas Mitsakos noted that "Once content is experience in an immersive environment, there will be no going back. All content on every platform will be purposed for an immersive experience. I believe it is the future of computing."
"Ubiquity's immersive and 3-D patent portfolio gives the company a competitive edge over Oculus, who was acquired by Facebook for $2.1 billion," said Co-Chairman Nicholas Mitsakos.
In addition to the Oculus acquisition, Facebook recently paid $19 billion to acquire WhatsApp, a cross-platform messaging service. In other words, "Facebook has paid $21 billion to have cross-platform universal communication and a common immersive environment. These are exactly the products and services that Ubiquity's technology provides," according to Mitsakos. "Ubiquity's IP can change the way we work, play and communicate."
About Ubiquity Broadcasting Corp.
Based in Irvine, CA. Ubiquity is a vertically integrated, technology-focused media company. Ubiquity is focused in five specific areas with a robust portfolio of patents and intellectual property. First, the Company has developed an intuitive user interface making access to all content from any device in a simple, consistent format. Second, Ubiquity enables the search and identification of any object and image in all video and digital media. Third, it has developed a platform for mobile transaction including the integration of payments, money transfers, coupons and gifts. Ubiquity has also developed an industry-leading, intuitive, immersive consumer experience for all web-based activity. Finally, the company allows for the personalization of all content, whether public or private, in a unique accessible way.
Through Ubiquity Labs we are leveraging an extensive portfolio of intellectual property spanning Web 3.0, immersive advertising, video compression, content distribution, eCommerce, and mobile applications to support the commercialization of new technologies. In addition, we intend to pursue strategic licensing opportunities. Through Ubiquity Studios, we provide we engage in the commercial production, distribution and exploitation of entertainment products including but not limited to television, commercials and film. For more information, visit www.ubiquitycorp.com.
This news release contains forward-looking statements and information that are based on the beliefs of management and reflect the Company's current expectations. When used in this news release, the words "estimate", "project", "belief", "anticipate", "intend", "expect", "plan", "predict", "may" or "should" and the negative of these words or such variations thereon or comparable terminology, are intended to identify forward-looking statements and information. Such statements and information reflect the current view of the Company with respect to risks and uncertainties that may cause actual results to differ materially from those contemplated in those forward-looking statements and information.
By their nature, forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause actual results, performance or achievements, or other future events, to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. Such factors include, among others, the following risks: the risk that the Company is not able to successfully move its Sprocket application to market, the failure of the business strategy, the integrity of the Company's patents and proprietary intellectual property and competition. The Company cautions that the foregoing list of risk factors is not exhaustive and is subject to change and there can be no assurance that such assumptions will reflect the actual outcome of such items or factors. When relying on the Company's forward-looking statements and information to make decisions, investors and others should carefully consider the foregoing factors and other uncertainties and potential events, including the risk factors set out in the Company's 10K for the year ended December 31, 2014. See the sections entitled "Risk Factors" in Ubiquity's quarterly and annual reports as filed by Ubiquity from time to time with the Securities and Exchange Commission. The Company has assumed that the material factors referred to above will not cause such forward-looking statements and information to differ materially from actual results or events.
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