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LTS Nutraceuticals, Inc. (LTSN)


Other OTC - Other OTC Delayed Price. Currency in USD
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0.0073+0.00 (+92.11%)
At close: 3:59PM EDT
Interactive chart
Previous Close0.0038
Open0.0035
Bid0.0000 x
Ask0.0000 x
Day's Range0.0035 - 0.0073
52 Week Range0.0006 - 0.0400
Volume6,565,144
Avg. Volume1,731,579
Market Cap307.33k
Beta10.93
PE Ratio (TTM)-0.10
EPS (TTM)-0.07
Earnings DateN/A
Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target EstN/A
Trade prices are not sourced from all markets
  • PR Newswire14 days ago

    LTS Nutraceuticals Acquires eGamerz Brand

    Natural Products, Inc., a wholly owned subsidiary of LTS Nutraceuticals Inc. (LTSN), today announced that they have acquired the eGamerz name, brand and domain eGamerz.com. As previously announced NutriData of California will develop the high energy supplement specific for gamers within the esports sector. The staff of NutriData in conjunction with Natural products will develop the formula that will be original and exclusive to eGamerz.

  • PR Newswire28 days ago

    LTS Nutraceuticals Inks Deal for Esports Supplements

    Natural Products, Inc. a wholly owned subsidiary of LTS Nutraceuticals Inc. (OTC: LTSN) today announced that they have inked a deal with NutriData of California to develop a high energy supplement specific for gamers of the esports sector. The staff of NutriData in conjunction with Natural products will develop the formula that will be original and exclusive to Natural Products.

  • PR Newswire2 months ago

    LTS Nutraceuticals Acquires a Health & Wellness Digital Network

    LTS Nutraceuticals Inc. (LTS) (OTC: LTSN) today announced that they have formed The Health & Wellness Broadcasting Corporation as a wholly-owned subsidiary. The subsidiary has agreed in principle to acquire a health & wellness network with a digital platform and presence on Roku (According to a release from the company, Roku accounted for 48 percent of active streaming players in the U.S. for the full year of 2016, including record growth resulting in nearly $400 million dollars in revenue.) and Xbox 360's non-gaming digital platform. The company expects to negotiate or acquire additional digital platform distribution and/or networks.