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From Communist-era roots to cash cows: Poland's gaming industry takes on the world

By Anna Koper and Michael Kahn
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From Communist-era roots to cash cows: Poland's gaming industry takes on the world

Cd Projekt headquarters is pictured in Warsaw

By Anna Koper and Michael Kahn

WARSAW/PRAGUE (Reuters) - The drab exteriors of a pair of 1970s buildings in an industrial Warsaw neighborhood belie the hive of high-tech activity inside where developers, screenplay writers and others at leading video game maker CD Projekt hustle to create the next global hit.

Poland -- Eastern Europe's biggest economy -- has quietly developed into a leading video game exporter thanks to low labor costs, a young educated workforce and a thriving gaming tradition rooted in the Communist era.

After CD Projekt's top-selling Witcher series put the country on the map, foreign investors are keenly searching for promising game developers in a fast-growing market.

"People are starting to take notice of Poland," said Borys Musielak, founding partner at U.S.-Polish venture capital firm SMOK Ventures, which is in talks with two Asian investors to fund local gaming companies and in January made its first such investment alongside a Finnish partner.

"There have been mainly angel investors and some private equity but now global venture capital groups are looking into the region."

Poland's booming video game and esports market was worth $664 million in 2019 -- up from $400 million in 2014 -- and is projected to climb to nearly $850 million over the next four years, according to data from PwC.


WITCHER

The success of CD Projekt's medieval fantasy world Witcher has been a key driver. Based on a series of best-selling Polish books and the basis for a Netflix show that premiered in December, the games have sold more than 40 million copies worldwide.

The release later this year of the company's first person futuristic adventure game "Cyberpunk 2077" is likely to sharpen focus on a sector in which eight companies listed on the main market of the Polish stock exchange between 2015 and 2019.

On the NewConnect market -- the bourse's exchange for smaller companies -- 21 debuted during the same period.

"Historically, a lot of those companies chose the stock exchange to finance themselves because there were not many ways to raise capital," said Mariusz Gasiewski, head of mobile gaming and apps at Google in Poland. "Now it is getting easier as more interest comes from abroad."

The combined value of the listed gaming companies leapt 82% to more than 32 billion zlotys ($8.36 billion) last year, led by CD Projekt, 11 bit studios, PlayWay and Ten Square Games, according to exchange data.

Moreover, CD Projekt's roughly 27 billion zloty valuation is rapidly catching up with that of Poland's biggest company, refiner PKN Orlen, at 36 billion zlotys.


KNOW-HOW

At CD Projekt -- whose headquarters feature Silicon Valley perks such as a gym, film studio and open plan offices -- the company has parlayed Poles' love of video games into a global brand.

"We have been working intensively on increasing the knowledge of CD Projekt among foreign investors," the company's president and one of its founders Adam Kicinski told Reuters.

"We are meeting with funds from around the world focusing on western markets, especially in the United States."

Bigger funding rounds and the tapping of international investors will help Polish companies compete with industry leaders from countries such as China, Japan and the U.S..

"Due to their know-how and appropriate budgets, foreign investors help those companies go from the stage where they create very good games to the absolute top," said Stanislaw Just, a former board member of the Polish Games Association who recently started his own company.

Flying Wild Hog, a smaller developer known for the Shadow Warrior series, was acquired by London-based Supernova Capital in 2019, while Artificer, which is working on its debut game, was bought by Dutch-based Good Shepherd Entertainment.


A WORLD WE ALL DREAMED OF

Poland's love of video games stems from the Communist era when students flocked to street markets to swap pirated games, building up a flourishing community.

"For the previous generation, Rock & Roll was a ticket to the world we all dreamed of, then came the games and we all played to touch what was happening in the West," said Grzegorz Miechowski, president of 11 bit studios, whose most popular title "Frostpunk" depicts a dystopian 19th Century England.

Nearly half of Poland's 38 million population identify as gamers, while there are around 400 active gaming companies -- dwarfing an estimated dozen in Germany -- with some 100 Polish titles hitting the global market each year.

The country hosts a popular international video game festival as well as one of the largest esports events in the world - the Intel Extreme Masters, which last year drew a record 232 million viewers worldwide.

Miechowski also pointed to Poland's education system which churns out computer science savvy graduates eager to work in game development.

The government has taken notice too, doling out around 300 million zlotys through a European Union funded program -- the fourth round of which is underway -- to award developers early stage grants to help gaming projects get off the ground.


(Writing by Michael Kahn, Editing by Kirsten Donovan)