SEATTLE, May 4, 2017 /PRNewswire-iReach/ -- Metaari has released a new report called "The 2017-2022 U.S. Consumer Mobile Educational Game Market" which is sold exclusively by the Serious Play Conference.
"We have been working with the Serious Play Conference every year since its inception. Serious Play is the exclusive distributor of this 75-page report," reports Sam S. Adkins, CEO and Chief Researcher at Metaari. "The report includes revenue forecasts, technology trends, innovations, business models, market catalysts, private investment patterns, and buying behavior."
You can order this report at:
Adkins is a prominent analyst tracking the Games for Learning Market. According to Adkins' new research, revenues for mobile educational games in the US consumer segment will nearly triple by 2022. "At this rate of growth, revenues will surge to over $1 billion by 2024," comments Adkins.
The market conditions for consumer-facing mobile educational game developers are quite favorable. The US consumer market is the most concentrated revenue opportunity on the planet for mobile educational game developers.
"The report breaks out revenue for eleven content categories, It describes the Metaari's Game-based Learning pedagogical framework that identifies eleven unique types of mobile educational games," adds Adkins. "Metaari's educational game framework is the only pedagogical classification of Game-based Learning products in the learning technology industry. The framework provides suppliers with a precise method of tapping specific revenue streams and a concise instructional design specification for the development of effective educational games."
The are several catalysts driving the market including the emergence of next-generation cognitive edugames and mental training apps, a wave of new educational apps for children with special needs, the high demand for mobile early childhood learning games, the popularity of language learning games, the innovation in augmented reality-based educational games, the rapid evolution of Location-based Services (LBS), and the recent flood of private investments flowing to educational game companies.
"The mobile educational games industry is in the midst of an extraordinary innovation phase," adds Adkins. "New advances in mobile educational games include products based on psychometrics, artificial intelligence, location-based technology, augmented reality, and virtual reality."
For information on Serious Play Conference, an annual gathering of thought leaders in the serious games industry, go to www.seriousplayconf.com
Metaari (formerly Ambient Insight) is an ethics-based quantitative market research firm that identifies revenue opportunities for advanced learning technology suppliers. We track the learning technology markets in 122 countries. We have the most complete view of the international learning technology market in the industry. Metaari focusses solely on advanced learning technology research on products that utilize psychometrics, neuroscience, game mechanics, robotics, cognitive computing, artificial intelligence, virtual reality, and augmented reality.
Metaari's website: www.metaari.com
Media Contact: Sam Adkins, Metaari, 360-805-4298, firstname.lastname@example.org
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