CORAL GABLES, FL / ACCESSWIRE / December 12, 2018 / The eSports industry has grown at a fast pace over the last few years. A new report from Newzoo supports this idea as total eSports revenue increased from $493 million in 2016 to over $650 million last year. In addition to this the total revenue for 2018 could surpass $900 million.
What has helped boost this growth? Competition and opportunity for professional gamers. In the early years of eSports, prize money was fairly low. However, with the overall growth in viewership and other revenues, prize money has grown by over 30% annually of late. Prize money comes from either game publishers or eSports organizations. Players are always looking for an edge. Not only has the industry seen the emergence of new game makers but also advancements in training for these eSports.
XSport Global (XSPT) for example has a flagship company HeadTrainer, Inc. This company was established to create, develop, promote, market, produce, and distribute online/mobile application cognitive training tools. In addition to this, the company recently announced that it has further developed FitLinkDNA, the newest and most technologically advanced way for athletes to train, compete and perform at their full capacity.
Hank Duschlag, XSport Global Director and Founder of Headtrainer, stated, "Athletes must take a more personalized approach to overall fitness, health, wellness and other aspects of performance. FitLinkDNA will detail all aspects of an individual's strength, recovery, metabolics, cardiovascular, nutrition, diet, overall endurance, muscle formation indicators and more."
XSport (XSPT) explains that the service will initially include a set of comprehensive digital reports, that will become the athletes' digital blueprint-allowing them to develop a tailored, personalized, wellness regimen. FitLinkDNA is a genetic dashboard that catalogues the body's genetic composition, allowing athletes to personalize their workouts based on their individual bodily makeup.
XSport Global is a leading youth and collegiate sports technology and media holding company focused on developing sports-centric technologies and related media projects. ESPN Senior Writer, Darren Rovell said the HeadTrainer app "is the first sports-based app and offers to train the brain in the areas of focus and concentration, visual and spatial awareness, processing speed, memory, and decision-making."
Shares of XSport are currently trading between a range of $0.22 and $0.28 over the last 2 months.
Activision Blizzard, Inc. (ATVI) saw its shares trade higher during Wednesday's premarket session. The company recently announced a major partnership with Fanatics that will see the online sports retailer become the exclusive home for Blizzard's Overwatch League merchandise. The Overwatch League was already one of esports most interesting concepts, but now it will also serve as an example for how the industry's apparel deals will look.
Furthermore, this week the company announced that the new community celebration and seasonal event for Call of Duty®: Black Ops 4 begins now on PlayStation®4, with other platforms to follow. Titled Operation Absolute Zero, the content drop delivers new content and game updates across all modes, including a new Specialist, new Blackout map location and vehicle, a special holiday-themed event, personalization items and accessories, new gear and much more.
HUYA Inc. (HUYA) is a leading game live streaming platform in China with a large and active game live streaming community. The Company cooperates with e-sports event organizers, as well as major game developers and publishers, and has developed e-sports live streaming as one of the most popular content genres on its platform.
In its latest financial statement the company reported Total net revenues for the third quarter of 2018 increased by 118.8% to RMB1,276.6 million (US$185.9 million), from RMB583.5 million in the same period of 2017.
Net income attributable to Huya was RMB56.8 million (US$8.3 million) for the third quarter of 2018, compared with a net loss of RMB29.3 million in the same period of 2017.
Shares were up sharply during the premarket session on Wednesday.
Bilibili Inc. (BILI) is another online entertainment company. Similar to Huya mentioned above, shares of the company were also up sharply during premarket trading on Wednesday. Predominantly focusing on younger users, Bilibili focuses on the markets in China. This morning the company announced that it has signed an agreement with certain affiliates of NetEase, Inc. to acquire major assets from NetEase Comics, one of China's largest online comic platforms, including relevant copyrights of a large number of established and well-followed storylines from leading publishers and comic artists.
"NetEase Comics' extensive comic resources and reputation for a great user experience make it an exciting addition to our newly launched Bilibili comic business," said Ms. Carly Lee, Chief Operating Officer of Bilibili. "The addition of this extensive library of well-known content deeply enriches our online comic offerings. It not only complements our core users' growing appetite for premium licensed ACG content, but also solidifies our leading position in China's ACG industry."
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