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Gaming Peripheral Market to Grow by USD 3.36 billion and Record a CAGR of Almost 7% |Technavio

·5 min read

NEW YORK, April 7, 2021 /PRNewswire/ -- The gaming peripheral market is set to grow by USD 3.36 billion, progressing at a CAGR of almost 7% during 2021-2025. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment.

Technavio has announced its latest market research report titled Gaming Peripheral Market by Technology, Type, and Geography - Forecast and Analysis 2021-2025
Technavio has announced its latest market research report titled Gaming Peripheral Market by Technology, Type, and Geography - Forecast and Analysis 2021-2025

Download a FREE Sample Report

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH and Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp. are some of the major market participants. The rising popularity of e-sports will offer immense growth opportunities. To leverage the current opportunities, market vendors must strengthen their foothold in the fast-growing segments while maintaining their positions in the slow-growing segments.

Gaming Peripheral Market 2021-2025: Segmentation

The gaming peripheral market is segmented as below:

  • Technology

  • Type

  • Geography

To learn more about the global trends impacting the future of market research, download a free sample:
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Gaming Peripheral Market 2021-2025: Vendor Analysis and Scope
To help businesses improve their market position, the gaming peripheral market provides a detailed analysis of around 25 vendors operating in the market. Some of these vendors include Corsair Components Inc., GN Store Nord AS, Kingston Technology Co. Inc., Logitech International SA, Microsoft Corp., Razer Inc., Sennheiser electronic GmbH, and Co. KG, Sony Corp., SteelSeries ApS, and Turtle Beach Corp.

The report also covers the following areas:

  • Gaming Peripheral Market size

  • Gaming Peripheral Market trends

  • Gaming Peripheral Market industry analysis

The rising popularity of e-sports is likely to emerge as one of the primary drivers of the market. However, factors such as the easy availability of counterfeit products may threaten the growth of the market.

Backed with competitive intelligence and benchmarking, our research reports on the gaming peripheral market are designed to provide entry support, customer profile & M&As as well as go-to-market strategy support.

Related Reports on Communication Services Include:

Global Mobile Gaming Market- The mobile gaming market is segmented by platform (online and offline) and geography (APAC, North America, Europe, MEA, and South America). Download a FREE Sample Report

Global Cloud Gaming Market- The cloud gaming market is segmented by type (video streaming and file streaming), platform (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and MEA). Download a FREE Sample Report

Gaming Peripheral Market 2021-2025: Key Highlights

  • CAGR of the market during the forecast period 2021-2025

  • Detailed information on factors that will assist gaming peripheral market growth during the next five years

  • Estimation of the gaming peripheral market size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the gaming peripheral market

  • Analysis of the market's competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of gaming peripheral market vendors

Table of Contents:

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem

  • Value chain analysis

Market Sizing

  • Market definition

  • Market segment analysis

  • Market size 2020

  • Market outlook: Forecast for 2020 - 2025

Five Forces Analysis

  • Five forces summary

  • Bargaining power of buyers

  • Bargaining power of suppliers

  • Threat of new entrants

  • Threat of substitutes

  • Threat of rivalry

  • Market condition

Market Segmentation by Technology

  • Market segments

  • Comparison by Technology

  • Wired - Market size and forecast 2020-2025

  • Wireless - Market size and forecast 2020-2025

  • Market opportunity by Technology

Market Segmentation by Type

  • Market segments

  • Comparison by Type

  • Controllers - Market size and forecast 2020-2025

  • Headsets - Market size and forecast 2020-2025

  • Keyboards - Market size and forecast 2020-2025

  • Gaming mice - Market size and forecast 2020-2025

  • Mouse pads - Market size and forecast 2020-2025

  • Market opportunity by Type

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation

  • Geographic comparison

  • North America - Market size and forecast 2020-2025

  • APAC - Market size and forecast 2020-2025

  • Europe - Market size and forecast 2020-2025

  • South America - Market size and forecast 2020-2025

  • MEA - Market size and forecast 2020-2025

  • Key leading countries

  • Market opportunity by geography

  • Market drivers

  • Market challenges

  • Market trends

Vendor Landscape

  • Overview

  • Landscape disruption

Vendor Analysis

  • Vendors covered

  • Market positioning of vendors

  • Corsair Components Inc.

  • GN Store Nord AS

  • Kingston Technology Co. Inc.

  • Logitech International SA

  • Microsoft Corp.

  • Razer Inc.

  • Sennheiser electronic GmbH and Co. KG

  • Sony Corp.

  • SteelSeries ApS

  • Turtle Beach Corp.

Appendix

  • Scope of the report

  • Currency conversion rates for US$

  • Research methodology

  • List of abbreviations

Technavio's in-depth market research reports now include a thorough analysis of the COVID-19 impact on various markets to help industry leaders navigate their business through the new normal.
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About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Report Page: https://www.technavio.com/report/gaming-peripheral-market-industry-analysis

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