Global Augmented Reality 2021 Thematic Research Report - ResearchAndMarkets.com
DUBLIN, December 17, 2021--(BUSINESS WIRE)--The "Augmented Reality (AR) - Thematic Research" report has been added to ResearchAndMarkets.com's offering.
Imagine wearing a pair of glasses with the computing power of a smartphone, activated by your voice, which recognizes what you see, where you are, and the context in which you are operating. While such a world is some years away from reality, first-mover advantage in AR is such a valuable prize that every large technology company is investing significantly in this theme.
Ultimately, AR technology may replace the smartphone as the primary connected device users carry around. Moreover, AR will be a critical component of the metaverse - the next mega-theme that Big Tech has in its sights.
Key Highlights
The AR market, worth $7bn in 2020, will generate revenues of $152bn by 2030, according to the publisher estimates. Clearly, the threat to the smartphone market is not imminent. Indeed, smartphones are used to support AR applications in both the consumer and enterprise markets.
AR is evolving into a utility in specific consumer and enterprise applications. On the consumer front, AR is primarily used in social media, gaming, and ecommerce. While Pokemon Go and Snapchat Lenses have helped popularize AR as a tool for entertainment, ecommerce is using it as a utility. In addition, upcoming metaverse platforms will integrate AR-related technologies, helping to bring AR to the fore.
In a the publisher survey conducted in Q2 2021, respondents perceived AR as the most disruptive technology, ahead of artificial intelligence. COVID-19 has fueled enterprise adoption of AR across sectors such as healthcare, law enforcement, and manufacturing, mainly for remote collaboration. Businesses will continue to adopt AR in the coming years, but the high cost of headsets and smart glasses will be a barrier to widespread adoption in the short term. However, by 2030, enterprises will account for the largest share of the AR market by revenue.
Scope
This report provides an overview of the augmented reality theme.
It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
It includes comprehensive industry analysis, including forecasts for augmented reality revenues to 2030. These forecasts are split by end-user (consumer and enterprise) and platform (hardware and software). There is also market share information for the AR smart glasses and AR headsets markets.
It contains details of M&A deals driven by the augmented reality theme, and a timeline highlighting milestones in the development of augmented reality.
The detailed value chain shows comprises five segments: semiconductors, components, devices, platforms, and applications and content. Leading and challenging vendors are identified across all five segments.
Reasons to Buy
AR is still developing as a technology but is beginning to move into the mainstream.
Leading tech companies are scrambling to build sustainable AR ecosystems and gain a foothold in this potentially lucrative market, while specialist firms focus on areas like content development.
This report tells you need to know about AR, including market forecasts to 2030 and profiles of the leading companies.
Companies Mentioned
Qualcomm
Nvidia
Intel
Ambarella
Softbank (Arm)
Qorvo
Samsung Electronics
TDK (InvenSense)
STMicroelectronics
NXP Semiconductors
Micron
SK Hynix
Apple
AMD
Sony
Skyworks
Broadcom
Bosch
Infineon
Analog Devices
Western Digital
Yangtze Memory
Texas Instruments
MediaTek
Cirrus Logic
Unisoc Technologies
Goertek
Kioxia
Huawei
Cadence
Renesas
Synopsys
OnSemi
Toshiba
OmniVision
Murata
Blu Wireless
TSMC
Sensata
Nanya Tech
Microsoft
UltraLeap
Alphabet (Google)
Panasonic
Samsung SDI
DigiLens
Lumus
PMD
Sennheiser
Dolby Labs
AAC Technologies
Cognex
Magic Leap
BYD
LG Chem
Himax
Microvision
Leica
Occipital
Sixense
ViewAR
TDK (ATL)
CBAK Energy Technology
LG Display
Mojo Vision
Universal Display
Applied Materials
Adlens
Carl Zeiss
Mimi (3D Sound Labs)
Occipital
Sighthound
Augment
Wikitude
Visometry
Dynapack
LetinAR
Dispelix
Avegant
WayRay
VividQ
Olympus
LG Innotek
Kinicho
USound
Seiko Epson
Mantis Vision
Unity
Facebook
Autodesk
TeamViewer
Dassault Systemes
PTC
ARToolkit
Snap
Epic Games
Xzimg
Amazon
DeepAR
Visionstar (EasyAR)
INDE
AR.js
Chukong Technologies
Siemens
ScopeAR
3D Systems
Maxst
Zapworks
ARGear
8th Wall
PlayCanvas
Cisco
ARreverie
Akamai
Tencent
Alibaba
F5 Networks
Fastly
jsDelivr
Verizon
BBK Electronics
Xiaomi
StackPath
Cloudflare
IBM
Baidu
iRobot
Teradyne
SAS
ABB
Festo
Robotiq
H2O.ai
AI.Reverie
PerceptiLabs
SparkCognition
Alteryx
Wolfram
Data Robot
RapidMiner
iFlytek
Mobvoi
LivePerson
SoundHound
Megvii
Clarifai
Affectiva
SenseTime
Cambricon
Horizon Robotics
Wave Computing
Neato Robotics
Diligent Robotics
Boston Dynamics
Blue Frog Robotics
Flybits
Semusi
Caspar.ai
Cobalt Robotics
BigML
dotData
Algorithmia
CognitiveScale
Oracle
KNIME
Ayasadi
MathWorks
Kasisto
Sherpa.ai
Hugging Face
Neurala
Catchoom
Cloudwalk
Facewatch
Groq
Syntiant
KnuEdge
Graphcore
ElliQ
Ecovacs
Miso Robotics
Grokr
Adobe
Atheer
Proximie
Augmedix
Sephora
Lockheed Martin
Northrop Grumman
Niantic
NetEase
Square Enix
Walt Disney
Comcast
AT&T (WarnerMedia)
Vipaar
SentiAR
Orca Health
And Many More Companies!
For more information about this report visit https://www.researchandmarkets.com/r/73c7nr
View source version on businesswire.com: https://www.businesswire.com/news/home/20211217005259/en/
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