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Global Cloud Gaming Market 2017-2021

NEW YORK, March 2, 2017 /PRNewswire/ --

Cloud Gaming
Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internet-connected devices for free or by paying a subscription fee.

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Technavio's analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Microsoft
- NVIDIA
- PlayGiga
- Playkey
- Sony

Other prominent vendors
- Amazon Web Services
- CiiNOW
- Crytek
- GamingCloud
- Google
- Happy Cloud
- IBM
- Kalydo
- LiquidSky Software
- Playcast Media Systems
- Samsung Electronics
- Sling Media
- TransGaming
- Ubitus
- Utomik
- Valve

Market driver
- Reduction in installation costs and time
- For a full, detailed list, view our report

Market challenge
- Privacy and security concerns
- For a full, detailed list, view our report

Market trend
- Penetration of cloud gaming in multiplayer scenario
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

Read the full report: http://www.reportlinker.com/p02854004-summary/view-report.html

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