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Dublin, April 08, 2020 (GLOBE NEWSWIRE) -- The "Esports: Douyu, Huya, Twitch and YouTube" report has been added to ResearchAndMarkets.com's offering.
The global gaming industry is rapidly changing with technological advancements, new business models and greater regulation.
Over the past decade, the market for esports or competitive gaming has also grown across the world. It was estimated that more than 350 million people across the world watched esports both online and in-person during 2018. The most popular esports games include Dota 2, League of Legends, Counter-Strike: Global Offensive (CS: GO), Overwatch and Hearthstone, among others.
The growing popularity of esports has enabled stakeholders to organize large global Esport events and tournaments similar in scale to traditional sporting events. Revenues in the global esports market have increased consistently over the years with sources including advertising, media rights, tickets and merchandise, publisher fees, and sponsorships. At present, sponsorships are the highest revenue-generating source for the global esports market. However, revenues generated through the media rights segment are expected to overtake the sponsorships segment by the end of the forecast period.
The scope of this report is broad and covers the global markets for esports, which is organized globally to generate various types of revenue streams, ranging from media rights to sponsorships to tickets and merchandise. The market is broken down by revenue streams and by region. Revenue forecasts from 2019 to 2024 are presented for revenue stream and regional market.
The report also includes a discussion on the major players in each of the regional markets for esports. It explains the major market drivers of the global market for esports, the current trends within the industry and the regional dynamics of the esports market. The report concludes with a special focus on the vendor landscape which includes detailed profiles of the major vendors in the esports industry globally.
The report includes:
An overview of the global esports market
Analyses of global market trends, with data from 2018 and 2019, and projections of compound annual growth rates (CAGRs) through 2024
An idea about popular esports games and market analysis of the target audience
Analysis of the market's dynamics, specifically growth drivers, restraints, and opportunities
Coverage of esports market landscape and involved parties
Knowledge about revenue streams of the esports market, i.e., media rights, advertising, tickets and merchandise sales, sponsorships and publisher fees
Comprehensive profiles of major players in the industry, including Activision Blizzard, CJ Corp., Electronic Arts, Gfinity, Modern Times Group, Take-two Interactive Software Inc., Tencent and Valve Corp.
Key Topics Covered
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Chapter 2 Summary and Highlights
Chapter 3 Market and Technology Background
Most Popular Esports Games
Market Landscape and Participants
Target Audience Analysis
Market Trends and Opportunities
Esports Market by Revenue Stream
Tickets and Merchandise Sales
Chapter 4 Market Breakdown by Revenue Stream
Global Market for Esports by Revenue Stream
Global Market for Esports Media Rights by Region
Global Market for Esports Advertising by Region
Global Market for Esports Tickets and Merchandise by Region
Global Market for Esports Sponsorships by Region
Global Market for Esports Publisher Fees by Region
Chapter 5 Market Breakdown by Region
Global Market for Esports by Region
North American Market for Esports
European Market for Esports
Asia-Pacific Market for Esports
South American Market for Esports
RoW Market for Esports
Chapter 6 Market Drivers and Challenges
Increasing Awareness and Monetization Opportunities for Players
Rising Popularity of Video Games
Growing Number of Tournaments with Large Prize Money
Prevalence of Betting Frauds and Match-Fixing Threats
Lack of Standardization
Chapter 7 Company Profiles
Axion Ventures Inc.
Bandai Namco Entertainment
Bethseda Softworks Llc
Bragg Gaming Group Inc.
Capcom Co. Ltd.
Contagious Gaming Inc.
Electronic Arts Inc.
Gungho Online Entertainment Inc.
Konami Digital Entertainment Co. Ltd.
Mad Catz Interactive Inc.
Millennial Esports Corp.
Modern Times Group
Plug In Digital
Square Enix Co. Ltd.
Take-Two Interactive Software Inc.
The Stars Group Inc.
Turner Broadcasting System
Versus Systems Inc.
For more information about this report visit https://www.researchandmarkets.com/r/2alnby
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