Street Fighter V: Arcade Edition becomes the first fighting game in the Super League portfolio
SANTA MONICA, Calif., May 3, 2019 /PRNewswire/ -- Super League Gaming, Inc. (SLGG) (the "Company"), a leading platform unifying communities of amateur esports players, fans and friends across game titles and skill levels, and Capcom, a leading worldwide developer and publisher of video games, announced today a new partnership to create official community-driven amateur esports competitions and leagues for Street Fighter® V: Arcade Edition players across the United States.
The partnership signifies Capcom's commitment to bring Street Fighter V: Arcade Edition to the massive grassroots competitive fighting game scene and Super League's first official expansion into this exciting genre. Together, Capcom and Super League will produce premium amateur STREET FIGHTER LEAGUE: Amateur-US competitions, live and VOD content, as well as community-led local events.
Consistent with Super League's tested formula, the Company will create a national city-vs-city tournament for Street Fighter V: Arcade Edition in which teams of players in major markets across the U.S. will compete to be the STREET FIGHTER LEAGUE: Amateur-US City Champion.
Super League will also introduce Street Fighter V: Arcade Edition into its fast-growing tournament organizer program through which players in their hometown gaming communities across the country can create their own in-person events using the Super League platform. Super League's proprietary software and expanding venue network will empower passionate Street Fighter V: Arcade Edition players and fans to build local communities where they can form new friendships, improve their level of play and compete in positive gaming environments.
A core component of the program will be run by SuperLeagueTV, which will be producing, broadcasting and distributing live streams of Super League community organized STREET FIGHTER LEAGUE: Amateur-US competitions on Twitch and YouTube, as well as shoulder VOD programming such as player profiles, top highlights and more across all major digital platforms.
"The competitive fighting game community is among the most vibrant and passionate in esports," said Andy Babb, executive vice president, Super League Gaming. "Being able to launch Super League's fighting game business with such a globally renowned title in Street Fighter V: Arcade Edition is a privilege. We are excited to collaborate with Capcom to ensure we deliver premium events, engaging content and reliable tools that honor their community and deepen our own commitment to providing positive, inclusive, player-first experiences."
"We are thrilled to bring Street Fighter V: Arcade Edition to today's generation of players on a grassroots level through Super League," said Yoshinori Ono, Street Fighter® series Executive Producer, Capcom. "Super League has proven that gamers seek and appreciate opportunities to play together in authentic experiences within physical venues in their hometown. The Super League community-based business model is a perfect fit for our players."
Super League Gaming and Capcom will partner with consumer brands interested in being part of this first-of-a-kind offering and will collaborate to promote the league at local and national events.
Street Fighter V: Arcade Edition includes all base content from the original Street Fighter V release, Arcade Mode and a code for Character Pass 1 and 2 content, which includes 12 playable characters and 12 premium costumes. Powered by Unreal Engine 4 technology, stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy. Challenge friends online or compete for fame and glory on the Capcom Pro Tour. Street Fighter V: Arcade Edition is available now exclusively for the PlayStation 4 and PC.
About Super League Gaming
Super League Gaming, Inc. (SLGG) (the "Company"), Super League Gaming (www.SuperLeague.com) is a leading esports community for gamers, competitors, fans and friends of all ages and skill levels. With a focus on positive and inclusive gameplay, Super League enables players to experience their sport like the pros. Powered by a proprietary technology platform, Super League operates in-person and digital leagues in partnership with publishers of top-tier games such as League of Legends, Minecraft and Clash Royale. Local movie theaters, PC cafes and restaurant and retail venues are transformed into esports arenas where players compete while also developing sportsmanship, communication and team-building skills. Super League's primary programs consist of: the first and only city-vs-city amateur esports competition in which players compete in-person on behalf of their hometown as members of Super League's City Clubs; monthly tournaments throughout the year playable both from home and a multitude of physical locations across the U.S.; and special events produced in partnership with consumer brands, entertainment companies and game publishers, all powered by the Super League platform. SuperLeagueTV supports all Super League experiences with live streams of the competitions and original video-on-demand content on Twitch and YouTube.
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games including ground-breaking franchises Resident Evil®, Street Fighter®, Monster Hunter™, Ace Attorney®, Mega Man® and Devil May Cry. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Taiwan, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.
Capcom, the Capcom logo, Ace Attorney, Devil May Cry, Mega Man, Monster Hunter and Resident Evil are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All other marks are the property of their respective owners.
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Sean McGowan and Cody Slach