Tencent's Q3 ad revenue in focus as games business slows on China crackdown

In this article:

(Repeats Tuesday's story with no changes to text)

* Results due on Wednesday

* Tech giant expected to post 7 pct rise in Q3 profit

* Revenue forecast to grow at slowest pace in over 3 years

* About $162 bln wiped off Tencent market cap this year

By Sijia Jiang

HONG KONG, Nov 13 (Reuters) - Tencent Holdings is expected to report a small rise in quarterly net profit on Wednesday, with a steady gain in advertising revenue helping offset a slump in its core gaming business caused by a prolonged regulatory crackdown.

China, the world's biggest gaming market, stopped approving new games since March amid a regulatory overhaul, leading to Tencent reporting its first profit decline in more than a decade in the June quarter. Tencent is now cutting the marketing budget for the gaming division.

Its shares, which more than doubled in 2017, have dropped by about a third so far this year, wiping about $162 billion in value off Asia's second largest company by market capitalisation.

Daiwa analyst John Choi said he would be watching closely for any update Tencent would give on gaming regulation. "I think that is the No. 1 concern for the market right now...the biggest uncertainty that has been clouding the stock," he said.

Tencent is expected to post a 7 percent rise in third-quarter net profit to 19.32 billion yuan ($2.8 billion), according to the average estimate of 15 analysts, data from Refinitiv showed.

Its revenue is likely to rise 24 percent to 80.6 billion yuan, the slowest growth in more than three years, the average estimate of 18 analysts showed.

Tencent has yet to receive the licence to charge for PlayerUnknown's Battlegrounds (PUBG) video game and to launch Fortnite in China, a tactical tournament game developed by its portfolio company Epic Games. CLSA estimates PUBG Mobile alone could bring in annual grossing of $1 billion if approved.

Brokerage CICC's analyst Natalie Wu said games may perform weaker than expected, cutting the target price for Tencent stock by 16 percent to HK$365 last week.

GROWTH POTENTIAL

With the gaming business under a cloud, Tencent's advertising business, accounting for around a fifth of its revenue, has come into focus, analysts said.

"We see tremendous growth potential in advertising revenue," Morningstar analyst Chelsey Tam said in a note, adding Tencent's WeChat, China's most popular social media platform, carries fewer advertisements than its industry peers.

CICC expects Tencent's ad revenue to log 48 percent growth in the third quarter, faster than the second-quarter's 39 percent, helped by WeChat and Tencent Video.

But some analysts warn of weakening demand as China's scrutiny on corporate taxation and bruising trade tensions with the United States tighten corporate advertising budgets.

Baidu Inc, China's top search engine, said last month that its advertising revenue will be impacted by economic uncertainty, and forecast fourth-quarter sales below analyst estimates.

Tencent could provide an update with the quarterly results on the U.S. IPO of its music arm Tencent Music Entertainment, which sources said was delayed from last month due to stock market volatility.

Tencent's investment activities are also playing a bigger role in its results. It has so far invested in more than 600 companies, with over 100 valued at more than $1 billion, or "unicorns", according to the company. Its second quarter "net other gains" halved due to a drop in disposal gains.

As growth in core gaming and consumer-facing businesses is set to slow, Tencent in September announced a restructuring aimed at expanding into cloud and industrial services.

"We appreciate that Tencent is trying to create synergy by restructuring, but we believe that it has to move faster, as growth of its lifeline (games) has already slowed," said CICC's Wu. ($1 = 7.8339 Hong Kong dollars) (Reporting by Sijia Jiang; Editing by Miyoung Kim and Muralikumar Anantharaman)

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