Starfield, Bethesda’s newest and biggest open-world RPG, is out now for everyone. Well, at least for everyone who owns an Xbox or a gaming PC. And according to Starfield director Todd Howard, the game’s no-show status on PlayStation is actually a good thing, as it made Starfield “a better product.”
After years of teasing and a week of early access for players willing to spend more on fancy special editions, Starfield is finally out in the wild. Players are already speedrunning and modding it as they dig through its hundreds of worlds, space stations, and quests. It’s a time of excitement for Bethesda RPG fans. Well, except for those who don’t own an Xbox or high-end PC. And while Bethesda has previously “apologized” about Starfield skipping PlayStation—as part of Microsoft’s acquisition of the company—now Howard is reminding folks that his game’s skipping over one of the most popular console platforms in the world is actually for the better. Really.
Starfield does run pretty well on Xbox
Early tech reviews of Starfield on Xbox seem to suggest this worked, as the game is the most stable console launch in the studio’s history. In my time with Starfield on Xbox Series X and S, it’s been mostly smooth sailing, with only two crashes in over 40 hours of gameplay.
Still, while it’s nice Starfield runs so well on Xbox, its console-exclusive status does mean many players won’t be able to play Bethesda’s latest RPG. Howard says that he does want more people to be able to play the game, but he thinks that being “with Xbox” gets the game on Game Pass and in front of more players than ever before. The famed game director also suggests that Starfield might end up like The Legend of Zelda, forever connected to its console platform in the minds of gamers.
“I do also think people attach brands to certain games,” said Howard. “When you think of Zelda you think of the Switch and I think there are times when that can be a real benefit.” Not a benefit to PS5 owners, but a benefit to someone for sure…
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