CORAL GABLES, FL / ACCESSWIRE / December 7, 2018 / The eSports market is experiencing a significant growth spurt, despite being in its formative stage. In 2016, worldwide revenues generated in the eSports market amounted to $492.7 million U.S. dollars according to Research N Reports. The industry is real, growing globally, and able to invest. The majority of the eSports played are team based games played in leagues or tournaments throughout the year.
Growth of the global eSports market is propelled by increasing adoption of smartphones, broadcasting and media rights, growing number of millennial and increasing market awareness. With this, we're seeing adoption of not only new technologies in gaming but also tech that helps players hone their skills.
XSport Global (XSPT)'s flagship company HeadTrainer, Inc, for example, was established to create, develop, promote, market, produce, and distribute online/mobile application cognitive training tools initially intended for the youth, millennial, and adult sports markets. The mobile platform was designed and developed in careful coordination with a team of professionals from the fields of science and medicine, and world-class athletes from a variety of sports.
In addition to this, the company recently announced that it has further developed FitLinkDNA, the newest and most technologically advanced way for athletes to train, compete and perform at their full capacity. According to XSport, the service will initially include a set of comprehensive digital reports, that will become the athletes' digital blueprint - allowing them to develop a tailored, personalized, wellness regimen. FitLinkDNA is a genetic dashboard that catalogues the body's genetic composition, allowing athletes to personalize their workouts based on their individual bodily makeup.
Hank Duschlag, XSport Global Director and Founder of Headtrainer, stated, "Athletes must take a more personalized approach to overall fitness, health, wellness and other aspects of performance. FitLinkDNA will detail all aspects of an individual's strength, recovery, metabolics, cardiovascular, nutrition, diet, overall endurance, muscle formation indicators and more. These reports unleash the athlete's total performance approach, as well as expose the overall risk factors they may face."
XSport Global is a leading youth and collegiate sports technology and media holding company focused on developing sports-centric technologies and related media projects.
Activision Blizzard, Inc. (ATVI) on Monday announced a major partnership with Fanatics that will see the online sports retailer become the exclusive home for Blizzard's Overwatch League merchandise. The Overwatch League was already one of esports most interesting concepts, but now it will also serve as an example for how the industry's apparel deals will look.
G.research began coverage this week with a buy rating and private-market value of $62. "Activision Blizzard is best positioned to benefit from the growth of e-sports, mobile gaming, the digital revenue shift and the rise of the Chinese games market," analyst Alec Boccanfuso wrote in a note to clients. "We expect Activision Blizzard to continue be a consolidator in the industry and that the strong management team will be at the forefront of future trends and growth opportunities."
Electronic Arts (EA) saw activity increase over the last two days. On Thursday, shares hit 52 week lows of $79.50 and managed to rebound back to highs of $85.14 on Friday. The company released Command & Conquer: Rivals and it has now become an esport phenomenon of sorts.
"We didn't start this game with the intention of building an esport," the game's general manager Michael Martinez explained in an interview. "That was by no means the intention or the seed. The kernel of this game was to build the best RTS experience for mobile. We wanted to define what RTS means on mobile, and we thought there were no games that really delivered that in a way that is authentic to the genre."
The street continues to watch and wait to see what the holidays will be bringing the sector in upcoming weeks.
Glu Mobile Inc. (GLUU) focuses on gaming in a different way; mobile gaming. The company is the creator of mobile games having a history spanning over a decade. Glu's culture is rooted in taking smart risks and fostering creativity to deliver world-class interactive experiences for our players.
The company recently published its operating results for the third quarter. Revenue increased to $99.3 million from $81.1 million year-over-year. The company also saw record bookings increase 17.5% year-over-year and 1% sequentially to $100.7 million. As a result, the company raised 2018 full year bookings guidance to a range of $380.7 million to $382.7 million
Nick Earl, Chief Executive Officer, stated, "Glu continued the strong momentum established in the first half of the year as bookings reached a record level in the third quarter with another quarter of increased profitability on an adjusted EBITDA basis. These better than expected results were driven by continued strength in our Growth games and the improvements in our live operations and merchandising."
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Except for the historical information presented herein, matters discussed in this article contain forward-looking statements that are subject to certain risks and uncertainties that could cause actual results to differ materially from any future results, performance or achievements expressed or implied by such statements. JSG Communications, LLC which owns www.StockPrice.com is not registered with any financial or securities regulatory authority and does not provide nor claims to provide investment advice or recommendations to readers of this release.
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