Campo Santo has widely been regarded as the little game studio that could. Its very first game, Firewatch, won numerous awards and even landed a movie deal. It won't be quite so indie going forward, however: the development team is joining Valve. While the full terms aren't available, the team members are moving to Bellevue, Washington and will continue developing In the Valley of Gods as a Valve game. There's no word yet on how this will affect Idle Thumbs podcasts.
If you ask Campo Santo, the two companies are a natural fit. The company said there was an "obvious match" with Valve, which felt similarly about game development. Valve also saw creators with a "unique experience and valuable, diverse perspectives."
It's not shocking that Campo Santo would join a larger company. As successful as it has been, it was still a fledgling studio without vast resources. For Valve, though, it's more surprising: the company's once extensive game development has largely narrowed down to Dota 2 and its card game spinoff Artifact, with legendary talent leaving for greener pastures. This doesn't necessarily herald a revival of Valve's in-house work (sorry, Half-Life 3 likely remains dead), but it indicates that the company doesn't just want to be known for Steam and its hardware experiments.
- This article originally appeared on Engadget.