Virtual Reality Market Size to Grow by USD 75.57 billion | Alphabet Inc. and HTC Corp. Among Key Vendors | Technavio
NEW YORK, July 18, 2022 /PRNewswire/ -- Virtual reality has various applications in industries such as retail, healthcare, automotive, gaming, and entertainment. This technology allows organizations to conduct virtual training, assistance, marketing, engineering and maintenance, designing, and simulation activities with their employees and workers.
The virtual reality market size is expected to grow by USD 75.57 billion from 2020 to 2025. The growth of the market will be driven by factors such as the penetration of HMDs in the gaming and entertainment sector.
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Frequently Asked Questions:
At what rate is the market projected to grow?
The growth momentum of the market will accelerate at a CAGR of 55.34% during the forecast period.What are the key market challenges?
The requirement for high speed and computation power is challenging the growth of the market.What was the year-over-year growth rate of the market in 2021?
The year-over-year growth rate of the market in 2021 was 33.76%.Is the virtual reality market concentrated or fragmented?
The virtual reality market is fragmented.
Virtual Reality Market 2021-2025: Scope
The virtual reality market report covers the following areas:
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Virtual Reality Market 2021-2025: Vendor Analysis
Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. are some of the major market participants. The key offerings of a few of these vendors are listed below:
Alphabet Inc. - The company offers products such as Earth VR and Cardboard VR.
Firsthand Technology Inc. - The company offers VR for health and wellness, such as Cool and Glow.
HTC Corp. - The company offers products such as Vive Pro series, Vive Focus Series, and Vive COSMOS Series.
Magic Leap Inc. - The company offers products such as Magic Leap 1, a wearable device.
Microsoft Corp. - The company offers social VR under the brand AltspaceVR.
Virtual Reality Market 2021-2025: Segmentation
End-User
Geographic
Find out how each segment contributes to market growth. View our Sample Report
Virtual Reality Market 2021-2025: Key Highlights
CAGR of the market during the forecast period 2021-2025
Detailed information on factors that will assist virtual reality market growth during the next five years
Estimation of the virtual reality market size and its contribution to the parent market
Predictions on upcoming trends and changes in consumer behavior
The growth of the virtual reality market across North America, APAC, Europe, MEA, and South America
Analysis of the market's competitive landscape and detailed information on vendors
Comprehensive details of factors that will challenge the growth of virtual reality market vendors
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Virtual Reality Market Scope | |
Report Coverage | Details |
Page number | 120 |
Base year | 2020 |
Forecast period | 2021-2025 |
Growth momentum & CAGR | Accelerate at a CAGR of 55.34% |
Market growth 2021-2025 | USD 75.57 billion |
Market structure | Fragmented |
YoY growth (%) | 33.76 |
Regional analysis | North America, APAC, Europe, MEA, and South America |
Performing market contribution | APAC at 33% |
Key consumer countries | US, China, Japan, Germany, and UK |
Competitive landscape | Leading companies, competitive strategies, consumer engagement scope |
Companies profiled | Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. |
Market Dynamics | Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period, |
Customization purview | If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of Contents
Executive Summary
Market Landscape
Market ecosystem
Value chain analysis
Market Sizing
Market definition
Market segment analysis
Market size 2020
Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
Market Segmentation by End-user
Market segments
Comparison by End-user
Enterprise - Market size and forecast 2020-2025
Consumer - Market size and forecast 2020-2025
Market opportunity by End-user
Customer landscape
Geographic Landscape
Geographic segmentation
Geographic comparison
North America - Market size and forecast 2020-2025
APAC - Market size and forecast 2020-2025
Europe - Market size and forecast 2020-2025
MEA - Market size and forecast 2020-2025
South America - Market size and forecast 2020-2025
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
Vendor Landscape
Vendor landscape
Landscape disruption
Vendor Analysis
Vendors covered
Market positioning of vendors
Alphabet Inc.
Facebook Inc.
Firsthand Technology Inc.
HTC Corp.
Magic Leap Inc.
Microsoft Corp.
NVIDIA Corp.
Unity Technologies Inc.
Wevr
WorldViz Inc.
Appendix
Scope of the report
Currency conversion rates for US$
Research methodology
List of abbreviations
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