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Youth Sports: Market Shares, Strategies and Forecasts, Worldwide, 2019-2026 - ResearchAndMarkets.com

The "Youth Sports: Market Shares, Strategies and Forecasts, Worldwide, 2019-2026" report from Wintergreen Research, Inc has been added to ResearchAndMarkets.com's offering.

This 2019 study has 296 pages, 130 tables and figures.

Worldwide $24.9 billion youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

A $19.2 billion market in the US, means the youth sports market rivals the size of the $15 billion NFL. Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental. Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments the youth sports market has become well defined. Apps are used for communication. The primary purpose of youth sports team sports is to deliver fun for the youth. Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete. Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program. Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to the leader of the market research team that prepared the study; Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities. Modules brought in from different companies and developers are being integrated into a functioning platform. Once a platform is in place, the organization of travel teams is facilitated.

Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. This is a nascent market, there is no end to growth in sight. Markets are expected to reach $77.6 billion by 2026. Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency. Video images of play will provide better coaching.

Youth Team, League, and Tournament Sports: Market Description and Market Dynamics

Participation in Sports Develops Core Values

  • Professional Sports Embrace Youth Development Programs
  • Jr.NBA.com Emphasizes Fundamentals for Youth

Clothing and Apparel a Core Aspect of Youth Sports Market

  • Little League Chose Dick's Team Sports HQ As Its Tech Provider

Hotels Leverage Vendor Positioning in Youth Sports Markets

Youth Sports League Software Is Highly Specialized

Barriers to Youth Sports Participation

  • Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
  • Developing the Athletic and Human Potential of a Child

Youth Team Web Sites

  • Youth Sports Team Web Presence

Supervising the Money from Youth Team Sports

Youth Sports Software Communications Functions

Companies Mentioned

  • Active Network
  • Active Sports
  • Affinity Sports
  • Agile Sports Technologies
  • Amer Sports
  • Aspen Institute
  • Athletrax
  • Bauer
  • Bear Dev
  • Catapult
  • Coach Logic
  • Cogran
  • Comcast
  • Dick's Sporting Goods
  • Engage Sports
  • EZFacility
  • FiXi Competition Management
  • Global Payments
  • Holiday Inn Express
  • HorizonWebRef.com
  • Hudl
  • InterContinental Hotels Group IHG
  • Jevin
  • Jonas Software
  • JoomSport
  • Lanyon
  • LeagueApps
  • LeagueLobster
  • LeagueRepublic
  • Marriott
  • mysportsort
  • NBC
  • NFL Partnership
  • Nike
  • QSTC
  • RosterBot
  • SFA Sports Facilities Advisory & Sports Facilities Management
  • Sideline Sports
  • SIP
  • Sixgill
  • SPay
  • Sport Engine
  • Sport Ngin
  • Sportlyzer
  • SportsEngine
  • Stack Sports
  • SwimTopia
  • Teamer
  • TeamSideline.com
  • TeamSnap
  • Under Armour
  • Vista Equity Partners Fund IV and Vista Equity Partners Fund III
  • VNN Sports
  • Wilson
  • Wooter
  • YourTeamOnline
  • Zebra Technologies Sports Solutions
  • Zuluru

For more information about this report visit https://www.researchandmarkets.com/r/ihz3v5

View source version on businesswire.com: https://www.businesswire.com/news/home/20191226005095/en/

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