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HTC Corporation (2498.TW)

Taiwan - Taiwan Delayed Price. Currency in TWD
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34.25+2.15 (+6.70%)
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Previous Close32.10
Bid34.05 x 0
Ask34.30 x 0
Day's Range32.65 - 34.50
52 Week Range27.30 - 34.50
Avg. Volume5,471,391
Market Cap28.039B
Beta (5Y Monthly)0.93
PE Ratio (TTM)N/A
EPS (TTM)-6.46
Earnings DateAug 12, 2021 - Aug 16, 2021
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateAug 19, 2019
1y Target Est56.50
  • Apple’s First Headset to Be Niche Precursor to Eventual AR Glasses

    Apple’s First Headset to Be Niche Precursor to Eventual AR Glasses

    (Bloomberg) -- Apple Inc.’s first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, according to people with knowledge of the matter. The initial device has confronted several development hurdles and the company has conservative sales expectations, illustrating how challenging it will be to bring this nascent consumer technology to the masses. As a mostly virtual reality device, it will display an all-encompassing 3-D digital environment for gaming, watching video and communicating. AR functionality, the ability to overlay images and information over a view of the real world, will be more limited. Apple has planned to launch the product as soon as 2022, going up against Facebook Inc.’s Oculus, Sony Corp.’s PlayStation VR and headsets from HTC Corp., the people said. They asked not to be identified discussing private plans. Apple’s typical playbook involves taking emerging consumer technology, such as music players, smartphones, tablets and smartwatches, and making it reliable and easy to use for everyone. This time, though, Apple isn’t looking to create an iPhone-like hit for its first headset. Instead, the company is building a high-end, niche product that will prepare outside developers and consumers for its eventual, more mainstream AR glasses. The plans suggest that Apple’s first headset will be far more expensive than those from rivals, which cost about $300 to $900. Some Apple insiders believe the company may sell only one headset per day per retail store. Apple has roughly 500 stores, so in that scenario, annual sales would be just over 180,000 units — excluding other sales channels. That would put it on par with other pricey Apple products, such as the $5,999 Mac Pro desktop computer. An Apple spokesman declined to comment.Apple is aiming to include some of its most advanced and powerful chips in the headset along with displays that are much higher-resolution than those in existing VR products. Some of the chips tested in the device beat the performance of Apple’s M1 Mac processors. The company has also designed the headset with a fan, something the company usually tries to avoid on mobile products, the people said.The headset, codenamed N301, is in a late prototype stage, but is not yet finalized so the company’s plans could change or be scrapped entirely before launch. The AR glasses, codenamed N421, are in an early stage known as “architecture,” meaning Apple is still working on underlying technologies. This product is several years away, according to the people, though Apple has previously targeted as early as 2023 to unveil it. The powerful processors and the inclusion of a fan initially led to a device that was too large and heavy with some concern about neck strain in early testing. Apple removed the space VR gadgets usually reserve for users who need to wear eyeglasses, which brought the headset closer to the face and helped shrink the size. And to address consumers with poorer eyesight, it developed a system where custom prescription lenses can be inserted into the headset over the VR screens, the people said. This may expose Apple to regulations governing the sale of products with prescriptions. The company typically sells its devices in dozens of countries, many of which have different prescription rules. Apple is also discussing how it would implement prescriptions at the point of sale online and in retail stores. Apple originally planned to include less powerful processors and offload much of the work to a hub in a user’s home that would wirelessly beam content to the headset. But that idea was squashed by Jony Ive, Apple’s design chief at the time, Bloomberg News reported last year. The headset is designed to work as a standalone device, meaning it can operate on a battery rather than be plugged into a wall or a Mac. That’s similar to Facebook’s latest VR product, while Sony’s requires a PlayStation gaming console. Read more: Apple’s AR and VR Headset Plans Altered by Internal DifferencesTo further reduce the device’s weight, Apple is planning to use a fabric exterior. That’s a departure from the metal designs Apple uses for most products, though it has used plastic for devices like AirPods, that need to be light, and fabrics for the HomePod speaker to improve acoustics. Prototypes of the headset, some of which are about the size of an Oculus Quest, include external cameras to enable some AR features. The company is testing using the cameras for hand-tracking and is working on a feature where a user can type virtually in the air to input text. It’s unclear if that function will be ready for the first version of the device or if it will ever leave the exploratory stage. The Covid-19 pandemic has disrupted some development with Apple hardware engineers only being able to work on certain days from the office. The company has also faced delays conducting user testing and data collection. That has slowed some decisions in the engineering process. The company is also still grappling with what content and functionality it intends to ship with the device. Virtual reality is still a somewhat nascent technology, with content beyond games still relatively limited. Last year, Apple acquired a company called NextVR, which recorded events such as concerts and sports games in virtual reality. It’s also discussed bundling an App Store with the device, which runs on an operating system dubbed “rOS” inside the company. If Apple goes ahead with the VR headset, it would be a precursor to an eventual pair of AR glasses — a product that the company sees as far more mainstream but also more difficult to launch. Microsoft Corp.’s HoloLens 2 and Magic Leap’s headset, which emphasize AR over VR, retail for $3,500 and $2,295 respectively. HoloLens mostly focuses on work use cases still, while Magic Leap fell well short of the early hype and slashed jobs last year. Apple first added AR to the iPhone in 2017, allowing new mobile games and apps like those for virtually placing furniture in your living room before buying it. Apple Chief Executive Officer Tim Cook has said both virtual and augmented reality have potential, but that AR is the larger opportunity. AR glasses must be packed with small, powerful and efficient electronics to overlay notifications, map directions and other information while supporting internet connectivity and strong battery life. That’s a huge technical challenge. Even Oculus, which released its first all-in-one VR headset in 2019, won’t include AR features in its first glasses this year.Getting to that point requires years of work on lenses, hardware and software, component miniaturization, production techniques and content creation. Critically, getting most people to wear a computer on their face, even a small one, is difficult. That, in part, doomed Google’s early attempt at consumer AR glasses several years ago.By developing a less mainstream initial headset, Apple can invest in the underlying technologies, consumer education, content development and developer relations to give its eventual AR glasses the best opportunity to be successful — when they are ready.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2021 Bloomberg L.P.

  • WhatsApp to stop working on millions of phones from 1 January
    The Independent

    WhatsApp to stop working on millions of phones from 1 January

    Latest update will not be supported by older Android and iPhone devices

  • Google’s Pixel 5 Is Made of Recycled Aluminum and Ideas: Review

    Google’s Pixel 5 Is Made of Recycled Aluminum and Ideas: Review

    (Bloomberg) -- In 2010, Google released its first smartphone, the Nexus One built by HTC Corp., which was intended not as a multimillion-unit-selling iPhone rival but as a modest example of what a good Android phone could and should be. A decade later with the Pixel 5, designed by the HTC team that Google since acquired, the Alphabet Inc. unit seems to be returning to its original philosophy.The Pixel 5 is an assembly of established technologies topped off with 5G wireless connectivity and an important reduction in price to $699. Bowing out of the premium-tier race with Apple Inc. and Samsung Electronics Co. after four Pixel generations, Google also did away with its XL model and refocused on the strengths of its devices: good cameras, utilitarian design and reliable software updates.Settling on a 6-inch display as its only size option, Google runs against the grain of bigger-is-better that pervades the mobile industry, with even Apple recently launching its biggest iPhone yet with a 6.7-inch Max model. The search giant takes two other steps back in time: it brought back the fingerprint sensor on the Pixel 5’s rear and moved to an aluminum enclosure amid a sea of all-glass smartphones. In testing, however, the Pixel 5 proved each of those to be an upgrade in daily use.Being smaller than the typical Android device, the Pixel is easier to handle and fit into a pocket. Its textured rear finish provides more grip and durability than glass and, in the “Sorta Sage” color, is entirely averse to finger smudging. Google has managed to retain wireless charging on this phone even with the return to a metal casing and it has also significantly upgraded its battery size. Though unlikely to have been a coronavirus-inspired design choice, the replacement of face authentication as the biometric ID standard also fixes one of the pain points of using mobile phones in the era of face masks.Google has adopted an iPhone-like strategy in picking the particular specs it cares to emphasize with its device -- but its choices haven’t all been for the better. The Pixel 5 doesn’t have Qualcomm Inc.’s top-tier processor, which manifests itself in occasional slowdowns when activating the camera or reviewing photos. Google has also removed its dedicated image-processing silicon in the new phone, adding some small delay to processing times.The addition of 5G may prove meaningful when those networks, and services that take advantage of them, are built out. But faster wireless coverage is for now spotty at best all over the world.Read more: World’s First 5G Networks Still More Patchy Than PowerfulPervasive Pixel issues remain. Bluetooth connectivity problems showed up in testing, Google still lags the competition in terms of camera hardware -- it added an ultrawide lens this year, but took away the telephoto zoom lens it adopted last year -- and its display technology isn’t pushing any boundaries. Its former key advantage of unequaled camera performance was quashed by last year’s iPhone 11.Google guarantees Android updates for the Pixel 5 through October 2023. That three-year pledge -- uncommon among Android vendors --- is augmented by Google supporting its older devices with features from new ones where it can.The premise underpinning Google’s Pixel 5 appears to be one of good-enough technology. The phone delivers no great surprises or disappointments and doesn’t pretend to challenge the mobile industry paradigm. Taken together with this year’s Pixel 4a duo, Google’s most affordable entries in the range, it signals a company more concerned with price and everyday utility than performance accolades and tech novelties.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.