|Bid||41,600.00 x 0|
|Ask||41,640.00 x 0|
|Day's Range||41,330.00 - 41,730.00|
|52 Week Range||27,055.00 - 42,550.00|
|Beta (3Y Monthly)||0.85|
|PE Ratio (TTM)||27.69|
|Earnings Date||Oct 31, 2019|
|Forward Dividend & Yield||810.00 (1.95%)|
|1y Target Est||50,050.00|
(Bloomberg) -- Team17 Group Plc, the British video game maker that just posted a 97% gain in first-half revenue, is in no hurry to sign up to Apple Inc.’s upcoming games subscription service, Apple Arcade.“We have plenty of cash so we’re not looking to people like Apple for development financing in exchange for periods of exclusivity on games,” Chief Executive Officer Debbie Bestwick in an interview on Tuesday. “It’s not our model.”The company -- famous for the Worms games franchise where heavily armed earthworms battle their way across different landscapes -- said that gross profit rose 119% to 15.1 million pounds ($18.6 million), and adjusted earnings per share up 356% to 7.31 pence. Blasphemous, a highly anticipated new game for PCs and games consoles, was also released on Tuesday.Team17 “launched a lot of new IP this year, and that’s one of the most difficult jobs in this industry,” Bestwick said. “But we’ve also focused on releasing updates to back catalog titles, such as Worms WMD.”The company also benefitted from gamers playing on home computers. Bestwick said titles released for PCs had now overtaken Nintendo Co.’s Switch to be the most popular single platform for Team17’s releases, driven in part by the growth of Epic Games Inc.’s download store, a rival to Valve’s Steam.Shares of Wakefield, England-based Team17 were up 2.5 pence to 304.5 pence at 9:38 a.m. in London after earlier rising as much as 6%. The stock has risen about 56% so far this year, giving the company a market value of about 400 million pounds.Jefferies Financial Group Inc. analysts Ken Rumph and Lyra Li, who recommending holding, wrote in a note to clients that the results were “encouraging,” and said they were raising their price target for the stock to 290 pence from 235 pence. Of the six analyst recommendations tracked by Bloomberg, four maintain a buy position while two advise holding.To contact the reporter on this story: Nate Lanxon in London at firstname.lastname@example.orgTo contact the editors responsible for this story: Giles Turner at email@example.com, Amy ThomsonFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
Nintendo Switch Online, the subscription-based online services component of Nintendo's Switch console, will get SNES games starting on September 5 -- yes, that's right, the first games are available to play tomorrow. Alongside the new software, there's also the new SNES system wireless controller for Switch, which charges via USB-C and retails for $29.99 directly from Nintendo. The launch lineup for the SNES portion of Nintendo Switch Online looks pretty promising, and includes highlight favorites like Star Fox, Breath of Fire, F-ZERO, Super Mario World and Super Metroid (you can see the full list below).
Japan's Nikkei share average struggled for traction on Wednesday and the broader Topix dipped after weak U.S. economic data stoked fears of a global recession and soured investor sentiment. The benchmark Nikkei average ended up 0.12% at 20,649.14 points, while the broader Topix dropped 0.26% to 1,506.81. Cyclical sectors came under pressure, with metal products , iron and steel among worst performing sectors on the Topix.
Nintendo's long-awaited Mario Kart Tour is finally releasing on September 25. The company tweeted the official release date on August 26.
Having used Nintendo’s latest console a fair bit since its launch three years back, I can say without hesitation that the Switch Lite is exactly the one I’d buy now. Point being, the Lite appears very specifically tailored to my needs. The Lite is $100 cheaper than the original Switch, a feat it accomplishes by removing some of the console’s more innovative features, including the ability to dock and play it on a TV.
(Bloomberg) -- Terms of Trade is a daily newsletter that untangles a world embroiled in trade wars. Sign up here. HP Inc.-laptop maker Inventec Corp. said it will to shift production of notebooks for the U.S. market out of China within months, adding to the tech industry’s exodus as the world’s two largest economies escalate their trade war.Inventec plans to move its entire American-bound laptop operation to its home base of Taiwan within two to three months, President Maurice Wu said on a post-earnings call Tuesday. Wu’s company assembles Apple Inc.’s AirPods and produces notebook computers for HP, which accounts for an estimated third of its revenue.Underscoring the difficulty of making such long-term production decisions, President Donald Trump said just hours later that the U.S. would push back implementation of tariffs on Chinese-made laptop and other products to December from September. But tech companies aren’t waiting for a trade resolution. From Inventec to Apple-assembler Hon Hai Precision Industry Co., Taiwanese companies that make most of the world’s electronics are reconsidering their reliance on the world’s No. 2 economy as Washington-Beijing tensions simmer.“The trade war is very painful for us,” Wu said, concluding a call during which executives shared how production shifts have hurt the company’s efficiency and margins.Rising tariffs on Chinese-made products threaten to wipe out their margins and up-end a well-oiled, decades-old supply chain. Microsoft Corp., Amazon.com Inc., Sony Corp. and Nintendo Co. are said to be among those now weighing their options away from the line of fire, such as Southeast Asia and India. Alphabet Inc.’s Google has already shifted much of its production of U.S.-bound motherboards to Taiwan, Bloomberg News has reported.Inventec’s shift marks one of the most dramatic relocations since Trump announced his decision to slap 10% tariffs on $300 billion of Chinese imports -- including consumer gadgets from smartphones to notebooks -- originally slated for next month. Spurred on by clients, which include household names like Dell Technologies Inc. and Nintendo, many Taiwanese contract manufacturers are now drawing up contingency plans, shifting select assembly operations or exploring alternative venues.Analysts anticipate the tariff delay will have little impact on those plans.“While this announcement appears to provide incremental (and market-friendly) information as to how the White House is approaching trade policy, we do not believe it represents a substantial shift in the U.S.-China dispute,” Goldman Sachs analysts wrote in response. “Our broader expectation is that the U.S. and China are unlikely to reach a lasting agreement prior to the 2020 election that provides certainty around tariff rates on imports from China.”On Tuesday, Compal Electronics Inc. Chief Executive Officer Martin Wong said his company, a rival to Inventec, has also shifted some notebook lines to Taiwan and was considering investing more in Vietnam should tariff-conflicts persist. Quanta Computer Inc. Chairman Barry Lam told reporters Tuesday his company is definitely re-locating some business to Southeast Asia, though he didn’t mention a timeframe. Chief Financial Officer Elton Yang said Quanta will for now aim to satisfy customers’ demands for production outside of China with their Taiwan facilities.U.S. companies, long accustomed to using China as the world’s workshop, are looking to diversify their manufacturing operations as the uncertainty over volatile trade policy heightens and Beijing shows a willingness to clamp down on foreign firms within its own borders. It’s a shift that may herald a broader, long-term trend as Beijing and Washington continue to spar over everything from market access to trade.The trade war threatens to disrupt a complex global supply chain involving many countries beyond just China and the U.S. Many components that go into devices aren’t made in the U.S., despite being designed there. A phone chip designed by Apple may come out of a factory in Taiwan, then be packaged (a process that prepares it for integration into a circuit) somewhere else, before being shipped to China for assembly into an iPhone.Still, few major manufacturers have moved output in truly significant amounts and China’s status as the world’s production base for electronics is unlikely to diminish anytime soon. Foxconn Technology Group has said it has enough capacity to make all iPhones bound for the U.S. outside of China if necessary, although Apple has so far not asked for such a shift.(A previous version of the story was corrected to amend HP’s contribution to Inventec’s revenue)(Updates with Trump comments in fourth paragraph.)\--With assistance from Jeanny Yu.To contact the reporters on this story: Debby Wu in Taipei at firstname.lastname@example.org;Cindy Wang in Taipei at email@example.comTo contact the editors responsible for this story: Peter Elstrom at firstname.lastname@example.org, Edwin ChanFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
Nintendo looks set to release wireless SNES controllers for the NintendoSwitch, which likely means it'll also be bringing classic SNES titles to itsNintendo Online virtual gaming library
(Bloomberg) -- For the past two decades, I’ve been clinging to my beloved Nintendo 64. What could ever match the video game console’s audacity of design and nostalgic allure, from its spaceship-like controller to the timeless art of its games? (Wayne Gretzky's 3D Hockey is the most underrated sports title of all time. Fight me.) Yet, for whatever reason, in the last year alone, I have suddenly found myself overwhelmed with a variety of contemporary gaming platforms, which now clutter my apartment like a freshman dorm room.The breadth of choices in gaming stands in stark contrast to other areas of technology. Android or iPhone? Facebook or Snapchat? Google or, um, Google? For many categories of consumer electronics, the titans of Silicon Valley churn out indistinguishable products, while the video game industry represents the rare corner of the business not entirely hampered by hegemony.The results of this dynamic are so refreshing at times I’ve actually cried. Don’t believe me? Just play Nintendo Co.’s Legend of Zelda: Breath of the Wild and see for yourself. My (late) reintroduction to modern gaming began with the Nintendo Switch. Then came streaming devices from Amazon.com Inc., Apple Inc. and Google, which all double as gaming consoles. And just last week, after hearing endless you-have-to-try-it raves about Red Dead Redemption 2, I finally succumbed and (tearfully) replaced my ol’ faithful 64, which has held a spot on the TV stand since 1996, with Microsoft Corp.’s Xbox One.There’s been a “renaissance” in gaming over the last decade or so, says Lewis Ward, an analyst at market research firm IDC. Propelled by more than two billion consumers worldwide, the market has become so diverse that Ward has had to develop an ever-growing “taxonomy” of competitors. Beyond core consoles from Sony Corp., Microsoft and Nintendo, there’s the smartphone, tablet, and streaming-based hardware from the likes of Google and Roku. There’s been a huge push into cloud-based games from Tencent Holdings Ltd. and Nvidia Corp. that can be streamed over the internet. A rash of semi-modernized retro game consoles are going on sale. Samsung Electronics Co., HTC Corp., Lenovo Group Ltd., Sony and Facebook are investing heavily in virtual reality. PC games continue to thrive, and there are fascinating new upstarts such as Panic’s Playdate. Even my retired 64 will soon get an upgrade of sorts for the high-def age.This creative success is partly driven, Ward says, by potent, cost-efficient technical components. “Computing performance and potential, from a low-end Chromecast to the latest high-end gaming rig, is massive,” he says. They offer “a much wider range of hardware, software and services, and that makes the industry a hotbed of innovation, with a more competitive environment.”It still takes a lot of money to compete. Video games are expected to generate $174 billion this year, according to IDC. Microsoft, Nintendo and Sony have over the years crushed console pioneers like Atari and Sega. Even still, the three fight severely for market share among themselves and against new entrants. Nintendo has watched its fortunes rise and fall and rise again between each new risky release. The Switch, with its mobile-inspired hardware, almost whimsical user experience and embrace of indie developers, has proven such a radical, and prosperous, departure from the Xbox and PlayStation.That kind of appetite for risk doesn’t exist in phones or search engines, where it’s futile to even try to compete. For now, we’re stuck with bland rectangles and, um, Google.This article also ran in Bloomberg Technology’s Fully Charged newsletter. Sign up here.And here’s what you need to know in global technology newsApple wants to give you $1 million. Assuming you’re a bug bounty hunter. The company’s top security engineer unveiled a program to reward people who find software vulnerabilities in its products.Uber froze hiring within its technology division in the U.S. and Canada. The pause will last through the end of the year. Uber’s disappointing quarter follows a slew of underwhelming financial reports from once-hyped companies after their recent IPOs.There’s a billion-dollar race to become the Amazon Twitch of China. Douyu, a leading streaming service, generates about 90% of its revenue from virtual gifts.Foxconn faces renewed scrutiny over deteriorating labor conditions. The issue was sparked by allegations about a China factory that assembles Amazon devices.Huawei is doubling down on HarmonyOS. The Chinese company seeks to curb its dependence on Android and other U.S. technologies.To contact the author of this story: Austin Carr in New York at email@example.comTo contact the editor responsible for this story: Mark Milian at firstname.lastname@example.orgFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
There is a lot of buzz around gaming leader Nintendo, which is partnering with the world’s largest gaming company, Tencent, to enter the Chinese market.
(Bloomberg) -- Tencent Holdings Ltd. is teaming up with the Chinese Communist Party apparatus to develop “patriotic” video games, edging closer to a government that’s increasingly intolerant of gaming.In Homeland Dream, which was developed in partnership with Party mouthpiece the People’s Daily, players simulate building a city while alleviating poverty and executing tax breaks. Such actions are meant to echo real-life policies in China. Other political buzzwords such as President Xi Jinping’s Belt and Road Initiative also feature.The second title -- Story of My Home -- is still under development in collaboration with the publicity department of the Guangdong government, Tencent’s home province. The Chinese technology giant revealed the collaborations at ChinaJoy, the country’s largest gaming expo, in Shanghai last week.The games “will focus on the accomplishments of our country’s development in the new era, as well as the lives of ordinary people,” Tencent Senior Vice President Steven Ma said during a speech at ChinaJoy.Tencent’s presence at the show featured a joint booth with Nintendo Co., for which it will sell the Switch console in China. While the two companies have yet to announce a sales date or price, potential users had a first taste of what’s to come as they lined up for hours to play demo versions of hit titles like Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe.Battered by a series of regulatory crackdowns in 2018, which included a nine-month freeze on money-making licenses, Tencent may need such tie-ups to expand its gaming portfolio. In May, the Shenzhen-based company reported its smallest revenue growth since its 2004 stock debut.The patriotic games are just the latest in Tencent’s ongoing efforts to soothe regulators. Citing concerns over gaming addiction and eyesight problems among the country’s youth, Beijing is expected to allow fewer than 5,000 new games this year, versus more than 8,500 in 2017, Asia-focused gaming researcher Niko Partners estimates. In May, Tencent replaced its popular Battle Royale shooter PUBG Mobile with a new game called Peacekeeper Elite in China, toning down the violence and imbuing it with elements underlining Chinese patriotism. Regulators gave the green light for hosting in-app purchases.Tencent’s Ma pledged the company would launch campaigns to mark the upcoming 70th anniversary of the founding of the People’s Republic of China, across its mobile and desktop games, and produce movies that “convey the spirit of the era.”To contact the reporter on this story: Zheping Huang in Hong Kong at email@example.comTo contact the editors responsible for this story: Edwin Chan at firstname.lastname@example.org, Vlad Savov, Colum MurphyFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
Tencent and Nintendo said on Friday they were working together to localize the Japanese gaming firm's well-known Switch games for the Chinese market and set up a server through the Chinese company's cloud service. The two companies made the comments in a statement posted on their joint Weibo account, which did not mention when the console might be launched in China or its price. Chinese tech giant Tencent won a key approval in April to start selling the Nintendo Switch in China, paving the way for the console to enter the world's largest video games market two years after it was first released worldwide.
(Bloomberg Opinion) -- Earnings from both Sony Corp. and Nintendo Co. tell a similar tale: The games sector is looking soft.Operating income for Sony’s games division declined 12% last quarter, while Nintendo’s fell 10%. A weakened outlook prompted Sony – which gets about 25% of its revenue from games – to cut its full-year sales forecast for that unit by 4.3%. A global economic slowdown coupled with trade tensions mean that weaker discretionary spending shouldn’t be surprising. Yet one thing neither company can do is blame China.The reason is simple. The country barely features in their revenue breakdowns. Nintendo, whose entire revenue portfolio is tied to games, last year got less than 9% of its sales from a geographical sector called Rest of the World that includes China. Sony, which has a much broader revenue base, garners about 9% from China alone. There’s a historical reason for this. For 15 years, China banned games consoles altogether. The explanation centered on a belief that games were bad for children and society in general. PC games largely escaped the ban. Today, not only are games welcome in China but various levels of government are actively encouraging entire economies be built around the sector, as my colleague Shuli Ren outlined recently. The unintended (or perhaps intended) consequence was that by the time consoles were allowed in 2015, the broader sector was dominated by PC games, with Tencent Holdings Ltd. the largest purveyor. Four years since the ban was lifted, consoles still haven’t made headway while more powerful smartphones make mobile the new engine of growth. I suspect that one reason why consoles haven’t been able to win even a minor slice of the market is the ongoing distrust between China and Japan, which dominates consoles.Nintendo at least seems to have recognized the headwinds it faces and in April announced it would work with a local partner to release its Switch console in the country. That partner: Tencent.An announcement from Qualcomm Inc. this week indicates that the U.S. company may also see some potential there, as well as the importance of hooking up with the biggest name in games. A press release announcing that it’s tying up with Tencent came a little out of left field. We’re talking about a U.S. chip designer and a Chinese games and social-media provider. Not a lot of obvious synergies there. The statement included a lot of buzzwords like “cloud,” “AR/VR,” “5G” and “optimization.” But one item stood out: “Qualcomm Snapdragon-based mobile gaming devices.” Snapdragon is the brand name of its smartphone processor products first launched 12 years ago. A few years ago, Qualcomm extended the lineup to power lightweight laptops. Any smartphone or laptop with Snapdragon, of which there are millions, is in fact a Snapdragon gaming device.This hints at something more. It’s entirely possible that Tencent and Qualcomm will jointly develop a smartphone, or a games console, or both. Internet companies have tried to make their own phones before. History probably won’t be kind to Facebook Inc. and Amazon.com Inc. in this regard. But given Tencent’s long-standing rapport with its gaming customers and a pent-up demand for a stand-alone portable gaming device, there’s good reason to believe they’ll consider giving it a shot. Qualcomm didn’t respond to a request of comment as of the time of writing. Tencent has largely avoided delving into physical sales, preferring to remain an internet company. Its tie up with Nintendo suggests that it sees potential not only in another platform beyond PCs and mobile, but in dabbling in hardware. A collaboration announcement with Qualcomm, no matter how vague, hints at the possibility of the Chinese giant going it alone.Doing so would be wonderful for Qualcomm. An antitrust suit in China four years ago and growing competition from clients such as Huawei Technologies Co. and Samsung Electronics Inc. leaves the U.S. company looking for new ways to ply its wares in the world’s biggest smartphone market and second-largest games market.Collaboration and cooperation are well and good, but don’t mean much unless they can help move more Qualcomm silicon. Although sorely needed, it’s unlikely that Sony or Nintendo will make a big push into China’s console market. But that doesn’t mean Qualcomm shouldn’t weigh in. To contact the author of this story: Tim Culpan at email@example.comTo contact the editor responsible for this story: Patrick McDowell at firstname.lastname@example.orgThis column does not necessarily reflect the opinion of the editorial board or Bloomberg LP and its owners.Tim Culpan is a Bloomberg Opinion columnist covering technology. He previously covered technology for Bloomberg News.For more articles like this, please visit us at bloomberg.com/opinion©2019 Bloomberg L.P.
The Switch game system saw an increase in both hardware and software sales last quarter, and management has a lot more in store to drive growth.
Quarterly sales for the Switch remained brisk for Nintendo’s most recent quarterly earnings. With the new quarter factored in, Switch sales are now at 36.9 million for the life of the product. Nintendo, meanwhile, expects total unit sales to hit 18 million for the full year.
Japanese gaming company Nintendo Co Ltd on Tuesday reported a 10% decline in quarterly profit, far wide of market expectations, as a rise in costs dulled stronger sales of its hybrid home-portable Switch console. The Kyoto-based gaming company said it sold 2.1 million Switch consoles in the quarter, bringing the total installed base to 36.9 million units. It maintained its full-year sales forecast of 18 million units for the year ending March.
(Bloomberg) -- Dish Network Corp., the hard-bargaining satellite-television company, is embarking on a second act as a major wireless carrier. But even with a cache of prized assets, it faces long-shot odds of pulling it off.The Justice Department opened the door for Dish on Friday when it cleared the $26.5 billion merger of T-Mobile US Inc. and Sprint Corp. In doing so, it forced those companies to divest assets that will potentially transform the pay-TV provider into a major competitor.But Dish, controlled by Chairman Charlie Ergen, will still need to spend $20 billion over the next few years to build a nationwide wireless network and make use of the spectrum it owns, according to Roger Entner, a telecom analyst and founder of Recon Analytics LLC. Additional billions will be needed to run the network, set up stores and buy advertising, he said.“If you are spending less than the others, you are usually not closing the gap,” Entner said. “The others are not going to stand by and let Charlie Ergen take away their lunch. So difficult!”Becoming a wireless carrier would be a dramatic makeover for Dish, a company whose very name is synonymous with satellite equipment. Still, others have pulled off similar feats. Apple Inc. was a nobody in the mobile-phone market before 2007. Nintendo Co. was a 19th century maker of playing cards.And Ergen, a longtime card player, likes to gamble. In an interview on Friday, he said that anyone betting against Dish is making a foolish wager. “I’ve been in plenty of card games with guys across from me betting wrong,” he said.But he faces pressures that will make the overhaul challenging. With $14.4 billion in long-term debt at the end of the first quarter, Dish already is highly leveraged and may have trouble raising funds at affordable rates, Entner said.Dish’s existing satellite-TV business, meanwhile, has hemorrhaged subscribers in recent years.Even if Ergen is able to raise the money, competing with giants Verizon Communications Inc., AT&T Inc. and the new T-Mobile-Sprint will be tough, Entner said. In most countries, only three wireless companies are able to make a profit. In the U.S., No. 4 Sprint has been a financial train wreck, racking up billions of dollars in debt and losses.Dish said on Friday that it won’t need additional funds for at least the next year or so. And it’s already getting offers from prospective financing partners, said Tom Cullen, Dish’s executive vice president overseeing its wireless push.Long WaitConsumer groups have doubts about the endeavor. Public Citizen labeled the Justice Department deal a disaster on Friday, and called out Englewood, Colorado-based Dish in particular for failing to deliver on a long-promised network. Even before the agreement with T-Mobile and Sprint, the satellite company had vowed to turn its wireless airwaves into a network.“Dish is never going to build out a wireless network,” Alex Harman, competition policy advocate for Public Citizen’s Congress Watch Division, said in a statement. “It has been promising the Federal Communications Commission and the Congress for nearly a decade that it would enter the wireless market but has never done so.”What’s more likely is that Dish will ultimately sell its wireless assets to a top-three wireless carrier, analyst Chetan Sharma said in an interview. And that would leave U.S. consumers in the exact situation that the Justice Department sought to avoid: picking among just three options.DOJ RestrictionsAs part of the Justice Department agreement, Dish agreed not to sell some of its spectrum for six years without prior regulatory consent. The company also can’t lease more than 35% its capacity to the top-three providers for six years without regulatory approval.Dish is committed to rolling out a nationwide 5G network that reaches 70% of U.S. population by June of 2023. If the company fails, it owes the government as much as $2.2 billion.“As we enter the wireless business, we will again serve customers by disrupting incumbents and their legacy networks, this time with the nation’s first stand-alone 5G broadband network,” Ergen said in a statement.Underlying that pledge is $5 billion in assets that T-Mobile and Sprint agreed to sell to Dish as a condition of Justice Department approval of their merger.Prepaid BusinessUnder the accord, Dish is buying spectrum, as well as Sprint’s Boost and Virgin prepaid businesses. T-Mobile is also required to provide access to its mobile network for seven years while Dish builds its own 5G network, according to a Justice Department statement.The spectrum purchase is expected to be completed three years after the closing of the acquisition of the prepaid business, Dish said.“The remedies set up Dish as a disruptive force in wireless,” Makan Delrahim, the head of the Justice Department’s antitrust division, said in a briefing with reporters.While Dish may struggle to build a network on its own, it could fare better if it secures a partner, such as a large technology company, said Tim Farrar, principal at TMF Associates. The terms of the deal with the Justice Department bar an outright change in control.“The key question is whether a new entrant can disrupt the wireless market,” Farrar said. “On its own the answer is no, but if Dish secures a major partner like Amazon, then it becomes more plausible.”To contact the reporters on this story: Olga Kharif in Portland at email@example.com;Nabila Ahmed in New York at firstname.lastname@example.orgTo contact the editor responsible for this story: Nick Turner at email@example.comFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
As successful as the Nintendo Switch has been , there's been a consistent headache: Joy-Con drift. Many gamers have reported the controllers' analog sticks registering non-existent input (hence drifting), forcing players to either adapt or send the peripherals in for repairs. There may be legal pressure to do something, though. Lawyers at Chimicles Schwartz Kriner & Donaldson-Smith have filed a class action lawsuit in the US against Nintendo alleging that its sells Joy-Cons knowing they're "defective." The suit also maintains that Nintendo refuses to fix the drifting for free, and hasn't even acknowledged the issue despite widespread reports.
The murmurs of an upgraded Switch were true -- although you might want to put hopes for a Switch Pro on ice, at least for now. Nintendo has quietly unveiled a new revision of the standard Switch with dramatically improved battery life. Instead of the original's 2.5 to 6.5 hours, the new model manages a much healthier 4.5 to 9 hours. That's about 5.5 hours of Legend of Zelda: Breath of the Wild versus the earlier three hours, Nintendo estimated. You shouldn't have problems playing through a cross-country flight.
We can finally show you everything you'd ever want to know about what it's like to hold and play games on the Nintendo Switch Lite. And after some time with Nintendo's new portable-only console, we're surprised at what we learned.
Recently, reports emerged that the Nintendo Switch's Joy-Con controllers are liable to "drift," or move without any input from the user. This is a problem. And now Nintendo is addressing it. Vice obtained an internal Nintendo customer support memo that states that support members are now being told to offer users free repairs for the broken controllers, no questions asked and even if the controllers no longer fall under Nintendo's warranty. Additionally, those who paid for repairs are being offered refunds.