|Bid||0.00 x 0|
|Ask||0.00 x 0|
|Day's Range||64.89 - 66.31|
|52 Week Range||35.12 - 67.03|
|PE Ratio (TTM)||43.98|
|Earnings Date||Feb 7, 2018 - Feb 12, 2018|
|Forward Dividend & Yield||0.30 (0.47%)|
|1y Target Est||71.44|
There’s Activision Blizzard, Inc. (NASDAQ:ATVI) and Electronic Arts Inc. (NASDAQ:EA). And then there’s video game developer Take-Two Interactive Software Inc (NASDAQ:TTWO). While EA and Activision see more success from some game franchises than others, each strives for a diversified portfolio of games. But owners of TTWO stock know the company has focused on squeezing as much life as possible out of just a small number of proven titles like its Grand Theft Auto series.
Destiny 2 players blame Bungie for ditching elements of Destiny 1 the game needs, but the game's core issue is much simpler than that.
Activision Blizzard (ATVI) is one the major players in the eSports segment, which is in a nascent stage. Riot Games, which is backed by China’s (FXI) Tencent (TCEHY), also has an eSports tournament for ...
U.S. stock indexes got a wobbly start Wednesday morning, as the major indexes hung around the break-even line while small caps rose cautiously.
Activision Blizzard (ATVI) announced that the Overwatch League will debut at Blizzard Arena Los Angeles on January 10, 2018. Twelve teams are slated to compete in regular season games.
Activision Blizzard’s (ATVI) players spent over 50 minutes per day on average in 3Q17. According to Activision, this is similar to other engaging online connected platforms globally.
'Call Of Duty: World War II' is a return to form and a return to what made the series great. It's not perfect, but it's tremendous fun.
At the end of 3Q17, Activision Blizzard (ATVI) had 384 million monthly active users (or MAU’s). Activision has three primary business reporting segments—Activision, Blizzard, and King Digital.
Since the start of calendar 2017, Activision Blizzard's (ATVI) stock price has risen over 75% to close at $63.93 on November 20.
Today is the second of three Bungie livestreams previewing Destiny 2’s upcoming Curse of Osiris expansion, which releases on December 5th. Here's a liveblog.
Last week, yours truly suggested that the significant financial cost and/or time burden of accessing the best playable parts of the new Electronic Arts Inc. (NASDAQ:EA) Star Wars Battlefront II game was not only a lesson learned for EA, but also for other game publishers like Activision Blizzard, Inc. (NASDAQ:ATVI). Activision also relies heavily on extracting more revenue from game-play-related spending and subscriptions than it garners through sales of games themselves.
The video game developer just beat analyst expectations for the seventh consecutive quarter. See what's driving the company's excellent results, and why even more earnings beats are likely still to come.
It’s easy to forget now, but Activision Blizzard, Inc. (NASDAQ:ATVI) was pretty much a dead stock for the first few years of this decade. The video game sector is one of the hottest in the market and ATVI actually has been the weakest of the big three developers. Electronic Arts Inc. (NASDAQ:EA) is up 694% in five years and Take-Two Interactive Software Inc (NASDAQ:TTWO) has gained a whopping 854%. Activision’s purchase of King Digital has been a smashing success, admittedly.
KeyBanc Capital Markets says game publishers should raise prices for its titles due to the medium's low cost per hour of entertainment.
Index (PMI) data, output in the Consumer Goods sector is rising. To the fullest extent permitted by law, IHS Markit disclaims any responsibility or liability, whether in contract, tort (including, without limitation, negligence), equity or otherwise, for any loss or damage arising from any reliance on or the use of this material in any way.
How far is too far when it comes to monetizing a video game? EA stock didn’t get hit too hard as a long-brewing matter finally came to a head. The thing is it’s not a line in the sand that applies just to Electronic Arts and owners of EA stock.
Diego Wasser learned about his game’s place in world events as he prepared for a breakfast of chocolate milk.
Piper Jaffray’s Michael Olson recently looked at commentary from the major videogame publishers on full-game digital downloads and concluded that consumers are choosing to download games, rather than buy physical discs, at an “accelerating pace.” Olson predicts that downloads will make up about 40% of all console game sales this year, before rising to 70-80% in “a few years” and quickly accelerating to 100% from there. This ongoing shift has the potential to drive earnings upside for Electronic Arts, Activision Blizzard, and Take-Two Interactive Software, he reasons, as full-game downloads are more profitable for the publishers than disc sales are. Activision’s CFO said on the company’s latest earnings call that a full-game download presents “roughly $10 of direct profit improvement.” Digital downloads of Activision’s new Destiny 2 game accounted for “over 50%” of unit sales, he said, up from 30-40% last year for the original Destiny.
The league, Overwatch League (or OWL), will feature 12 teams from across the world. ATVI’s OWL has also attracted some big-time, unprecedented sponsorship deals with likes of HP Inc (NYSE:HPQ) and Intel Corporation (NASDAQ:INTC).