|Bid||71.71 x 800|
|Ask||71.72 x 800|
|Day's Range||70.63 - 71.81|
|52 Week Range||55.41 - 79.63|
|PE Ratio (TTM)||199.17|
|Forward Dividend & Yield||0.34 (0.51%)|
|1y Target Est||N/A|
In Escalation Protocol, Bungie and Vicarious Visions have created a potentially great event that they don’t seem to understand at all. While I hoped that “This Week At Bungie” yesterday would shed some light on upcoming fixes to Escalation Protocol, it appears Bungie is sticking to its guns. “Escalation Protocol was designed to be a high-difficulty endgame activity for a max-level, three-player fireteam,” said lead designer Jacob Benton.
Loot boxes are out. The biggest hits of this year, God of War, Monster Hunter, Fortnite, don’t have them. It was not the first game ever to have loot boxes, but it’s hard to argue that it wasn’t the one to help make the concept mainstream.
The free video game "Fortnite" is a massively popular game that is generating hundreds of millions of dollars each month in revenue. But unlike other popular online games like "Call of Duty" franchise, "Fortnite" is free to play.
Being paid to play computer games sounds like a teenager’s dream. Esports have made it real — thanks to millions of global fans who want to watch professional gamers in action. The rise of video game tournaments threatens to upend the profitability of traditional game publishers.
We check in on the incredible progress the esports industry has made this year with multi-million dollar contracts, new leagues, and more.
Brandon Snow, new Activision Blizzard esports chief revenue officer who was recently hired away from the NBA, said being able to return to the massive Chinese market with actual viewership data from the first four months of the season will drive up prices.
Calling it like it is, video game publisher Electronic Arts Inc. (NASDAQ:EA) was seemingly slower to wade all the way into eSports waters than rivals like Activision Blizzard, Inc. (NASDAQ:ATVI), Take-Two Interactive Software, Inc (NASDAQ:TTWO) and Tencent Holdings Ltd (OTCMKTS:TCTZF). Whereas those other game makers offer fantasy and fictional game play that couldn’t be witnessed any other way, EA — perhaps best known for its sports games — was largely competing with actual sports for viewers. There’s been a subtle but not insignificant shift in that paradigm, though, that current and potential owners of EA stock may want to take note of.
The best change they’ve ever made is that you can now dismantle things directly from your vault and postmaster, meaning you no longer have to do the awkward dance of shuffling things around in order to scrap them. With the arrival of Warmind, Bungie added 100 new slots to your vault, which is a nice stopgap, but all it really does is make things catch up to closer to where they need to be.
Activision Blizzard (ATVI) stock has returned 25% in the last 12 months, 7.9% in the last month, and 1.8% in the last five days. ATVI stock fell 6% in 2016 and rose 76% in 2017. Since the start of 2018, ATVI stock has risen ~13%.
Activision Blizzard has attributed this revenue growth to a successful shift toward a games-as-a-service model. In the second quarter, Activision Blizzard expects revenue of $1.55 billion with a gross margin of 78% and an operating margin of 31%. It has estimated non-GAAP earnings per share of $0.46. Activision Blizzard has forecasted revenue of $7.36 billion in fiscal 2018 with a gross margin of 78% and an operating margin of 34%.
Well, that's because "Battle Royale" is Fortnite's incredibly popular game mode. Seems like Activision is saying "game on" to the insanely popular free-to-play game from Epic Games. Can't wait to see what other surprises Activision has up its sleeve at E3?
Note: This column appears in the March-April issue of Forbes China, the Chinese-language edition of Forbes. Robert Daugherty is the co-founder and executive director of Forbes Global Education. With nearly one billion users worldwide and over 460 million active users in China, online gaming is one of the largest and fastest growing business sectors in the world. China ranks first with $27.5 billion revenues. The U.S. and Japan are second and third with revenues of $25.1 billion and $12.5 billion, respectively.
Activision Blizzard’s (ATVI) digital revenue accounted for 74% of its total revenue in the first quarter. Electronic Arts (EA) and Take-Two Interactive (TTWO) have managed to increase their digital revenue, driven by the industry-wide transformation toward digital gaming. Digital revenue accounted for 74% of total revenue in fiscal 2016, and this figure rose to 79% in fiscal 2017.
According to this detailed report by Morgan Stanley (MS) on Activision Blizzard (ATVI), the investment bank has maintained an overweight rating on the gaming company with a 12-month price target of $75. Morgan Stanley has increased its revenue estimates for Activision Blizzard to $12.9 billion, up from $8.6 billion. Morgan Stanley attributed this significant rise in its revenue forecast to several factors, including the performance of ATVI’s Overwatch League (or OWL).
In March, the stock prices of gaming companies Activision Blizzard (ATVI), Take-Two Interactive (TTWO), and Electronic Arts (EA) fell, driven by concerns over the tremendous success of Epic Games’ Fortnite. Epic Games is backed by China’s (FXI) Tencent Holdings, which is the global leader in the gaming space. Fortnite was released in late 2017 and, by March 2018, it became the most popular battle royale game.
Activision Blizzard’s popular video game, Overwatch, which has been featured in esports events and film and television content, is now coming to consumer products.
Measuring Activision Blizzard Inc’s (NASDAQ:ATVI) track record of past performance is an insightful exercise for investors. It enables us to reflect on whether the company has met or exceed expectations,Read More...
Activision Blizzard may have the best seat in the house as the sport of watching gamers game heats up. The company is "best-positioned" in eSports, as the activity is known, according to Bank of America Merrill Lynch analyst Justin Post. Morgan Stanley analyst Brian Nowak previously predicted "Call of Duty" eSports alone could make up $105 million of 2020 revenue.
Epic Games is making a major long-term bet on its hit video game Fortnite, one of the most popular games in the world and a pop-culture phenomenon. “In the 2018-2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions,” read a blog post on the developer's website. “To put this in some perspective, in 2017, the top 10 games combined gave out $91.2 million in prize money," tweeted eSports logistics pro Scott Smith.
Activision Blizzard (ATVI) launched Overwatch League in January 2018, and it continued to generate strong viewership globally. Overwatch League has driven player engagement for the Overwatch franchise as the number of hours spent playing and watching this game rose sequentially. This league continues to announce new engagement programs aimed at driving viewing experiences. When Overwatch League launched in January, it attracted 10 million viewers in the first four days of the event with an average viewership of 280,000 on a per-minute basis.
The next two articles in this series look at the key games and franchises that affected Activision Blizzard’s audience reach, player engagement, and player investment. In the first quarter, Activision Blizzard (ATVI) had monthly active users (or MAU’s) of 374 million. Activision’s MAUs were 51 million as the Call of Duty franchise grew its audience base year-over-year.
"Mad Money" host Jim Cramer sits down with Take-Two Interactive Software Chairman and CEO Strauss Zelnick for an update on the video game space. Zelnick reiterates his belief that Fortnite will help the whole industry rather than hurt sales. "There seems to be a good deal of evidence that those who are playing 'Fortnite' are new to the category," Zelnick told CNBC in an interview with "Mad Money" host Jim Cramer.
This is how the free video game 'Fortnite' might make more than $3 billion annually. It all comes down to a frenzied player base that is eager to spend real money on virtual currencies that don't have any impact on actual gameplay.