U.S. markets closed

Gravity Co., Ltd. (GRVY)

NasdaqGM - NasdaqGM Real Time Price. Currency in USD
Add to watchlist
147.50+14.94 (+11.27%)
At close: 4:00PM EST
Full screen
Trade prices are not sourced from all markets
Gain actionable insight from technical analysis on financial instruments, to help optimize your trading strategies
Chart Events
Bearishpattern detected
Williams %R

Williams %R

Previous Close132.56
Open134.33
Bid146.64 x 800
Ask147.50 x 900
Day's Range134.22 - 147.85
52 Week Range21.49 - 150.00
Volume105,267
Avg. Volume67,878
Market Cap1.025B
Beta (5Y Monthly)-0.66
PE Ratio (TTM)53.69
EPS (TTM)2.75
Earnings DateNov 13, 2020
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target EstN/A
Fair Value is the appropriate price for the shares of a company, based on its earnings and growth rate also interpreted as when P/E Ratio = Growth Rate. Estimated return represents the projected annual return you might expect after purchasing shares in the company and holding them over the default time horizon of 5 years, based on the EPS growth rate that we have projected.
Fair Value
XX.XX
Undervalued
62% Est. Return
Research that delivers an independent perspective, consistent methodology and actionable insight
Related Research
View more
  • Gaming Stock Gravity Clears A Key Technical Rating
    Investor's Business Daily

    Gaming Stock Gravity Clears A Key Technical Rating

    The revised score means the stock currently tops 96% of all other stocks in terms of key performance metrics and technical strength. The top-performing stocks tend to have a 95 or better grade as they begin to launch a significant move so be sure to keep that in mind when looking for the best stocks to buy and watch. See if the stock can break out in volume at least 40% above average.

  • GlobeNewswire

    GRAVITY REPORTS THIRD QUARTER OF 2020 RESULTS AND BUSINESS UPDATES

    Seoul, South Korea, Nov. 13, 2020 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (Nasdaq GM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2020, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.THIRD QUARTER 2020 HIGHLIGHTS * Total revenues were KRW 131,795 million (US$ 113,034 thousand), representing a 49.0% increase from the second quarter ended June 30, 2020 (“QoQ”) and a 69.9% increase from the third quarter ended September 30, 2019 (“YoY”). * Operating profit was KRW 34,356 million (US$ 29,465 thousand), representing a 110.6% increase QoQ and a 236.0% increase YoY. * Profit before income tax expenses was KRW 33,675 million (US$ 28,881 thousand), representing a 106.2% increase QoQ and a 200.3% increase YoY. * Net profit attributable to parent company was KRW 25,281 million (US$ 21,682 thousand), representing a 93.1% increase QoQ and a 182.4% increase YoY.REVIEW OF THIRD QUARTER 2020 FINANCIAL RESULTSRevenuesSubscription revenues for the third quarter of 2020 were KRW 29,159 million (US$ 25,008 thousand), representing a 19.3% increase QoQ from KRW 24,448 million and a 176.0% increase YoY from KRW 10,564 million. The increase QoQ was mainly attributable to increased revenues from Ragnarok Online in Thailand that was re-launched on May 28, 2020 and Brazil. Such increase was partially offset by decreased revenues from Ragnarok H5 in Indonesia and Ragnarok Online in Taiwan. The increase YoY was largely due to increased revenues from Ragnarok Online in Thailand and United States.Royalty and license fee revenues for the third quarter of 2020 were KRW 2,674 million (US$ 2,293 thousand), representing a 40.0% decrease QoQ from KRW 4,459 million and a 3.5% increase YoY from KRW 2,583 million. The decrease QoQ was primarily due to temporarily generated revenue from collaboration event with Garena’s Free Fire items based on Ragnarok Online IP in previous quarter. The increase YoY resulted mainly from increased revenue from Ragnarok Online in Japan. Such increase was partially offset by decreased revenue from Ragnarok Online in Thailand.Mobile game revenues were KRW 95,531 million (US$ 81,933 thousand) for the third quarter of 2020, representing a 76.1% increase QoQ from KRW 54,249 million and a 59.0% increase YoY from KRW 60,086 million. The increase QoQ resulted primarily from increased revenues from Ragnarok Origin in Korea that was launched on July 7, 2020 and Ragnarok M: Eternal Love in Southeast Asia. Such increase was partially offset by decreased revenues from Ragnarok Tactics in Korea and Taiwan, Ragnarok H5 in Indonesia, and Ragnarok M: Eternal Love in Korea and Taiwan. The increase YoY was primarily due to revenues from Ragnarok Origin in Korea that was launched on July 7, 2020, Ragnarok M: Eternal Love in Taiwan. This increase was partially offset by decreased revenues from Ragnarok M: Eternal Love in Japan, Southeast Asia, North America, South America and Oceania, and Korea.Other revenues were KRW 4,431 million (US$ 3,800 thousand) for the third quarter of 2020, representing a 16.4% decrease QoQ from KRW 5,302 million and a 2.3% increase YoY from KRW 4,333 millionCost of RevenuesCost of revenue was KRW 74,107 million (US$ 63,558 thousand) for the third quarter of 2020, representing a 45.0% increase QoQ from KRW 51,098 million and a 32.2% increase YoY from KRW 56,058 million. The increase QoQ was mainly due to increased commission paid for mobile game services related to Ragnarok Origin in Korea that was launched on July 7, 2020. The increase YoY was mostly from increased commission paid for mobile game services related to Ragnarok Origin in Korea that was launched on July 7, 2020.Operating ExpensesOperating expenses were KRW 23,332 million (US$ 20,011 thousand) for the third quarter of 2020, representing a 10.9% increase QoQ from KRW 21,047 million and a 106.8% increase YoY from KRW 11,282 million. The increase QoQ was mainly attributable to increased research and development expenses and commission paid for payment gate way fees related to Ragnarok Online in Thailand. The increase YoY was mostly resulted from increased advertising expenses for Ragnarok Origin in Korea, commission paid for payment gate way fees related to Ragnarok Online in Thailand, research and development expenses, and salaries. Profit before income tax expenses Profit before income tax expenses was KRW 33,675 million (US$ 28,881 thousand) for the third quarter of 2020 compared with profit before income tax expense of KRW 16,335 million for the second quarter of 2020 and profit before income tax expenses of KRW 11,213 million for the third quarter of 2019. Net ProfitAs a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 25,281 million (US$ 21,682 thousand) for the third quarter of 2020 compared with net profit attributable to parent company of KRW 13,095 million for the second quarter of 2020 and a net profit attributable to parent company of KRW 8,952 million for the third quarter of 2019. LiquidityThe balance of cash and cash equivalents and short-term financial instruments was KRW 171,800 million (US$ 147,345 thousand) as of September 30, 2020.Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,165.97 to US$ 1.00, the noon buying rate in effect on September 30, 2020 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATERagnarok Online IP-based Games * Ragnarok Origin, a MMORPG mobile gameRagnarok Origin was launched in Korea on July 7, 2020 and is being prepared for launch in Japan in 1st half of 2021. * Ragnarok X: Next Generation, a MMORPG mobile gameRagnarok X: Next Generation was launched in Taiwan, Hong Kong and Macau on October 15, 2020 and is being prepared for launch in Southeast Asia in 1st half of 2021. * The Labyrinth of Ragnarok, an Idle MMORPG mobile gameThe Labyrinth of Ragnarok was launched in Philippines, Singapore and Malaysia on October 14, 2020. This game is being prepared for launch in Thailand and Indonesia in December 2020. * Other Ragnarok Online IP-based gamesThe Lost Memories: a Song of Valkyrie, a Story RPG mobile game, is expected to be launched in Thailand in 1st half of 2021. The game was developed by NeoCyon, Inc., our subsidiary in Korea.Action RO2: Spear of Odin, a 3D Action MORPG mobile game, is expected to be launched in Indonesia, Malaysia, Philippines, Singapore and Australia in 1st half of 2021. The game was developed by NeoCyon, Inc., our subsidiary in Korea.Other IP gamesTactical Warfare, a First-Person Shooter (FPS) game, has started pre-registration and will be launched in North, Central and South America in the fourth quarter of 2020. The game is published by Gravity Interactive, Inc., a subsidiary in the United States. Tera Classic, a MMORPG mobile game, has started pre-registration and will be launched in Japan in January 2021. The game is published by Gravity Game Arise, Inc., a subsidiary in Japan.Investor PresentationGravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of third quarter in 2020 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at http://www.gravity.co.kr/en/ir/pds/list.asp. Korean and Japanese versions of the presentation are also provided on the website.About GRAVITY Co., Ltd. \---------------------------------------------------Based in Korea, Gravity is a developer and publisher of online and mobile games. Gravity’s principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 93 markets and countries. For more information about Gravity, please visit http://www.gravity.co.kr.Forward-Looking Statements:Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2019 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.Contact:Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: kheung@gravity.co.krMs. Jin Lee Ms. Hye Ji An IR Unit Gravity Co., Ltd. Email: ir@gravity.co.kr Telephone: +82-2-2132-7800           GRAVITY Co., Ltd. Consolidated Statements of Financial Position(In millions of KRW and thousands of US$)  As of    31-Dec-19  30-Sep-20    KRW  US$  KRW  US$    (audited)  (unaudited)  (unaudited)  (unaudited)  Assets                 Current assets:                 Cash and cash equivalents  79,428   68,122   116,800   100,174  Short-term financial instruments  39,500   33,877   55,000   47,171  Accounts receivable, net  32,253   27,662   55,570   47,660  Other receivables, net  56   48   0   0  Prepaid expenses  1,962   1,683   2,782   2,386  Other current assets  2,664   2,285   1,137   975  Total current assets  155,863   133,677   231,289   198,366  Property and equipment, net  6,663   5,715   7,201   6,176  Intangible assets  1,717   1,473   1,733   1,486  Deferred tax assets  7,667   6,576   7,885   6,763  Other non-current financial assets  1,770   1,518   1,777   1,524  Other non-current assets  1,745   1,494   5,255   4,508  Total assets  175,425   150,453   255,140   218,823  Liabilities and Equity                 Current liabilities:                 Accounts payable  37,496   32,159   56,668   48,602  Deferred revenue  10,748   9,218   15,194   13,031  Withholdings  1,764   1,513   3,463   2,970  Accrued expense  1,175   1,008   1,182   1,014  Income tax payable  2,618   2,245   3,325   2,852  Other current liabilities  1,986   1,703   2,629   2,255  Total current liabilities  55,787   47,846   82,461   70,724  Long-term deferred revenue  98   84   5,037   4,320  Other non-current liabilities  3,774   3,237   3,368   2,889  Total liabilities  59,659   51,167   90,866   77,933  Share capital  3,474   2,979   3,474   2,979  Capital surplus  27,128   23,266   27,110   23,251  Other components of equity  274   235   896   768  Retained earnings  84,668   72,616   132,307   113,474  Equity attributable to owners of the Parent Company  115,544   99,096   163,787   140,472  Non-controlling interest  222   190   487   418  Total equity  115,766   99,286   164,274   140,890  Total liabilities and equity  175,425   150,453   255,140   218,823  * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,165.97 to US$ 1.00, the noon buying rate in effect on September 30, 2020 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income(In millions of KRW and thousands of US$ except for share and ADS data)  Three months ended  Nine months ended     30-Jun-20  30-Sep-19  30-Sep-20  30-Sep-19  30-Sep-20     (KRW)  (KRW)  (KRW)  (US$)  (KRW)  (KRW)  (US$)    (unaudited)  (unaudited)  (unaudited)  (unaudited)  (unaudited)  (unaudited)  (unaudited)  Revenues:                             Online games-subscription revenue  24,448   10,564   29,159   25,008   23,566   63,500   54,461  Online games-royalties and license fees  4,459   2,583   2,674   2,293   9,135   10,676   9,156  Mobile games   54,249   60,086   95,531   81,933   245,189   205,762   176,473  Other revenue  5,302   4,333   4,431   3,800   11,426   13,575   11,643  Total net revenue  88,458   77,566   131,795   113,034   289,316   293,513   251,733  Cost of revenues  51,098   56,058   74,107   63,558   214,153   174,079   149,300  Gross profit  37,360   21,508   57,688   49,476   75,163   119,434   102,433  Operating expenses:                             Selling, general and administrative expenses  17,643   8,984   18,042   15,474   21,382   46,692   40,046  Research and development  3,254   2,349   4,550   3,902   6,658   10,676   9,156  Others, net  150   (51)  740   635   259   1,041   893  Total operating expenses  21,047   11,282   23,332   20,011   28,299   58,409   50,095  Operating profit  16,313   10,226   34,356   29,465   46,864   61,025   52,338  Finance income(costs):                             Finance income  627   1,353   822   705   3,556   3,000   2,573  Finance costs  (605)  (366)  (1,503)  (1,289)  (781)  (2,765)  (2,371) Profit before income tax  16,335   11,213   33,675   28,881   49,639   61,260   52,540  Income tax expenses  3,293   2,357   8,390   7,196   10,192   13,687   11,739  Profit for the year  13,042   8,856   25,285   21,685   39,447   47,573   40,801  Profit attributable to:                             Non-controlling interest  (53)  (96)  4   3   (126)  (66)  (57) Owners of Parent company  13,095   8,952   25,281   21,682   39,573   47,639   40,858  Earning per share                             \- Basic and diluted  1,884   1,288   3,638   3.10   5,695   6,856   5.9  Weighted average number of shares outstanding                             \- Basic and diluted  6,948,900   6,948,900   6,948,900   6,948,900   6,948,900   6,948,900   6,948,900  Earning per ADS(1)                             \- Basic and diluted  1,884   1,288   3,638   3.10   5,695   6,856   5.9                                        * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,165.97 to US$1.00, the noon buying rate in effect on September 30, 2020 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share.

  • GlobeNewswire

    Ragnarok X: Next Generation ranked No.1 on Google Play in Taiwan and Hong Kong followed by Apple App Store

    Seoul, South Korea, Nov. 12, 2020 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games, today announced that Ragnarok X: Next Generation has been ranked as the first in top grossing of Google Play in Taiwan and Hong Kong followed by Apple App Store.  As the No.1 title in top grossing of Google Play hasn’t changed easily, it shows the popularity of the game in Taiwan and Hong Kong has been growing rapidly. Gravity said, " In return for this heated local users’ support, we are doing our best with ByteDance Ltd., our publisher of Ragnarok X: Next Generation. We will try to make this game to be loved for a long term through interactive communications with more users. ByteDance Ltd., a global IT company, publishes this game and Gravity Communications Co., Ltd., Gravity’s subsidiary in Taiwan, supports the ByteDance as a joint publisher. [Ragnarok X: Next Generation Official Website] https://rox.gnjoy.com.tw/ [Ragnarok X: Next Generation _Facebook Page] https://www.facebook.com/ROXNextGenerationAbout GRAVITY Co., Ltd. ---------------------------------------------------Gravity is a developer and publisher of online and mobile games. Gravity’s principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 93 markets and countries. For more information about Gravity, please visit http://www.gravity.co.kr.Contact:Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: kheung@gravity.co.krMs. Jin Lee Ms. Hye Ji An IR Unit Gravity Co., Ltd. Email: ir@gravity.co.kr Telephone: +82-2-2132-7800~1