|Bid||0.00 x 3100|
|Ask||12.60 x 900|
|Day's Range||9.97 - 10.21|
|52 Week Range||5.76 - 17.70|
|PE Ratio (TTM)||6.88|
|Earnings Date||Nov 1, 2018|
|Forward Dividend & Yield||N/A (N/A)|
|1y Target Est||15.33|
Haptic technology developer Immersion Corporation (NASDAQ: IMMR ) is now led by a competent interim CEO who boasts the necessary experience to oversee new deals, according to Craig-Hallum Capital Group. ...
This article is intended for those of you who are at the beginning of your investing journey and want to learn about Return on Equity using a real-life example. ImmersionRead More...
Immersion Corp. (IMMR), the leading developer and licensor of touch feedback technology, today announced that Tom Lacey will become the company’s Interim Chief Executive Officer and the newest addition to the Immersion Board of Directors, effective immediately. Lacey succeeds Carl Schlachte, the company’s prior Interim CEO, who is resigning as a director of Immersion.
If you are a shareholder in Immersion Corporation’s (NASDAQ:IMMR), or are thinking about investing in the company, knowing how it contributes to the risk and reward profile of your portfolioRead More...
NEW YORK, Aug. 07, 2018-- In new independent research reports released early this morning, Fundamental Markets released its latest key findings for all current investors, traders, and shareholders of Spire ...
Shares of Immersion Corp. (immr) plummeted 16% in premarket trade Friday, after the touch feedback technology company's second-quarter results missed expectations. The company reported late Thursday a net loss that narrowed to $7.8 million, or 25 cents a share, from $14.8 million, or 51 cents a share, in the same period a year ago. The company affirmed its 2018 revenue outlook of $108 million to $118 million, taking into account the recently announced settlement with Fitbit Inc. (fit) the terms of which were confidential.
Immersion (IMMR) delivered earnings and revenue surprises of -80.00% and -31.81%, respectively, for the quarter ended June 2018. Do the numbers hold clues to what lies ahead for the stock?
The San Jose, California-based company said it had a loss of 25 cents per share. Losses, adjusted for one-time gains and costs, came to 18 cents per share. The touch-based technology company posted revenue ...
SAN JOSE, Calif.-- -- First half 2018 revenues of $91.6 million First half 2018 operating expenses down 33% over same period last year Strong cash, cash equivalents, and short-term investment position of $137 million Maintaining Annual Revenue Guidance Immersion Corporation , the leading developer and licensor of touch feedback technology, today reported financial results for the second quarter ended ...
Immersion Corp. (IMMR), the leading developer and licensor of touch feedback technology, today announced it signed a license agreement with Stanley Electric Co., Ltd. (Stanley). With a head office in Tokyo, Stanley is a leading global supplier of lighting products and electronic components, including control panels for printers. The adoption of haptics is widespread across markets, such as mobile, automotive, wearables, gaming, and industrial.
For today, WallStEquities.com scans HubSpot Inc. (NYSE: HUBS), Immersion Corp. (NASDAQ: IMMR), Intuit Inc. (NASDAQ: INTU), and BEST Inc. (NYSE: BSTI). The global Application Software industry is a consolidated industry consisting of ERP, CRM, SCM, and business intelligence and analytics.
Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today announced that it will report financial results for the second quarter of 2018 on Thursday, August 2, 2018 after market close. To participate on the live call, analysts and investors should dial 877-260-1479 (confirmation code: 4518981) at least ten minutes prior to the start of the call. A replay of the call will be available until 8:00 p.m. ET on August 7, 2018 by dialing 888-203-1112 and entering confirmation code: 4518981.
Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today announced that it signed a license agreement with Toyodenso Co., Ltd. The agreement provides Toyodenso, based in Tokyo, Japan, with access to Immersion’s patented haptic technology for use in its automotive solutions. Haptics brings heightened realism and powerful feedback mechanisms to in-vehicle touch interfaces. When used in automotive systems such as entertainment, navigation and climate control, haptics can create a more intuitive experience and reduce driver distractions.
The Zacks Analyst Blog Highlights: Immersion, American Woodmark, Commercial Vehicle Group, Oshkosh and Five Below
After hitting a record high last week, the Nasdaq hit a fresh peak on Jun 20. Investors feel tech stocks can continue to chalk up gains even as trade relations between the United States and China worsen. Also, China’s ability to act against U.S. tech companies may be limited by its efforts to build its own tech industry.
Immersion (IMMR), the leading developer and licensor of touch feedback technology, today announced that it has signed a license agreement with Calsonic Kansei Corp. (“Calsonic Kansei”), providing Calsonic Kansei with access to Immersion’s patented haptic technology for use in Calsonic Kansei’s automotive solutions. Calsonic Kansei is a leading supplier of automotive components, including cockpit systems, thermal systems, exhaust systems and advanced electronic products. Nissan-Renault-Mitsubishi Alliance is the primary customer for Calsonic Kansei, which also supplies a variety of other automotive groups including Isuzu, Mazda, VAG and General Motors.
Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today announced that it now has more than 3,000 haptics patents issued or pending worldwide. Immersion’s extensive background in haptics includes 25 years of experience in haptic R&D, UX design, prototyping, mechanical design and integration. Immersion’s technology makes the human-to-machine interface more intuitive, immersive and powerful in applications and devices spanning numerous industries including mobile, automotive, gaming, AR/VR and wearables.