|Bid||0.00 x 0|
|Ask||0.00 x 0|
|Day's Range||49.20 - 49.44|
|52 Week Range||31.38 - 49.44|
|Beta (3Y Monthly)||1.29|
|PE Ratio (TTM)||34.13|
|Forward Dividend & Yield||1.48 (3.01%)|
|1y Target Est||73.97|
Yahoo Finance's Dan Howley joins The Final Round with Jen Rogers and Myles Udland to give his review on the new Nintendo Switch Lite ahead of it hitting stores.
Slated to be released September 20th, the new handheld device is different in numerous ways from its predecessor, the Nintendo Switch. Yahoo Finance’s Tech Editor, Dan Howley, gives his review on The Final Round.
We can finally show you everything you'd ever want to know about what it's like to hold and play games on the Nintendo Switch Lite. And after some time with Nintendo's new portable-only console, we're surprised at what we learned.
The long-awaited rally in Activision Blizzard (NASDAQ:ATVI) stock finally has arrived. Activision Blizzard stock plunged in last year's fourth quarter and spent the first seven-plus months of 2019 trading sideways. Of late, however, ATVI has been on fire.Source: Piotr Swat / Shutterstock.com Indeed, as of Aug. 14, ATVI stock was down 2.8% year-to-date. Since then, its chart shows that Activision Blizzard stock is up 18% year-to-date. The launch of "World of Warcraft Classic" on Aug. 27 appears to have provided a particular boost of late.But the long-term problem for Activision Blizzard that I highlighted back in 2017 still holds. This is not a company that has posted significant earnings growth this decade.InvestorPlace - Stock Market News, Stock Advice & Trading TipsATVI stock has gained nicely, to be sure -- and its earnings per share have risen nicely. But that EPS growth has come from three catalysts. First, Activision Blizzard made a huge share repurchase from stakeholder Vivendi (OTCMKTS:VIVHY) at less than $14 per share, a quarter its current price. Second, tax reform increased after-tax income. And, third, the acquisition of King Digital appears to have been a smashing success.The core product portfolio, however, has driven minimal earnings growth for years now. Until and unless that changes, the rally in ATVI stock is going to come to an end. ATVI's Growth Problem ContinuesBack in 2010, Activision Blizzard posted non-GAAP net income of $991 million. 2019 guidance suggests a much higher figure: $1.4 billion.On its own, that number isn't all that impressive. It's a 58% increase total -- or about 5.1% annual growth. But consider two other factors. * 7 Momentum Stocks to Buy On the Dip First, Activision Blizzard's tax rate has come down. The non-GAAP figure was 29% in 2010 and was guided to 20% this year on the second-quarter conference call. That alone created over 12 percentage points of growth. Second, Activision acquired King, whose 2015 net profit was over $600 million. Activision Blizzard's total growth in nine years is less than that.The two biggest hits in the Activision Blizzard portfolio -- "World of Warcraft" and "Call of Duty" -- seem to have been relatively stagnant. Elsewhere, performance has been mixed. "Candy Crush" continues to grow, as it and Zynga (NASDAQ:ZNGA) prove there's more life in social gaming than skeptics believed.But "Overwatch" revenues, according to ATVI's U.S. Securities and Exchange Commission Form 10-K, declined in both 2017 and 2018. "Diablo" has been solid, but not quite a hit. The same likely is true for "Hearthstone." "Skylanders" went on hiatus in 2017, despite the fact that Disney (NYSE:DIS) discontinued "Infinity" the year before.Qualitatively, the portfolio seems to have some holes. Even with the launch of Classic, "World of Warcraft" seems long in the tooth. The same is true for "Call of Duty." Elsewhere, there isn't anything that really qualifies as a hit. And that seems like a problem given that Activision Blizzard stock now is trading at over 27 times its 2019 EPS guidance. Where's the Catalyst for Activision Blizzard Stock?If that's the case, why has ATVI stock rallied? As noted, "World of Warcraft Classic" has posted big numbers, and that appears to have helped lately.But Wall Street also has turned bullish in recent weeks. Activision Blizzard stock has received multiple upgrades this month alone. The "World of Warcraft" re-launch and the new "Overwatch" game for the Nintendo (OTCMKTS:NTDOY) Switch both seem to be helping.The Street sees 2019 adjusted EPS of $2.19 against $2.02 guidance, given Activision Blizzard's long-running penchant for sandbagging its guidance. 2020 consensus implies 15% growth next year.That said, the rally of late seems to have incorporated that good news. Even backing out net cash, ATVI stock trades at over 21 times forward earnings. The average Street target price is $56.21, less than 1% above Monday's close of $55.78.And the re-launch of old products might help 2019 and 2020 numbers -- but they don't do much for 2021 and beyond. This still is a company that needs a hit. It hasn't really had one this entire decade (depending on how an investor feels about "Overwatch"). The company can only go for so long milking existing franchises and cutting costs, as it did with layoffs earlier this year.Esports often is cited as a catalyst, but this is a company with a $42 billion market cap. "Overwatch" franchise fee costs of $50 million don't necessarily move the needle all that much. Activision Blizzard, and Activision Blizzard stock, need another big-time game. At least at the moment, there doesn't appear to be one on the horizon. The Case for ATVI StockTo be sure, it's possible that the existing base is enough, or close. Activision Blizzard can keep repurchasing shares. Esports will help. The re-launches should as well. Investors still look reasonably bullish on video games.But investors at the moment should also heed the lesson of rival Electronic Arts (NASDAQ:EA). EA stock saw a big rally earlier this year when "Apex Legends" opened big. But the initial buzz faded, and so did Electronic Arts stock. It's down about 7% from those levels in roughly seven months, during which time the broad market has gained and Take-Two Interactive (NASDAQ:TTWO) has bounced some 40%.And it's worth noting that, backing out its cash, EA stock trades at less than 17 times 2020 consensus EPS, a large discount to ATVI stock. It wouldn't be stunning to see a similar story play out with Activision Blizzard stock. Fading "World of Warcraft Classic" numbers remove the catalyst from the stock. Forward multiples compress below 20 times. And ATVI heads back below $50. That's probably not enough for a short case -- but it's certainly enough to be careful after the rally of the past few weeks.As of this writing, Vince Martin has no positions in any securities mentioned. More From InvestorPlace * 2 Toxic Pot Stocks You Should Avoid * 7 Momentum Stocks to Buy On the Dip * 7 Dow Titans Breaking Higher * 5 Growth Stocks to Sell as Rates Move Higher The post Beware the Rally in Activision Blizzard Stock appeared first on InvestorPlace.
Nintendo Switch Online, the subscription-based online services component of Nintendo's Switch console, will get SNES games starting on September 5 -- yes, that's right, the first games are available to play tomorrow. Alongside the new software, there's also the new SNES system wireless controller for Switch, which charges via USB-C and retails for $29.99 directly from Nintendo. The launch lineup for the SNES portion of Nintendo Switch Online looks pretty promising, and includes highlight favorites like Star Fox, Breath of Fire, F-ZERO, Super Mario World and Super Metroid (you can see the full list below).
Japan's Nikkei share average struggled for traction on Wednesday and the broader Topix dipped after weak U.S. economic data stoked fears of a global recession and soured investor sentiment. The benchmark Nikkei average ended up 0.12% at 20,649.14 points, while the broader Topix dropped 0.26% to 1,506.81. Cyclical sectors came under pressure, with metal products , iron and steel among worst performing sectors on the Topix.
Video game retailer GameStop (NYSE:GME) closed at $3.70 on Tuesday. That was a 3.14% loss, after a modest streak that saw GME stock climb from $3.21 on Aug. 15 to $3.82 at close on Monday.Source: Northfoto / Shutterstock.com The retailer is having a rough go of it, despite big moves this year that include hiring a new CEO, shuttering its ThinkGeek site and moving all those pop culture collectibles into GameStop stores to bolster sagging video game sales. GameStop is struggling to adapt to a world that is increasingly digital and trying to cut out the middle man.InvestorPlace - Stock Market News, Stock Advice & Trading Tips GameStop Is Struggling in a Digital WorldSales of physical copies of games are falling precipitously. In 2009, 80% of games sold were physical copies, but by 2018 that had dropped to just 17%. Adding to GME's misery, manufacturers and game publishers have been making moves to cut GameStop out of that digital business. Subscription services like Microsoft's (NASDAQ:MSFT) Xbox Game Pass that give subscribers unlimited digital access to a library of popular games are increasingly popular. No sales there. Sony (NYSE:SNE) announced earlier this year that it would no longer allow retailers including GameStop to sell digital versions of PlayStation 4 games. That means selling Sony PSN gift cards is the only remaining way for GME to capture any of those sales. And nothing is stopping Microsoft from following suit. * 7 Tech Industry Dividend Stocks for Growth and Income The increasing shift to digital delivery of games doesn't just hurt GameStop in the loss of the initial sale. Without a physical copy of the game, the company also loses out on the opportunity to have a player trade it in for reselling. Selling used video games has been a very lucrative line of business for GME.For example, this post from Polygon notes that in one quarter in 2016, pre-owned and value video games outsold both new video games and console hardware combined, and had a gross profit margin of 46.4% compared to 13.1% for game consoles and 24.3% for new video games. Console Sales Won't Save GME StockUnder normal circumstances, GameStop would be able to look to the holidays for a boost in sales and revenue. However, nothing about the past few years has been "normal" for GME. In 2007, the company reported record-setting results over the holidays, notching up $2.33 billion in sales -- a 34.7% increase over the year before. Video games were flying off the shelves (up 45% on the year) and the company reported seasonal shortages of popular game consoles. In December 2007, GameStop stock hit all-time record highs, breaking $62.In stark contrast, the new reality was showcased in the company's 2018 holiday sales report. The company sold $2.63 billion worth of merchandise, a 5% decrease from the previous year. While sales of new physical games copies were up 8.3%, sales of pre-owned hardware and games dropped 16.4% and console sales were down 6.1% compared to 2017.This year could be even worse. There are some big video game releases for the holiday season including a new Pokemon title and "Luigi's Mansion" for Nintendo's (OTCMKTS:NTDOY) Switch -- but with digital sales dominating, the benefit to GameStop could be limited. Speaking of Nintendo, the company will release a new Switch Lite console in September, but this less expensive version of the original isn't expected to cause a stampede. In fact console sales in general are shaping up to be a sore spot in GME's holiday sales. With Microsoft and Sony both releasing new consoles in 2020, sales of the current generation Xbox One and PlayStation 4 are taking a hit. Foreshadowing what's in store for GME, Advanced Micro Devices (NASDAQ:AMD) has already warned that sales of its semi-custom chips (primarily found in the Xbox One and PS4) will generate lower than expected revenue for the rest of the year. In other words, don't look to blockbuster console sales over the holidays to boost GameStop stock. The Bottom Line on GameStop StockGameStop stock has been a losing bet for years. Near $3.70, it's down 94% from the glory days of 2007, and 2019 hasn't seen much good news. GME is off nearly 77% since flirting with the $16 level in January.A new CEO and a focus on collectibles is helping a bit, but the biggest foreseeable boost to GME stock is likely to come in fall 2020 when next generation video game consoles are released. That should make for a solid holiday quarter that year, but then it's back to the usual for GameStop. And unfortunately for GME investors, the usual has been pretty dismal. As of this writing, Brad Moon did not hold a position in any of the aforementioned securities. More From InvestorPlace * 2 Toxic Pot Stocks You Should Avoid * 7 Tech Industry Dividend Stocks for Growth and Income * 7 Stocks the Insiders Are Buying on Sale * 7 of the Worst Stocks on Wall Street The post GameStop Stock Is Down Once Again appeared first on InvestorPlace.
Nintendo's long-awaited Mario Kart Tour is finally releasing on September 25. The company tweeted the official release date on August 26.
Having used Nintendo’s latest console a fair bit since its launch three years back, I can say without hesitation that the Switch Lite is exactly the one I’d buy now. Point being, the Lite appears very specifically tailored to my needs. The Lite is $100 cheaper than the original Switch, a feat it accomplishes by removing some of the console’s more innovative features, including the ability to dock and play it on a TV.
A little less than a year ago, yours truly underscored the idea that Microsoft (NASDAQ:MSFT) was getting very serious about video games. Though it had been in the business for decades to various degrees, it had never been a priority that made a meaningful impact on MSFT stock. Not even the launch of the first Xbox in late-2001 proved to be major piece of its revenue puzzle.Source: Shutterstock Every few months though, the company takes a solid leap forward down the gaming path. The latest leap? Microsoft says it's no longer going to release any "Xbox exclusive" games for rival consoles like the Switch, from Nintendo (OTCMKTS:NTDOY), and the Sony (NYSE:SNE) PlayStation.Tuesday's announcement superficially answered a lingering question about Microsoft's recent acquisition of game publishers like Double Fine and Obsidian. Both had been platform-agnostic, developing titles for any platform of their choice. From now on, they'll only be making video games for the Xbox.InvestorPlace - Stock Market News, Stock Advice & Trading Tips Exclusive PlansThe announcement admittedly calls into question Microsoft's understanding of the word "exclusive." The message delivered goes beyond the words, though. The fact that the company made a point of saying anything at all on the matter makes it clear the software giant has a very specific plan for its video game business. It wants to cultivate its own gaming ecosystem, so to speak.That's part of a significant evolution, too, namely Microsoft's relatively nascent willingness to bring in outside coders, publishers, and ideas into their inner circle and then close the gate. It's not only a financial risk, but a reputational one as well.It's the shape of things to come for the video gaming industry though, now that websites like Steam have democratized the business, and now that sites like GOG.com (Good Old Games) have made a universe of older but still play-worthy titles available at a fraction the original game prices. Protectionism is the new norm because it has to be.Just ask game publishers like Activision Blizzard (NASDAQ:ATVI) and Electronic Arts (NASDAQ:EA), both of which have rethought their business models from the ground up. * 10 Stocks Under $5 to Buy for Fall EA is wading deeper into subscriptions and streaming, while snagging outfits like Industrial Toys, GameFly and Respawn Entertainment. Activision Blizzard has seemingly figured out where it went wrong with gamers last year as well. Even Nintendo, which is generally considered a console maker but also develops many of the games played on its console, has rolled out the red carpet for indie game developers, and has introduced subscription-based productsIn all cases, video game companies are slowly moving towards a model that excludes other hardware and software providers, and cultivates self-serving, one-stop shops. Potential Impact on Microsoft StockRefusing to offer its home-grown games on other platforms isn't an earth-shattering development. There were only a couple of games from Microsoft that crossed that line -- Ori and the Blind Forest, along with Cuphead, for example -- and Microsoft never suggested it would be otherwise.Still, the company has proverbially burned the boat. It won't be readily facilitating any sort of revenue growth for any sort of rival.It's not the first step the Redmond-based outfit has taken in this direction. Less than a year ago, it launched a subscription-based service called Xbox All Access, which included a lease-to-own Xbox console. By that time it was already offering Game Pass and Live Gold, both of which also made gaming affordable on a relatively expensive Xbox console.Then in June of this year, the company revealed that its next Xbox would be able to play games that were playable four versions of the Xbox ago. The generous retro-playable option makes a huge vault of older and largely inaccessible titles suddenly playable again, further drawing gamers back into the ecosystem where they can be monetized in multiple ways.It still won't make a meaningful dent, for better or worse, in the value of MSFT stock. The company is still mostly about cloud-based productivity software and Azure. Though the company doesn't disclose much in the way of details, it was willing to divulge $10 billion worth of annual gaming revenue had been generated as of the middle of last year. That's roughly one-tenth of its total business. * 10 Undervalued Stocks With Breakout Potential By doubling down again on becoming a self-contained soup-to-nuts gaming name, though, this piece of Microsoft's total revenue could readily ramp up to a fifth of its top line in the foreseeable future. Looking Ahead for MSFTGaming is not a reason to buy Microsoft stock … at least not yet. And, it's certainly not a reason to hold your breath waiting for the day video games become the breadwinner for the company.The clear decision to leverage the addition of indie developers Double Fine and Obsidian for its own (and only for its own) purposes, though, is another piece of evidence of Microsoft's gaming ambitions. If this works out as well as other efforts made by the company, like the penetration of the cloud computing arena on the back of Azure, there's much for current and would-be owners of MSFT stock to be excited about. At stake is a bigger piece of a video gaming market that's expected to be worthShareholders just need to be patient.As of this writing, James Brumley did not hold a position in any of the aforementioned securities. You can learn more about him at his website jamesbrumley.com, or follow him on Twitter, at @jbrumley. More From InvestorPlace * 2 Toxic Pot Stocks You Should Avoid * 10 Marijuana Stocks to Ride High on the Farm Bill * 8 Biotech Stocks to Watch After the Q2 Earnings Season * 7 Unusual, Growth-Oriented REITs to Buy for Your Portfolio The post Microsoft Scores Points as it Solidifies its Video Gaming Ecosystem appeared first on InvestorPlace.
Nintendo looks set to release wireless SNES controllers for the NintendoSwitch, which likely means it'll also be bringing classic SNES titles to itsNintendo Online virtual gaming library
There is a lot of buzz around gaming leader Nintendo, which is partnering with the world’s largest gaming company, Tencent, to enter the Chinese market.
Trump is trying to lay the blame for the weekend's mass shootings on video games, but there's no evidence to back it up.
Tencent and Nintendo said on Friday they were working together to localize the Japanese gaming firm's well-known Switch games for the Chinese market and set up a server through the Chinese company's cloud service. The two companies made the comments in a statement posted on their joint Weibo account, which did not mention when the console might be launched in China or its price. Chinese tech giant Tencent won a key approval in April to start selling the Nintendo Switch in China, paving the way for the console to enter the world's largest video games market two years after it was first released worldwide.
The Switch game system saw an increase in both hardware and software sales last quarter, and management has a lot more in store to drive growth.
Quarterly sales for the Switch remained brisk for Nintendo’s most recent quarterly earnings. With the new quarter factored in, Switch sales are now at 36.9 million for the life of the product. Nintendo, meanwhile, expects total unit sales to hit 18 million for the full year.
Japanese gaming company Nintendo Co Ltd on Tuesday reported a 10% decline in quarterly profit, far wide of market expectations, as a rise in costs dulled stronger sales of its hybrid home-portable Switch console. The Kyoto-based gaming company said it sold 2.1 million Switch consoles in the quarter, bringing the total installed base to 36.9 million units. It maintained its full-year sales forecast of 18 million units for the year ending March.