SLGG - Super League Gaming, Inc.

NasdaqCM - NasdaqCM Real Time Price. Currency in USD
3.4900
-0.0600 (-1.69%)
At close: 4:00PM EST
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Previous Close3.5500
Open3.5500
Bid3.4400 x 900
Ask3.4800 x 2900
Day's Range3.4125 - 3.5800
52 Week Range1.8500 - 11.5500
Volume29,533
Avg. Volume108,357
Market Cap29.909M
Beta (5Y Monthly)N/A
PE Ratio (TTM)N/A
EPS (TTM)-4.8510
Earnings DateNov 12, 2019
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target Est9.25
  • GlobeNewswire

    Super League Gaming Establishes Landmark Partnership with Wanda Cinemas Games

    Super League Gaming  (SLGG), the global leader in competitive amateur gaming, today announced a historic new partnership with Wanda Cinemas Games, a subsidiary of Chinese media conglomerate Wanda Media. The new alliance will initially bring live, competitive gaming experiences to Wanda’s 700+ owned and operated theaters in multiple cities across China, with more activations to be announced in the future. With this significant new venture, Super League greatly expands their reach into the world’s biggest market of 1.2 billion gamers -- more than the entire population of the United States.

  • Company News for Jan 15, 2020
    Zacks

    Company News for Jan 15, 2020

    Companies in the news are: WFC, DAL, RTIX, SLGG

  • Super League Gaming teams with Wanda on esports venues in China
    American City Business Journals

    Super League Gaming teams with Wanda on esports venues in China

    Super League Gaming has teamed with Chinese media conglomerate Wanda to bring amateur esports to China.

  • GlobeNewswire

    Super League Gaming Sets Landmark Partnership with Wanda Cinemas Games

    Super League Gaming  (SLGG), the global leader in competitive amateur gaming, today announced a historic new partnership with Wanda Cinemas Games, a subsidiary of Chinese media conglomerate Wanda Media. The new alliance will initially bring live, competitive gaming experiences to Wanda’s 700+ owned and operated theaters in multiple cities across China, with more activations to be announced in the future. With this significant new venture, Super League greatly expands their reach into the world’s biggest market of 1.2 billion gamers -- more than the entire population of the United States.

  • U.S. Esports Firm Super League Seals China Deal With Movie Giant
    Bloomberg

    U.S. Esports Firm Super League Seals China Deal With Movie Giant

    (Bloomberg) -- Sign up for Next China, a weekly email on where the nation stands now and where it's going next.Super League Gaming Inc., a U.S. esports company, is teaming up with Dalian Wanda Group Co. to help host live events in China, the world’s largest gaming market by players.The alliance, announced Tuesday by Super League Gaming’s Chief Executive Officer Ann Hand, will allow the Santa Monica, California-based firm to organize video-gaming tournaments in more than 700 movie halls owned or operated by the Chinese conglomerate. The theaters will become esports venues hosting live events, Super League said in a statement.“What Super League is all about is bringing in technology -- when you marry that up with real-estate infrastructure like Wanda, we can now mainstream esports,” Hand told Shery Ahn in a Bloomberg Television interview.While esports is still taking off globally, China is an emerging power with more than 400 million gamers fueling viewership comparable to U.S. pro sports. Estimates of the global size of the market vary, but Hand said in September that it could be worth $3 billion in 2023. The industry’s revenue streams are about the same as those for traditional sports, including sponsorships, advertising, merchandise, ticket sales and media rights.“Super League will bring a new theater and esports experience to the millions of Chinese esports fans and players,” Jian Huang, CEO of Wanda Cinema Games, said in the statement.Super League Gaming, whose shares have plunged about 74% since listing on the Nasdaq stock exchange in February 2019, previously signed another pact with ggCircuit, which operates more than 700 gaming centers worldwide.The Wanda group, founded by billionaire Wang Jianlin, operates businesses ranging from property, finance to culture. Its cinema arm under the culture group owns Wanda Cinemas Games, which signed the agreement with Super League Gaming.\--With assistance from Anna Luk.To contact the reporter on this story: Shirley Zhao in Hong Kong at xzhao306@bloomberg.netTo contact the editors responsible for this story: Sam Nagarajan at samnagarajan@bloomberg.net, Dave McCombsFor more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.

  • GlobeNewswire

    Super League to Present at the 22nd Annual Needham Growth Conference on January 14, 2020

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, has been invited to present at the 22nd Annual Needham Growth Conference, which is being held January 14-15, 2020, at the Lotte New York Palace Hotel in New York City, NY. Super League is scheduled to present at 5:30 p.m. Eastern time on Tuesday, January 14, 2020, with one-on-one meetings held throughout the day. To receive additional information, request an invitation or to schedule a one-on-one meeting, please contact your Needham representative, or Super League’s investor relations team at SLG@gatewayir.com.

  • Have Insiders Been Buying Super League Gaming, Inc. (NASDAQ:SLGG) Shares This Year?
    Simply Wall St.

    Have Insiders Been Buying Super League Gaming, Inc. (NASDAQ:SLGG) Shares This Year?

    It is not uncommon to see companies perform well in the years after insiders buy shares. Unfortunately, there are also...

  • Bloomberg

    Even Small Esports Names Gain as Industry Matures

    (Bloomberg) -- Small-cap esports companies can benefit as more advertisers find value in the industry’s ability to attract a younger, richer audience and as the industry builds out infrastructure, according to Stephens Inc.The firm initiated coverage of two esports companies, rating Allied Esports Entertainment Inc. as a buy-equivalent and Super League Gaming Inc. as a hold-equivalent and setting their price targets at $5 and $3, respectively. The combined market value of the two southern California companies is less than $90 million.Shares of Allied Esports rose 3.3% to $2.84 at 1:14 p.m. in New York, paring earlier gains of as much as 9.1%. The company’s arenas are well positioned to capitalize on demand for in-person esports events, Stephens said. Super League Gaming, which runs an esports community and content platform, rose 6.4% to $2.81.Gaming has an “enviable position” due to its main audience being young, digitally native and affluent, analyst Jeff Cohen said in a research note. While esports is still in its nascent stages and currently under-monetizes on a per-viewer basis compared to traditional sports, advertisers have started to look at the industry as a way of connecting with an increasingly tough-to-reach demographic.“Esports leagues and tournaments have begun to see an influx of non-endemic sponsorship money,” Cohen said. He highlighted T-Mobile US Inc., Toyota Motor Corp. and Sour Patch Kids as sponsors of Activision Blizzard Inc.’s Overwatch League.The industry’s revenue streams are largely the same as those for traditional sports, including sponsorships and advertising, merchandise and tickets sales, and media rights. Stephens sees those revenue streams continuing to grow as brands not linked to gaming recognize the return on investment of marketing to the audience that esports attracts.To contact the reporter on this story: Andres Guerra Luz in New York at aluz8@bloomberg.netTo contact the editor responsible for this story: Catherine Larkin at clarkin4@bloomberg.netFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.

  • Is Super League Gaming, Inc. (SLGG) Going To Burn These Hedge Funds ?
    Insider Monkey

    Is Super League Gaming, Inc. (SLGG) Going To Burn These Hedge Funds ?

    We are still in an overall bull market and many stocks that smart money investors were piling into surged through November 22nd. Among them, Facebook and Microsoft ranked among the top 3 picks and these stocks gained 52% and 49% respectively. Hedge funds' top 3 stock picks returned 39.1% this year and beat the S&P […]

  • GlobeNewswire

    Super League Announces OnePlus Mobile Hardware Sponsorship of PUBG MOBILE North American 2019-2020 Season

    SANTA MONICA, Calif., Nov. 21, 2019 -- Super League Gaming (“Super League” or the “Company”) (NasdaqCM: SLGG), a leader in bringing live and digital esports entertainment and.

  • GlobeNewswire

    Super League Gaming Reports Third Quarter 2019 Results

    Santa Monica, Calif., Nov. 13, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leader in bringing live and digital esports entertainment and.

  • GlobeNewswire

    Super League Gaming Sets Third Quarter 2019 Conference Call for Wednesday, November 13, 2019, at 5:00 P.M. ET

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, will hold a conference call on Wednesday, November 13, 2019, at 5:00 p.m. Eastern time to discuss its results for the third quarter ended September 30, 2019, and provide a business update. A summary of results and business highlights for the third quarter of 2019 will be reported in a press release prior to the conference call. If you have any difficulty connecting with the conference call, please contact Gateway Investor Relations at (949) 574-3860.

  • GlobeNewswire

    Global Fortnite Tournaments From Super League Gaming and ggCircuit Offer $130,000 in Prizing

    Super League Gaming  (SLGG), a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, and ggCircuit, a leading cloud-based software solutions company for gaming centers, today announced a global schedule of Fortnite Squads and Solo tournaments featuring Fortnite Chapter 2. Through this first program stemming from their expanded partnership, the organizations will offer the largest activations in Super League history, with a total of $130,000 in prizing. A squads “Weekend Showdown” will begin on October 25, with $50,000 in prizing available to players in five key regions: Asia, Europe, the Middle East, North America East, and North America West.  Then, starting on October 28, the companies will be running weekly Fortnite solo tournaments called Manic Mondays, also across the five key regions, with $10,000 of prizing being available each week.

  • PR Newswire

    Player Omega Tour Partners with Super League Gaming to Foster Ongoing Growth of Esports Communities in Local Markets

    HUNTINGTON BEACH and SANTA MONICA, Calif., Oct. 8, 2019 /PRNewswire/ -- Player Omega, a first-of-its kind, participation-based gaming and esports lifestyle tour, and Super League Gaming (SLGG), a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, announced a partnership to provide esports players, fans and local organizers with monthly events in each market where Player Omega debuts in 2020. Super League also will be participating in Player Omega's inaugural event on November 9-10 at the Fairplex in Pomona, Calif. Together, Player Omega and Super League are committed to creating year-round opportunities for gaming communities in underserved markets to experience esports in ways typically available only to those living in major metropolitan cities.

  • GlobeNewswire

    Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuit 

    Super League Gaming  (SLGG), a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, and ggCircuit, a leading cloud-based software solutions company for gaming centers, are announcing a broad expansion of their successful existing partnership. Super League will now become the primary consumer-facing brand within ggCircuit’s software platform, ggLeap, as part of a platform update that will include exciting new features designed to further attract, engage and retain players. The companies first joined forces in April 2019 to bring Super League esports events and leagues to gaming centers throughout the U.S. In the five ensuing months, Super League’s user base and number of markets have more than doubled.

  • Is Super League Gaming (NASDAQ:SLGG) In A Good Position To Deliver On Growth Plans?
    Simply Wall St.

    Is Super League Gaming (NASDAQ:SLGG) In A Good Position To Deliver On Growth Plans?

    We can readily understand why investors are attracted to unprofitable companies. For example, although...

  • Esports will be 'bigger than music and movies combined,' says Allied Esports CEO
    Yahoo Finance

    Esports will be 'bigger than music and movies combined,' says Allied Esports CEO

    This is the year when the global market for esports—competitive video gaming—will top $1 billion in revenues for the first time.

  • GuruFocus.com

    Security Benefit Life Insurance Co Buys Super League Gaming Inc, Sells iShares Core U.S. ...

    Investment company Security Benefit Life Insurance Co (Current Portfolio) buys Super League Gaming Inc, sells iShares Core U.S. Continue reading...

  • GlobeNewswire

    Super League Gaming Sets September 2019 Conference Schedule

    SANTA MONICA, Calif., Aug. 20, 2019 -- Super League Gaming (“Super League” or the “Company”) (NasdaqCM: SLGG), a leading community of gamers who connect through the Company’s.

  • GlobeNewswire

    Super League Gaming Partners with Metarama Gaming + Music Festival to Produce “Pros vs. Joes” League of Legends Tournament

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, announced today a partnership with Metarama Gaming + Music Festival to produce a “Pros vs. Joes” League of Legends tournament in Las Vegas being held October 19-20, 2019. Amateur League of Legends players nationwide will have the opportunity to compete for a chance to win a once-in-a-lifetime, all-expenses-paid trip to Las Vegas to compete on stage at the festival against teams made up of top League of Legends players.

  • GlobeNewswire

    Super League Gaming Reports Second Quarter 2019 Results

    SANTA MONICA, Calif., Aug. 14, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading content and community platform providing competitive and.

  • GlobeNewswire

    Super League Gaming Partners With Tencent Games To Bring PUBG MOBILE Amateur Esports To U.S. Players

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, today announced a partnership with Tencent Games, the largest video game publisher in the world based in Shenzhen, China, to bring PUBG MOBILE content and experiences to gamers throughout the U.S. Super League will work with Tencent to build local and digital PUBG MOBILE communities through amateur leagues and competitions, live stream broadcasts, and original video-on-demand content. With a growing audience across digital and social platforms, Super League will apply its proven formula to PUBG MOBILE of celebrating everyday players based on their gameplay achievements and diverse personal stories.

  • GlobeNewswire

    Super League Gaming Unites Proprietary Digital Properties Into Content Network For Gamers And Esports Fans

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, announced today the creation of a proprietary audience network composed of its expanding content and creator-centric digital properties. Collectively, Super League has more than 850,000 registered users and followers and generates more than 15 million video views and 40 million impressions per month. Super League’s network includes social media, live streaming, video-on-demand and website-based offerings that provide gamers with multiple forms of content designed to celebrate their love of play and to support their boundless creativity.

  • Super League Gaming to focus on gaming inclusiveness
    Yahoo Finance Video

    Super League Gaming to focus on gaming inclusiveness

    As that eSports business grows, there has been a lot of discussion about trying to get eSports into the Olympics. Intel will host an esports tournament leading up to the 2020 Games that is sanctioned by the IOC but is not an Olympic event. Yahoo Finance’s Dan Roberts, Kristin Myers and Heidi Chung discuss with CEO of Super League Gaming Ann Hand on YFi AM.

  • ESports Will Be $3 Billion Global Market in 2023, Super League Gaming CEO Says
    Bloomberg

    ESports Will Be $3 Billion Global Market in 2023, Super League Gaming CEO Says

    Sep.12 -- Super League Gaming Inc. Chief Executive Officer Ann Hand discusses the rise of eSports with Bloomberg's Taylor Riggs on "Bloomberg Technology."