SLGG - Super League Gaming, Inc.

NasdaqGS - NasdaqGS Delayed Price. Currency in USD
6.37
-0.23 (-3.48%)
At close: 3:59PM EDT

6.36 -0.01 (-0.16%)
After hours: 4:00PM EDT

Stock chart is not supported by your current browser
Previous Close6.60
Open6.62
Bid6.21 x 800
Ask6.85 x 900
Day's Range6.36 - 6.72
52 Week Range6.00 - 11.55
Volume24,863
Avg. Volume37,464
Market Cap54.59M
Beta (3Y Monthly)N/A
PE Ratio (TTM)N/A
EPS (TTM)-5.77
Earnings DateN/A
Forward Dividend & YieldN/A (N/A)
Ex-Dividend DateN/A
1y Target Est15.00
Trade prices are not sourced from all markets
  • GuruFocus.com

    Security Benefit Life Insurance Co Buys Super League Gaming Inc, Sells iShares Core U.S. ...

    Investment company Security Benefit Life Insurance Co (Current Portfolio) buys Super League Gaming Inc, sells iShares Core U.S. Continue reading...

  • GlobeNewswire

    Super League Gaming Sets September 2019 Conference Schedule

    SANTA MONICA, Calif., Aug. 20, 2019 -- Super League Gaming (“Super League” or the “Company”) (NasdaqCM: SLGG), a leading community of gamers who connect through the Company’s.

  • GlobeNewswire

    Super League Gaming Partners with Metarama Gaming + Music Festival to Produce “Pros vs. Joes” League of Legends Tournament

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, announced today a partnership with Metarama Gaming + Music Festival to produce a “Pros vs. Joes” League of Legends tournament in Las Vegas being held October 19-20, 2019. Amateur League of Legends players nationwide will have the opportunity to compete for a chance to win a once-in-a-lifetime, all-expenses-paid trip to Las Vegas to compete on stage at the festival against teams made up of top League of Legends players.

  • GlobeNewswire

    Super League Gaming Reports Second Quarter 2019 Results

    SANTA MONICA, Calif., Aug. 14, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading content and community platform providing competitive and.

  • GlobeNewswire

    Super League Gaming Partners With Tencent Games To Bring PUBG MOBILE Amateur Esports To U.S. Players

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, today announced a partnership with Tencent Games, the largest video game publisher in the world based in Shenzhen, China, to bring PUBG MOBILE content and experiences to gamers throughout the U.S. Super League will work with Tencent to build local and digital PUBG MOBILE communities through amateur leagues and competitions, live stream broadcasts, and original video-on-demand content. With a growing audience across digital and social platforms, Super League will apply its proven formula to PUBG MOBILE of celebrating everyday players based on their gameplay achievements and diverse personal stories.

  • GlobeNewswire

    Super League Gaming Unites Proprietary Digital Properties Into Content Network For Gamers And Esports Fans

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading community of gamers who connect through the Company’s live, digital and social content brands and experiences, announced today the creation of a proprietary audience network composed of its expanding content and creator-centric digital properties. Collectively, Super League has more than 850,000 registered users and followers and generates more than 15 million video views and 40 million impressions per month. Super League’s network includes social media, live streaming, video-on-demand and website-based offerings that provide gamers with multiple forms of content designed to celebrate their love of play and to support their boundless creativity.

  • GlobeNewswire

    Super League Gaming Sets Second Quarter 2019 Conference Call for Wednesday, August 14, 2019, at 5:00 P.M. ET

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, will hold a conference call on Wednesday, August 14, 2019, at 5:00 p.m. Eastern time to discuss its results for the second quarter ended June 30, 2019, and provide a business update. A summary of results and business highlights for the second quarter of 2019 will be reported in a press release prior to the conference call. If you have any difficulty connecting with the conference call, please contact Gateway Investor Relations at (949) 574-3860.

  • GlobeNewswire

    Super League Gaming Appoints Samir Ahmed as Chief Technology Officer; Announces Grants of Inducement Equity Awards

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has appointed Samir Ahmed as its chief technology officer effective July 22, 2019. Ahmed is an accomplished engineer who brings to Super League over a decade of senior leadership experience in the digital entertainment industry. While at IMDb, Ahmed oversaw the company’s critical systems, provided strategic direction on technology initiatives, developed project teams, and created and launched a technical solution that resulted in a significant increase in advertising revenue.

  • Could The Super League Gaming, Inc. (NASDAQ:SLGG) Ownership Structure Tell Us Something Useful?
    Simply Wall St.

    Could The Super League Gaming, Inc. (NASDAQ:SLGG) Ownership Structure Tell Us Something Useful?

    A look at the shareholders of Super League Gaming, Inc. (NASDAQ:SLGG) can tell us which group is most powerful. Large...

  • GlobeNewswire

    Super League Gaming Joins Russell Microcap Index

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has joined the Russell Microcap® Index as a result of the 2019 Russell indexes annual reconstitution. Membership in the Russell Microcap® Index, which remains in place for one year, means automatic inclusion in index funds designed to track stocks included in the Russell Microcap® Index. FTSE Russell determines membership for its Russell indexes primarily by objective, market-capitalization rankings and style attributes.

  • TheStreet.com

    Super League Gaming CEO Ann Hand Explains eSports Economics

    CEO Ann Hand explains how eSports engagement turns into revenue for Super League Gaming.

  • Super League Gaming gets into social video with Framerate acquisition
    American City Business Journals

    Super League Gaming gets into social video with Framerate acquisition

    The cross-platform esports social video network delivers gameplay highlights, news and entertainment to gamers.

  • GlobeNewswire

    Super League Gaming Acquires Framerate, One of the Fastest Growing Independent Social Video Networks in Esports

    Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, announced today it is has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming. “Framerate will be a major part of Super League’s drive to bring value to gamers through multiple forms of engagement,” said Ann Hand, CEO of Super League Gaming.

  • Reuters

    Esports platform Super League Gaming, in first post-IPO deal, buys Framerate

    The amateur esports platform Super League Gaming Inc has acquired the fast-growing social video network Framerate for $2.5 million in cash and stock, according to a corporate filing on Friday. It is the first acquisition for Super League since going public in February and is likely just one of more deals yet to come for the company. Framerate "will be fully integrated into Super League, instantly expanding our audience reach, creating more awareness for our live and digital experiences and becoming a foundational component of Super League's content distribution network," Super League's chief executive, Ann Hand, said in a statement to Reuters.

  • MGM Resorts (MGM) Announces Job Cuts, Aims to Boost Earnings
    Zacks

    MGM Resorts (MGM) Announces Job Cuts, Aims to Boost Earnings

    MGM Resorts (MGM) growth initiative MGM 2020 is enhancing operational efficiency and boosting earnings.

  • GlobeNewswire

    Super League Gaming to Attend Upcoming Investor Conferences

    SANTA MONICA, Calif., May 20, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading community and content platform enabling gamers to compete,.

  • GlobeNewswire

    Super League Gaming Reports First Quarter 2019 Results

    SANTA MONICA, Calif., May 14, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading community and content platform enabling gamers to compete,.

  • GlobeNewswire

    Super League Gaming Appoints Media & Tech Industry Veteran Mark Jung to Its Board of Directors

    Super League Gaming (“Super League,” or the “Company”) (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, has appointed Mark Jung, one of the most notable gaming and media executives in the industry, to its board of directors, effective May 14, 2019. Jung has spent almost three decades serving as a C-suite executive at several prominent companies within the digital entertainment industry, and also has extensive public and private board member experience.

  • Deal may triple Super League Gaming's theater footprint
    American City Business Journals

    Deal may triple Super League Gaming's theater footprint

    The Santa Monica amateur esports commmunity has signed a network service agreement with NetLevel, a nationwide fiber network for out-of-home entertainment.

  • GlobeNewswire

    Super League Gaming Partnership With NetLevel Expands Esports Access In Movie Theaters

    Nationwide network services agreement enables high-quality esports experiences in movie theaters across the U.S. SANTA MONICA, Calif., May 08, 2019 (GLOBE NEWSWIRE) -- Super League Gaming, Inc. (SLGG), a leading community unifying amateur esports players and fans across video game titles and competitive skill levels, today announced that it has signed a network services agreement with NetLevel, the first nationwide fiber network for out-of-home entertainment. The partnership makes it possible for Super League to provide esports competitions and live viewing events in more than triple its current number of movie theater locations throughout the country.

  • PR Newswire

    Super League Gaming And Capcom To Offer Street Fighter V: Arcade Edition Amateur Esports Competitions To Fans Across The U.S.

    SANTA MONICA, Calif., May 3, 2019 /PRNewswire/ -- Super League Gaming, Inc. (SLGG) (the "Company"), a leading platform unifying communities of amateur esports players, fans and friends across game titles and skill levels, and Capcom, a leading worldwide developer and publisher of video games, announced today a new partnership to create official community-driven amateur esports competitions and leagues for Street Fighter® V: Arcade Edition players across the United States.

  • GlobeNewswire

    Super League Gaming Sets First Quarter 2019 Conference Call for Tuesday, May 14, 2019, at 5:00 p.m. ET

    Super League Gaming (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, will hold a conference call on Tuesday, May 14, 2019, at 5:00 p.m. Eastern time to discuss its results for the first quarter ended March 31, 2019 and provide a business update. A summary of results and business highlights for the first quarter of 2019 will be reported in a press release prior to the conference call. If you have any difficulty connecting with the conference call, please contact Liolios at (949) 574-3860.

  • GlobeNewswire

    Second Annual Red Bull Super League All Stars Tournament to Take Place on April 27 at the Red Bull Esports Studio

    Super League Gaming, Inc. (SLGG), a leading community unifying amateur esports players and fans across game titles and skill levels, in partnership with Red Bull, today announced that the second annual Red Bull Super League All Stars League of Legends Tournament will take place on Saturday, April 27 at the Red Bull Esports Studio in Santa Monica, California.

  • GlobeNewswire

    Super League Gaming and ggCircuit Partner to Bring Super League Esports Experiences to Hundreds of Gaming Centers Throughout the U.S.

    Super League Gaming (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, and ggCircuit, a leading esports center services company, announced today a new partnership through which Super League experiences will be rolled out across ggCircuit’s esports center footprint. The collaboration will enable easy access to local and national Super League competitions everywhere ggCircuit’s “ggLeap” center management software is installed. Super League Gaming has produced more than 2,500 live esports tournaments and events featuring game titles such as League of Legends, Clash Royale, Minecraft and Fortnite.

  • ‘Fortnite’ shouldn’t be banned in the UK: Super League Gaming CEO
    Fox Business Videos

    ‘Fortnite’ shouldn’t be banned in the UK: Super League Gaming CEO

    Super League Gaming CEO Ann Hand disagrees with Prince Harry’s claim that the video game “Fortnite” should be banned in the U.K.