|Bid||0.00 x 1000|
|Ask||0.00 x 1000|
|Day's Range||7.90 - 8.23|
|52 Week Range||6.00 - 11.55|
|Beta (3Y Monthly)||N/A|
|PE Ratio (TTM)||N/A|
|Forward Dividend & Yield||N/A (N/A)|
|1y Target Est||15.00|
Super League Gaming CEO Ann Hand disagrees with Prince Harry’s claim that the video game “Fortnite” should be banned in the U.K.
Super League Gaming announced their IPO pricing yesterday at the Nasdaq. Yahoo Finance’s Adam Shapiro, Julie Hyman, and Dan Roberts join Chairman & CEO of Super League Gaming Ann Hand to discuss.
A look at the shareholders of Super League Gaming, Inc. (NASDAQ:SLGG) can tell us which group is most powerful. Large...
Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, has joined the Russell Microcap® Index as a result of the 2019 Russell indexes annual reconstitution. Membership in the Russell Microcap® Index, which remains in place for one year, means automatic inclusion in index funds designed to track stocks included in the Russell Microcap® Index. FTSE Russell determines membership for its Russell indexes primarily by objective, market-capitalization rankings and style attributes.
The cross-platform esports social video network delivers gameplay highlights, news and entertainment to gamers.
Super League Gaming (“Super League” or the “Company”) (SLGG), a leading content and community platform providing competitive and social gameplay experiences across game titles, skill levels and venues, announced today it is has acquired Framerate, one of the largest and fastest growing independent social video networks in esports and gaming. “Framerate will be a major part of Super League’s drive to bring value to gamers through multiple forms of engagement,” said Ann Hand, CEO of Super League Gaming.
The amateur esports platform Super League Gaming Inc has acquired the fast-growing social video network Framerate for $2.5 million in cash and stock, according to a corporate filing on Friday. It is the first acquisition for Super League since going public in February and is likely just one of more deals yet to come for the company. Framerate "will be fully integrated into Super League, instantly expanding our audience reach, creating more awareness for our live and digital experiences and becoming a foundational component of Super League's content distribution network," Super League's chief executive, Ann Hand, said in a statement to Reuters.
SANTA MONICA, Calif., May 20, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading community and content platform enabling gamers to compete,.
SANTA MONICA, Calif., May 14, 2019 -- Super League Gaming (Super League or the Company) (NASDAQ: SLGG), a leading community and content platform enabling gamers to compete,.
Super League Gaming (“Super League,” or the “Company”) (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, has appointed Mark Jung, one of the most notable gaming and media executives in the industry, to its board of directors, effective May 14, 2019. Jung has spent almost three decades serving as a C-suite executive at several prominent companies within the digital entertainment industry, and also has extensive public and private board member experience.
The Santa Monica amateur esports commmunity has signed a network service agreement with NetLevel, a nationwide fiber network for out-of-home entertainment.
Nationwide network services agreement enables high-quality esports experiences in movie theaters across the U.S. SANTA MONICA, Calif., May 08, 2019 (GLOBE NEWSWIRE) -- Super League Gaming, Inc. (SLGG), a leading community unifying amateur esports players and fans across video game titles and competitive skill levels, today announced that it has signed a network services agreement with NetLevel, the first nationwide fiber network for out-of-home entertainment. The partnership makes it possible for Super League to provide esports competitions and live viewing events in more than triple its current number of movie theater locations throughout the country.
SANTA MONICA, Calif., May 3, 2019 /PRNewswire/ -- Super League Gaming, Inc. (SLGG) (the "Company"), a leading platform unifying communities of amateur esports players, fans and friends across game titles and skill levels, and Capcom, a leading worldwide developer and publisher of video games, announced today a new partnership to create official community-driven amateur esports competitions and leagues for Street Fighter® V: Arcade Edition players across the United States.
Super League Gaming (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, will hold a conference call on Tuesday, May 14, 2019, at 5:00 p.m. Eastern time to discuss its results for the first quarter ended March 31, 2019 and provide a business update. A summary of results and business highlights for the first quarter of 2019 will be reported in a press release prior to the conference call. If you have any difficulty connecting with the conference call, please contact Liolios at (949) 574-3860.
Super League Gaming, Inc. (SLGG), a leading community unifying amateur esports players and fans across game titles and skill levels, in partnership with Red Bull, today announced that the second annual Red Bull Super League All Stars League of Legends Tournament will take place on Saturday, April 27 at the Red Bull Esports Studio in Santa Monica, California.
Super League Gaming (SLGG), a leading platform unifying communities of amateur esports players and fans across game titles and skill levels, and ggCircuit, a leading esports center services company, announced today a new partnership through which Super League experiences will be rolled out across ggCircuit’s esports center footprint. The collaboration will enable easy access to local and national Super League competitions everywhere ggCircuit’s “ggLeap” center management software is installed. Super League Gaming has produced more than 2,500 live esports tournaments and events featuring game titles such as League of Legends, Clash Royale, Minecraft and Fortnite.
Super League Gaming, Inc. (the “Company”), a leading amateur esports community and content platform, announced today the pricing of its initial public offering of 2,272,727 shares of its common stock at a public offering price of $11.00 per share. The shares are expected to begin trading on the Nasdaq Capital Market on February 26, 2019 under the symbol “SLGG.” All of the shares are being offered by the Company. In addition, the Company has offered the underwriters a 30-day option to purchase from the Company up to an additional 340,909 shares of common stock at the initial public offering price, less the underwriting discount, to cover over-allotments, if any.
For a more comprehensive IPO calendar, check out the offering in Benzinga Cloud . IPO dates below are expected but not confirmed. Super League Gaming, Inc. (SLGG) will issue nearly 2.3 million shares between ...