|Bid||0.00 x 0|
|Ask||0.00 x 0|
|Day's Range||15.30 - 15.60|
|52 Week Range||10.04 - 17.59|
|Beta (5Y Monthly)||0.81|
|PE Ratio (TTM)||27.41|
|Forward Dividend & Yield||N/A (N/A)|
|1y Target Est||N/A|
(Bloomberg) -- Voodoo SAS’s backers have kicked off the sale of a stake in the French mobile game developer, people with knowledge of the matter said.Marketing materials with an overview of the business have been sent to potential buyers, the people said, asking not to be identified as the information is private. The sellers are seeking indicative bids by early June, according to the people. A deal could value Voodoo at more than 1.5 billion euros ($1.6 billion), one of the people said.The decision to push ahead with the sale comes at a time when the coronavirus pandemic is keeping more people indoors and on their phones. That is helping to shield the mobile gaming industry from the virus’s broader economic impact, which is slowing dealmaking in other sectors.Voodoo is majority owned by its co-founders Alexandre Yazdi and Laurent Ritter. In 2018, they sold a stake in the business to a Goldman Sachs Group Inc. private equity fund called West Street Capital Partners VII.The company’s shareholders have been gauging interest from potential investors including rival game developers Ubisoft Entertainment SA and Zynga Inc., Bloomberg News reported in April. The process is at an early stage, and there’s no certainty the deliberations will lead to a transaction, the people said.A representative for Goldman Sachs declined to comment. An official at Voodoo didn’t immediately respond to a request for comment.Voodoo, which was started in 2013, makes easy-to-play games including “Helix Jump,” “Roller Splat” and “Snake VS Block.” Many are free to download with optional in-game purchases. The company’s games have more than 300 million monthly active users and have generated in excess of 2 billion downloads, according to its website.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
People around the world are facing a global health and economic crisis. With our deep and diverse portfolio of franchises, we have been able to offer players of every age and preference great ways to escape, from the most engaged fans with Rainbow Six Siege, Assassin's Creed Odyssey, and The Division 2 to kids and families with Just Dance, Mario + Rabbids: Kingdom Battle, Rayman Legends, and more casual titles like Monopoly, UNO, and Hungry Shark.
Ubisoft Entertainment SA (EPA:UBI) shareholders are probably feeling a little disappointed, since its shares fell 6.5...
Perficient releases newly commissioned study detailing the cost savings and business benefits manufacturers may gain from working with Perficient.
(Bloomberg) -- Voodoo SAS’s backers are exploring the sale of a stake in the French mobile game developer, people with knowledge of the matter said.Shareholders of Voodoo are working with an adviser as they consider selling part or all of their holdings in the company, according to the people, who asked not to be identified because the information is private. A deal could value the Paris-based firm at more than 1.5 billion euros ($1.6 billion), the people said.They are gauging interest from potential investors including rival game developers such as Ubisoft Entertainment SA and Zynga Inc., the people said. Deliberations are at an early stage, and there’s no certainty they will lead to a transaction, the people said.The plan to sell is a rare example of a Europe deal process launching in the middle of the coronavirus-led market rout that’s hampered M&A activity globally. The game industry is one of the few that’s benefited from the crisis, which has confined millions of people across the continent in their homes.Mobile game downloads globally jumped 23% in March from February, hitting the highest-ever level for a single month, according to data from analytics firm Sensor Tower Inc. Gross revenue from mobile games rose 7% from the previous month, the data show.Voodoo sold a stake in 2018 to a Goldman Sachs Group Inc. private equity fund called West Street Capital Partners VII. It said at the time that cofounders Alexandre Yazdi and Laurent Ritter retained a majority holding.The company, which was started in 2013, makes easy-to-play casual games including “Helix Jump,” “Roller Splat” and “Snake VS Block.” Many are free to download with optional in-game purchases. The company’s games have over 300 million monthly active users and have generated more than 2 billion downloads, according to its website.Representatives for Voodoo, Goldman, Ubisoft and Zygna declined to comment.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
(Bloomberg) -- Gaming is experiencing an unprecedented boom right now, but behind the scenes, the coronavirus pandemic is hitting the $150 billion industry in subtle yet significant ways -- delaying crucial development, squeezing out smaller studios and disrupting the pipeline of new games heading into 2021.As with other sectors, Covid-19 has cleared the 2020 calendar by torpedoing marquee events like the Game Developers Conference this month and the biggest of them all, E3, in the summer. The litany of cancellations is especially painful for a business that, like the film industry, relies on flashy annual gatherings to launch big-name titles, connect publishers with creators and raise the profile of indie studios aspiring to become the next Rockstar Games.Shares in some game makers like Nintendo Co. have trended upward over the past week alongside a steep increase in playtime with government-ordered lockdowns around the world. But David Amador, who runs a one-man operation called Upfall Studios out of Lisbon, has a different perspective.“Despite the technology and communication channels at our disposal, nothing really beats the face-to-face meeting,” Amador said. “It’s an increasingly challenging market and being able to talk to customers in a casual environment and having them play our games helps a lot.”A serendipitous encounter two years ago at Gamescom, Europe’s premier gaming showcase, secured Amador a license to develop for the Nintendo Switch platform, he said. Missing events like the postponed Nordic Game Jam this year, “it’s hard to know the damage of people we won’t meet or deals not closed.” He works with freelancers when developing his games, and the trickle-down effect of missed opportunities for studios like his is a shortfall of work for designers and artists.Read more: The Virus Is Interrupting Supply Chains From Watches to Lobsters“For smaller publishers or indies like me, a chance conversation can lead to big things,” said Iain Garner, who runs Another Indie, a 12-person game publisher based in Taipei and the Chinese city of Xiamen. Like Amador, Garner was able to secure a much sought-after development license after meeting the right person at GDC, and his studio’s action game Sinner made it onto Microsoft Corp.’s Xbox Game Pass service after exhibiting at a crowded booth.He now plans to shift budget originally planned for shows to online ads and trailers. “I am not worried about us going under because of this, but I am quite sure we will take a hit overall,” he added.At a time when Valve Corp.’s Steam online gaming service is breaking records and global gaming publishers are registering increased demand due to millions of people stuck at home, the systems designed to build those companies’ future success are faltering.One game project that Upfall Studios was doing work for has been put on hold because its developers weren’t able to demo it at GDC and haven’t yet managed to pitch it remotely. Two other developers Amador has collaborated with are also struggling to secure remote calls with publishers.Before the coronavirus grew into a global pandemic, it was already interrupting the supply chain for game art and assets, as many big publishers rely on outsourcing to art studios in China, which was first to suffer the effects.Read more: Even Virtual Goods From China Are Taking a Hit From CoronavirusSuper Smash Bros. creator Masahiro Sakurai wrote in industry magazine “Famitsu” last week that the release of additional content for his blockbuster series would be delayed due to the coronavirus. Private Division, a unit of Take-Two Interactive Software Inc., said last month that its Outer Worlds action role-playing game would also be late arriving on Nintendo Co.’s Switch due to the pandemic.One major Chinese mobile game publisher had lined up a series of meetings for E3 and GDC and is now having to recreate those via much less efficient online calls, according to a person informed who asked not to be named discussing private plans. Japanese studios in particular, the person said, have insisted on meeting and signing contracts in person, pushing more projects into limbo until after virus-containment measures are relaxed.The boss of a game studio that often produces so-called AAA titles for major publishers said that the biggest business opportunities every year were on the sidelines of trade shows. Meeting dozens of prospective clients at hotels near convention centers, developers thrash out the deals that lead to game releases months down the line, said the person, asking to remain anonymous.Several of Japan’s leading game studios have tried and struggled with online tools for pitching remotely, according to multiple executives. The biggest problem, they said, is difficulty in establishing trust with new partners. This is having an impact on game platforms, which can’t expand libraries as fast as they’d like, publishers who have to fill mid- to long-term game release pipelines and indie developers who can’t secure business, they said. The executives asked not to be identified discussing non-public strategy.Complicating matters, new consoles from Microsoft and Sony Corp. slated for the end of the year mean even more development work for already hard-pressed studios, said Billy Pidgeon, analyst at Go Play Research. “EA, Activision, Ubisoft and others track games on a profit/loss basis to determine whether they will be completed on time” and they don’t hesitate to cancel ones they deem to have a low chance of profitability.For now, big publishers are assuring the public that the spread of the coronavirus disease, known as Covid-19, isn’t hampering them too badly. Ubisoft Entertainment SA said in a statement that “At the moment, the impact of COVID-19 on Ubisoft productions is minimal and has not affected our release schedule for the upcoming fiscal year.” The longer-term effects, however, are difficult to quantify.“There’s really little visibility into that right now, given we don’t know how long this will last, how effective they can be remote and how complete games are already,” said Matthew Kanterman of Bloomberg Intelligence.(Updates with developer’s comment in the seventh paragraph)For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
Yahoo Finance’s Dan Howley joins Alexis Christoforous and Brian Sozzi to discuss why the gaming industry is getting a boost amid the coronavirus outbreak.
(Bloomberg) -- The coronavirus epidemic in China cast the production of the world’s electronics into disarray. What’s less well known is that it also disrupted the global supply of digital goods for games.Beyond iPhones, laptops and consoles, China is also the largest production base for digital art in mobile, PC and console games. Global developers from Activision Blizzard Inc. to Ubisoft Entertainment rely on third-party studios in the country for a huge chunk of their art, enticed by the same cheap-but-capable labor force that draws manufacturing orders from Apple Inc. and Nike Inc.Art suppliers across gaming hubs in Shanghai and Chengdu are failing to deliver costumes, armor and other digital assets on time, because designers were barred from studios by strict quarantine rules -- a major impedient in a line of work that requires stringent data security and networks of high-powered workstations. That’s forced gaming companies to reduce or cancel orders, according to people inside the industry, and scout for alternatives in Southeast Asia and Europe to take up the slack.Jefferies analysts led by Ken Rumph estimate that as much as 50% of art creation in Western games is done in China, either by local outposts of major developers like Ubisoft and Electronic Arts Inc. or by outsourcing. “If delays are extensive, we would expect a growing list of game delays,” they wrote in a February note.Read more: China Has Taken Over From the U.S. as the ‘Gamer Capital of the World’While the full scale of this disruption is yet to be defined, the games industry is already taking hits from its China reliance. The American developer of popular sci-fi role-playing title The Outer Worlds said in February it had to delay the release of the Nintendo Switch version -- after the China-based studio it hired to adapt the game paused operations during the virus outbreak.“We redid all the planning for all our projects,” said Philippe Angely, a senior executive with Virtuos Ltd., whose China team is handling The Outer Worlds’ Switch adaptation. With 1,200 developers across the cities of Shanghai, Chengdu and Xi’an, Virtuos estimates an average of a two-week delay on projects, he said, and a halving of February revenue as a result.Virtuos, whose clients include Ubisoft, Square Enix Holdings Co., and Tencent Holdings Ltd.’s Riot Games, has only just gotten back to full capacity in the past few days, but it remains hampered by local restrictions. Its 600 staffers in Chengdu, for instance, have to rotate across two 8-hour shifts to comply with government-imposed limits on the number of people in indoor areas.Read more: Coronavirus Forces World’s Largest Work-From-Home ExperimentThe online games industry has been among the few beneficiaries of the coronavirus outbreak, as time and money spent on games have surged with millions of people confined to their homes. But the tale is different from the supply side.“Developers and publishers can make revenue as long as they have games running. For outsourcing companies, we have to work every day so clients will send money to our bank accounts,” said Zhang Jian, executive vice president with Chengdu-based Sheer, which has worked with clients including Tencent, NetEase Inc. and Ubisoft.To prevent infection and keep business running at the same time, Sheer has relocated half of its 300 developers to a new office floor the company just rented, Zhang said. Employees are required to sit at every other desk and wear face masks throughout the day. Yet about half a dozen of his company’s projects -- both Chinese and foreign -- have been scaled back or canceled entirely. The studio, which provides services from concept art to 3-D environment creation and character animation, won’t be able to take new orders until the end of March, Zhang said.“The impact on the cash flow will last for the full year,” he said. “We are not in big danger, but we’ll feel a lot safer if we have money on the books.”Unlike supply chains for physical goods, migrating a digital one away from China can be done relatively swiftly. Last year, Ubisoft opened a new studio in Vietnam while Sony unveiled plans to build a Malaysia outpost to make games for its PlayStation consoles. Such moves help global companies tap even cheaper local talent and reduce the risk of regional disruptions like the coronavirus, said Darang S. Candra, a Jakarta-based analyst with game researcher Niko Partners.In Southeast Asia, Vietnam’s Appota, Malaysia’s Streamline Studios and Thailand’s Asiasoft are examples of studios capable of potentially taking orders away from China, he added.“For games that are targeting the Chinese market, we expect no exodus to happen any time soon,” Candra said. “Nevertheless, some outsourcing work might move outside of China if the situation does not recover soon.”To contact the reporter on this story: Zheping Huang in Hong Kong at firstname.lastname@example.orgTo contact the editors responsible for this story: Edwin Chan at email@example.com, Vlad SavovFor more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2020 Bloomberg L.P.
Yves Guillemot is the CEO of Ubisoft Entertainment SA (EPA:UBI). This report will, first, examine the CEO compensation...
When Ubisoft first approached "It's Always Sunny in Philadelphia" stars Rob McElhenney and Charlie Day about creating a new show set in the video game industry, McElhenney said they weren't interested — at least not initially. McElhenney explained that a visit to the Montreal offices of Ubisoft — publisher of "Assassin's Creed," "Prince of Persia" and other major game franchises — changed his mind.
Ubisoft Entmt S/ADR (OTC: UBSFY ) says it will release five triple-A games before April of 2021. The French video game company previously said it will release "Watch Dogs Legion," "Gods ...
The console cycle launch and the possibility of the first impacts of cloud gaming are among the top themes for gaming investors to watch in 2020, according to a note from Bank of America gaming analyst Ryan Gee. Mobile gaming remains attractive, and, Gee said, growth will outpace consoles. With prices still high and little room for them to go higher, stock performance will be driven by earnings growth, he said.
In a look at the gaming landscape in the new year, analyst Jeff Cohen said he particularly likes "Assassin's Creed" publisher Ubisoft Entertainment SA (EPA:UBI), which is traded on the Euronext exchange in France, and which Cohen upgraded on Tuesday, and Electronic Arts Inc. (NASDAQ: EA).
While Ubisoft Entertainment SA (EPA:UBI) shareholders are probably generally happy, the stock hasn't had particularly...
French game maker Ubisoft slashed its annual profit targets on Thursday and delayed its blockbuster game releases to the next fiscal year as its recently published Ghost Recon Breakpoint game failed to impress the players. The company, known for its best-selling Assassin's Creed franchise, now sees non-IFRS operating income at between 20 million euros and 50 million euros ($22.2 million-$55.5 million) with annual net bookings of about 1.45 billion euros, compared with its prior forecast of 480 million euros in operating income and around 2.19 billion euros in net bookings. The profit warning resulted from a "sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2," Ubisoft said.
The video games publisher behind Assassin’s Creed and Far Cry takes on a wave of blockchain-centric companies for its latest accelerator program.
It’s no question that the gaming industry is taking off. According to Newzoo, the global games market is expected to grow from $137.9 billion in 2018 to $180.1 billion in 2021. With that in mind, investors are looking to capitalize on opportunities within this constantly evolving space. When looking for the most compelling investments in this industry, analysts tell investors that 3 gaming stocks look especially poised to outperform. Let’s take a closer look at these 3 fast-growing gaming stocks. Glu Mobile (GLUU)Glu Mobile develops and publishes mobile games specifically for smartphones and tablets. Given the fact that shares are down 45% year-to-date, some analysts argue this gaming stock is undervalued.The company’s second quarter earnings results seem to support this argument. On August 1, GLUU reported that it generated $101.9 million worth of bookings, the largest in its history. It also saw its sixth consecutive quarter of adjusted EBITDA profitability as well as launched two new games including WWE Universe and Diner Dash Adventures.Adding to the good news, GLUU has made significant efforts to expand its user base to include female gamers who are typically underrepresented. It released the Design Home and the Kendall and Kylie game back in 2016, with the company stating that several more games for this target audience are in development. One analyst points out that GLUU’s strategy of focusing more on games they fully own rather than celebrity licensed properties will pay off in the long-term. “We believe there are multiple potential positive catalysts for the stock in 2020,” Wedbush analyst Michael Pachter stated. As a result, he reiterated his Buy rating and lowered the price target from $9 to $8 on August 2. The three-star analyst notes that the current share price of $4.44 presents a buying opportunity as he sees 80% upside potential for the stock. All in all, the rest of the Street remains bullish on GLUU. It boasts a ‘Strong Buy’ analyst consensus and a $9 average price target, suggesting 92% upside potential. SciPlay Corporation (SCPL)The next gaming stock on our list has also had a bit of a rough going since its May 3 IPO. That being said, the online casino game company still offers investors plenty of upside potential. Some analysts are picking SciPlay based on the results from its latest quarter. The company announced on August 1 that Q2 revenue reached $118.1 million, up 18% year-over-year which was more than double the market growth rate according to estimates from Eilers and Krejcik. It doesn't hurt that profits and cash flow also gained year-over-year. Management attributes this growth to its strong product offerings. Its largest game in terms of revenue, Jackpot Party, performed well with over 28% year-over-year growth. Adding to the good news, three of SCPL’s games are ranked in the top 30 in the Social Casino Category on Apple's App Store, and six games are ranked in the top 30 on Google Play for Top Grossing Casino Games.The company has also placed a substantial focus on analytics in an attempt to drive margin improvement.All of these factors as well as several secular tailwinds in mobile gaming, digital gaming and online gambling should benefit SCPL according to five-star analyst, Drew Crum. On August 5, the Stifel Nicolaus analyst reiterated his Buy rating while slightly lowering the price target from $18.50 to $17. Even with the price target cut, Crum believes shares could surge 79% in the next twelve months. Wall Street appears to mirror the analyst’s sentiment. SCPL has a ‘Strong Buy’ analyst consensus and an $18 average price target, implying 85% upside potential. Ubisoft Entertainment (UBSFY)Investors like the last gaming stock on our list based on the fact that it isn’t solely relying its past hits such as Assassin’s Creed or Rainbow Six Siege.The company has tried to avoid ending up in a rut by expanding its game lineup. UBSFY announced that it would be releasing a light-hearted Greek mythology adventure game, Gods & Monsters, at the beginning of next year. “We cherish our fans that are following our brands like Assassin’s Creed or Ghost Recon going forward. But we feel that it’s also a good moment now to invest into new IPs,” Ubisoft EMEA manager Alain Corre said. More good news came on June 11 when the company unveiled its Uplay+ game subscription service for PC and Stadia starting at $15 per month. The platform will be released on September 3 and will include access to over 100 games, including the premium versions of the latest releases and their associated add-ons as well as the option for users to be included in every beta and early access program. All of these positive developments played into KeyBanc analyst Tyler Parker’s decision to resume his coverage of UBSFY with a Buy rating and a €94 price target on July 29. The rest of Wall Street is on the same page. With 2 Buy ratings vs no Holds or Sells received over the last three months, UBSFY boasts a ‘Moderate Buy’ analyst consensus. Find analysts’ favorite stocks with the Top Analysts’ Stocks tool
Ubisoft's game subscription service for PC and Stadia, Uplay+, will launch on September 3rd. When it was announced at E3 in June, we knew there would be more than 100 games included but we didn't know which ones. Thanks to today's update, now we do.
Okay, okay, I know what you're thinking: "Hey, that's The Punisher!" But that, my friends, isn't Frank Castle. It's Colonel Cole D. Walker, the antagonist in Ghost Recon Breakpoint, who's portrayed by none other than Jon Bernthal (The Punisher, The Walking Dead). In the new installment of Ubisoft and Tom Clancy's tactical shooter video game, Walker is the leader of The Wolves, a group of ex-military Ghosts who have gone rogue and taken control of Auroa, a fictional island set in the middle of the Pacific Ocean. Your job as a US Special Operations soldier will be to infiltrate them and end their takeover, which won't be easy because Walker and The Wolves have created an army of powerful, killer drones.
(Bloomberg) -- Microsoft Corp. said a new service that will let users play video games from their Xbox consoles on their smartphones will be offered for free.The service, which will be rolled out starting in October, is one part of the company’s new xCloud game-streaming strategy. The other piece will let gamers without access to a console play games using Microsoft’s cloud – the company will store and run the games, and deliver them to players over the internet – for a fee.“It’s about the games you love, the games you already have, with the friends you already have, on the go wherever you want to be on the device you have,” Matt Booty, vice president of Xbox game studios, said in an interview from the E3 conference in Los Angeles. Booty declined to disclose the pricing of the second part of xCloud, except to say that it will be competitive with offerings from Alphabet Inc.’s Google, whose Stadia game-streaming service will go for $10 a month, and Ubisoft Entertainment SA, which unveiled a $15 monthly service.In a press conference ahead of the trade show on Sunday, Microsoft gave the first details on its next-generation console, code-named Project Scarlett. The company said the device will be four times more powerful than the current Xbox One X, thanks to an Advanced Micro Devices Inc. processor that allows speeds of 120 frames per second. Booty declined to comment on pricing for the upcoming console, which goes on sale in 2020, but said the company wants to create a premium product for gamers.“It will absolutely be the most powerful, immersive console on the market,” he said. To contact the authors of this story: Edward Ludlow in San Francisco at firstname.lastname@example.orgDina Bass in Seattle at email@example.comTo contact the editor responsible for this story: Jillian Ward at firstname.lastname@example.org, Andrew PollackFor more articles like this, please visit us at bloomberg.com©2019 Bloomberg L.P.
For a press conference that spent most of the first half on a single title (Watch Dogs: Legion), Ubisoft's E3 press conference was surprisingly packed on the news front. We got a new subscription service, a TV show and even an upcoming film.
Tom Clancy's The Division 2 is not even two months old but Ubisoft laid out its year one plans for the action shooter RPG at E3 today. We already knew three additional episodes were coming via DLC, but a first look trailer revealed some of the locations players will soon be able to visit both in and outside a post-apocalyptic Washington DC, including the Pentagon and the National Zoo. Players will get new gear, weapons and new rewards to go along with the new areas to explore.
Ubisoft's latest game goes back to classical mythology with 'Gods & Monsters,' which the publisher showcased with a cartoony first trailer at E3. According to Ubisoft, it's an "adventure about a forgotten hero on a quest to save the Greek gods." The player will have god-like powers and battle Gorgons, Hydras, and Cyclops. More details should emerge before the launch date of February 25th 2020.