Super League Gaming, Inc. (NASDAQ:SLGG) Q4 2022 Earnings Call Transcript

Super League Gaming, Inc. (NASDAQ:SLGG) Q4 2022 Earnings Call Transcript March 30, 2023

Operator: Greetings, and welcome to the Super League Gaming Fourth Quarter and Full-Year 2022 Conference Call. Please note this conference call is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the fourth quarter and full-year 2022 ended December 31, 2022 available on SEDAR and EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this afternoon and also available on SEDAR and EDGAR.

Furthermore, the contents of this conference call contains time-sensitive information accurate only as of today, March 30, 2023. Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call. I'd now like to turn the conference over to Ann Hand, Chief Executive Officer. Please go ahead.

Ann Hand: Thank you for joining us today. We're very excited to share with you our Q4 and 2022 financial results. I'd like to briefly walk through some of our record financial highlights. But really today I want to focus on how excited we are about our growth, positioning and our perseverance in a nascent industry where many others have struggled to thrive. First of all, I just need to emphasize our product market fit has never been stronger. This was evidenced by another record breaking revenue quarter and strong full-year 2022 revenue growth of approximately $20 million, an increase of 70% year-over-year despite macro headwinds. As traditional advertising dollars shift to where audiences have moved, we expect our innovative products marketing and sales force throughput to increase.

Our margin profile is on solid footing, with room for upside with new innovations ahead. And we started to tackle our cost structure. Starting really back in June of last year, we streamlined our operational expenses for a 30% reduction on an annualized run rate basis, while refocusing our headcount towards revenue generation. Most importantly, we have taken steps to shore up the balance sheet. Subsequent to the end of the quarter, we have closed on over $12 million with accredited investors in aftermarket transactions, enabling us to extinguish all debt. Again, I repeat, we've extinguish all debt. Additionally, although no assurances can be given, I'm pleased to share that we have pending commitments for another $10 million in additional aftermarket capital and anticipate making a public announcement in the very near future.

While I'm proud of our track record of delivering top line growth, our future is even brighter. The evidence is clear. Our strategy is working and we see three leverage points driving our business momentum. Number one, we have a strong pipeline, both in depth and breadth, and increasing deal sizes. We served over 100 brands in 2022, with seven customers spending in excess of $1 million through the Super League channels, and they keep coming back with a strong 70% repeat customer rate. And this includes great brands. Marvel's NewVerse has been spending continuous money through our Super Studios chain with a long running program. And also last year, one of the most exciting parts of our year were very successful programs we launched with Mattel across multiple product lines.

Now let's look forward a bit and why we're so confident about just alone with the business model we're in today, why we know that we're seeing that depth and breadth in the pipeline, and those larger and larger deal sizes. Of the 78 deals in the current pipeline, 56 are six figures or more. That's right, 56 out of 78. And eight of those 78 deals are seven figure deals. And we're talking about the likes of Beats, Warner Brothers Games, L'Oreal, P&G and more. And just recently an exciting program with Nintendo and Fortnite. That's an important note too, you can see that we're starting to move across the virtual world engine and moving more and more beyond just the incredible footprint that we've built in Roblox and Minecraft. The second point of leverage is our burgeoning global sales partner network.

That helps us deliver against the massive international reach as a complement to our domestic direct sales force efforts. Our newly launched global sales partner strategy account accounted for $3 million of the $20 million in revenue last year. That's about 15% for a channel that was effectively launched that year. So when you think about that, just the learning curve and the adoption curve that our channel partners need to go through, I'm really thrilled that if we can get $3 million out of that channel last year, 15% of revenue, there's massive upside. And we've had some very signature successes with these partners, including a really great pop-up Visa shop activation. It was targeting Gen Zs and it delivered a 14% lift in brand preference versus other payment solutions that we gauged our exciting gaming audience around.

And the leading indicators look promising as well for our global sales partners, with multiple wins in the pipeline, along with solid leads from global brands like Lego, Colgate, and Nike. And then there's a third point of leverage. And this is really where the business is going. And so, this is a piece that I think is so important that investors get excited about. And this is a move towards bigger partnerships. And these are partnerships that offer recurring, long term revenues because they look like annual or multi-year programs. So this isn't really just about changing the size of our deals, but it's also about changing our business model. And so, what do I mean by that? Well, it's about the fact that we are now going to be a publisher of both owned and operated worlds for ourselves and for others.

And in doing so, we have an opportunity to participate much more widely in the economy. So what do I mean by that? Instead of being paid to create experiences in game worlds and placing media products to drive revenue around it, we have an opportunity to diversify and participate beyond media and experience publishing into the full economy, the full economy of digital revenues, digital to physical crossover revenues, and even through data. When you talk about creating these persistent worlds, this isn't just a concept that I'm talking to you about today. This is a reality. We are doing this right now, with customers like Abu Dhabi's Yas Island. We are creating multiple persistent virtual twin worlds as a complement to the real life Yas Island entertainment destination to both attract young visitors and their parents.

Now turning to our outlook about where our business is heading, where we believe our business will be in the next few years. Ultimately, today, we are the strongest position the company's history to execute on our vision and drive meaningful growth. Our core strategy is grounded in our efforts to further monetize the massive audience reach we've built and an already existing virtual game worlds and platform. That's been our core, right, focused on where the audience is today, and then beginning to apply this strategic vision, this technology, this capability backbone that we've built to new virtual world engines. That extends our reach. It extends our revenue diversification as well. We see a clear line of sight towards organically growing our annual revenues to over $100 million, with a gross margin to the low to mid 60s.

Further strategic M&A is additive and something we continue to remain open and opportunistic to. But this is really about what we can do organically with both the technology and the massive footprint that we have already built today. Now there's ways we can underpin this $100 million very bold revenue target that we have in front of us over the next few years. The first thing we're going to do is apply our inhouse publishing machine to deepen our owned Metaverse game world and IP footprint for ourselves for a greater share of the consumer economy. But we're not really done with that. We then further innovate our media and analytics suite to expand our audience reach and generate more value for both our creator community and our brand partners.

And that leads us to larger higher performing programs and bigger margins. We'll continue to expand and optimize our global network of sales partnerships, those international resellers we've talked about for continued monetization opportunities with all of that international sizable audience reach that we have. We'll continue to increase our sales force effectiveness through higher sales person throughputs. We're already seeing a big change in that, from averaging about $1.2 million to $1.5 million per sales leader last year to targets this year that are $2 million to $3 million and more per leader. And so, as we continue to high-grade that talent and to really become more effective at that talent, we expect to see not only higher throughput, but again, those higher margin profiles that we spoke about.

And we've taken good steps to even incent our sales team differently to be very margin and net revenue centric. And finally, I just can't iterate enough that we're moving beyond just being an advertising model, by applying our end-to-end immersive experience and media engine to new platforms for ownable and third party intellectual property for greater control and share the consumer experience, more participation in the digital and physical economies, and as I mentioned, first party data. Our organic growth over the next few years is supported right now by identified partner programs, a very healthy robust product innovation roadmap, and operational optimization, many of the bones of which we've already put in place since June, all of that is happening right now.

Make no mistake, the next big shift in advertising has already arrived. In fact, digital advertising hasn't traditionally caught up with where the audience is. And it's underperforming, as you can see in all the recent press, about the faltering of traditional successful digital advertising platforms like Facebook and the like. When I talk to global media leaders, what they say to me is, Ann, I know it's time to move my money. I need to go where that audience is, and I just need to get educated and learn about it and understand it better. But the shift, as I said, make no mistake, is happening and we're well positioned to generate significant recurring high margin revenue, leading to sustainable long term value for our shareholders. And with that, thank you for listening to my opening remarks and for your interest.

And we'll now kick off the Q&A session.

playing games on the internet
playing games on the internet

Copyright: tang90246 / 123RF Stock Photo

Operator: First, we'll take some questions sent in from the Super League Reddit community. What are Super League's plans to maintain its NASDAQ listing?

Ann Hand: Yeah, it's a great question. So, obviously, it's very top of mind to us that our share price is sub $1. We have always been in very good standing with NASDAQ. And we take that very seriously and, frankly, are honored to have our NASDAQ listing and maintain it. We have made no firm decisions at this time to do a reverse split. But obviously, we have time to remedy. We feel like our performance and delivery is really strong and powerful. And as the market starts to recover, we're very hopeful that we can push our share price to sustainably back above $1. And frankly, much higher. And so, that's our focus right now. It's just execution, execution. And if needed, we can cross that bridge. We've come to it, but we haven't come to it yet.

And as a board and as the executive team of the company, we're really excited about the announcements that we have in the coming really days, weeks and months, but notably around shoring up our balance sheet, very exciting partner programs and announcements, things that we think will really help all of our shareholders in the market, create more awareness and excitement about our stock.

Operator: In December, we were notified of a collaboration between DMA United and Super League Gaming. How has that partnership developed? What plans does Super League have within the $5 billion digital fashion industry?

Ann Hand: Yeah, fashion is really an exciting vertical in itself. But keep in mind at the intersection of pop culture is fashion, music, gaming, and so much more. Our partnership with the DMA team, if people aren't familiar with the fashion industry, this is one of the leading strategic consultancies. And they're in the hallways of the C suite of the biggest brands we know, from luxury like Gucci, to streetwear and sportswear and more. And they have already been consulting with some really large big names that you know about what their future digital strategy should be. And it's not just about gaming and virtual gaming worlds. It is that bigger vision about what is the next generation of their immersive website going to look like.

Why can't €“ with the fundamentals that have built with these virtual world engines, there's no reason your website can't be much more personalized, customized, intimate. There's no reason you can't try on makeup, like we're doing with L'Oreal and Urban Decay, or try on clothing or have a different type of relationship. It's very complementary. And it's more loyalty centric that works against the traditional brick and mortar experience. So while I don't have any specific announcements at this time, what I can tell you is that there are many conversations happening fashion brands. Some of this is about us taking them into their owned and operated world. Some of it is having us bring them into ours, and really allowing Super League to own some of the IP and being a new generation of a digital fashion marketplace.

So stay tuned.

Operator: Can you provide any updates on the Yas Island Metaverse project?

Ann Hand: Yes. This is something we've been working on now for about six months. Really exciting. And again, this is a proof point about us having a capability and meta innovation engine, so to speak, that we have built for ourselves and built tremendous success for ourselves. And now we're getting a chance to apply it on behalf of partners. So in May, we will be launching two virtual worlds for on behalf of Yas Island. One will be a virtual world targeting young potential visitors in Roblox and another in sandbox, which will be targeting a little bit of an older demographic. And these instances you'll be able to do all the things that you get to do with you go to the real life Yas Island in Abu Dhabi. You can ride a Ferrari roller coaster.

You can visit a SeaWorld. That's important, right? That's an important marketing strategy to then convert into people becoming physical visitors of the destination, and really works in harmony beautifully with Abu Dhabi's greater goals to really reposition themselves as more diversified beyond the energy economy. We believe this is the first international entertainment destination that being brought to life inside these Metaverse or open world gaming platforms and it's already generated several follow-on conversations with other travel destination places, both domestically and internationally. So just like we talked about fashion being an interesting vertical to apply all of this more immersive web or experiential interactions with their target consumers, the same can be said for the rich travel industry and several other verticals.

Operator: I'd like to know if there any plans to apply Super League's talents to the new Fortnite creative experience in any way.

Ann Hand: 100%. We are super excited about the launch of the Fortnite Creative Experience. Super League was founded on this notion of really empowering everyday creators. That's why a creator economy is an underpinning thread of everything we do. This is a world now where anybody can be a game maker, anybody can be a gaming experience creator. And when you talk about these open world platforms like Roblox and now Fortnite, it's really putting the game design into the hands of those everyday enthusiasts. And so, all of the good hard work that we've done, the tech and the capability we've built to apply for one engine, we are now already applying into Fortnite and have always enjoyed a very nice strategic relationship with Epic, their owner as well.

So I mentioned already the work we're doing with Nintendo bringing Super Mario into a Fortnite experience. We've already as well been testing some of our various ad products. And also thinking again of how else can we help that ecosystem, just like we have been there to help the Roblox creator ecosystem thrive, and that's why we have several hundred games plugged into our network. And that's how we built that massive audience reach, what are the ways we can apply all of that, to really have exciting sizeable reach in Fortnite as well. Fortnite does bring us an older demo. It also brings a different kind of fidelity and experience. And so, we're starting right now to invest in the resources we need to really have a sizable leadership position there as we've already built in other platforms.

Operator: The largest balance sheet asset is net intangible and other assets at approximately $20 million, heavily weighted in partnering customer relationships and develop technology. Are you currently actively working to grow this asset through internal tech development or more focused on capitalizing on the asset stack in place?

Clayton Haynes: And that answer can be broken up into two primary aspects. The first aspect is the technical accounting aspect and the second aspect is the business and operational aspect. From a technical accounting standpoint, the specific intangible assets related to partner and customer relationships and develop technology included in the $20 million intangible asset on our balance sheet relate to specific intangible assets acquired in connection with some of our fiscal year 2021 acquisitions. Basically, the technical accounting rules require us to allocate the purchase price of those acquisitions to the identifiable intangible assets that existed as of the date of acquisition. In general, the accounting rules do not provide for the opportunity to add costs to the specific intangible assets subsequent to the date of acquisition from a technical standpoint.

For example, the accounting rules do not provide for the opportunity to capitalize additional costs incurred related to partner and customer relationships subsequent to the date of acquisition. While we are developing critical partner and customer relationships on a daily basis, the accounting rules do not allow for the capitalization of those types of costs. From a business and investment standpoint, we do have or continue to invest time and resources into continuing to develop and advance and improve our proprietary cloud based platform covering our advertising technology, our Metaverse game experience and tournament technology, and our fully remote broadcast and live stream technology. And from an accounting standpoint, some of these costs are captured in the internal use software development costs subcomponent of the intangible asset line on our balance sheet and the other costs incurred are required to be expensed as incurred in the income statement and are included in the engineering, technology and development cost line item in our P&L.

Operator: You mentioned the $100 million revenue outlook as organic growth. Can you talk about M&A strategy and how the company is thinking about possible acquisitions as well?

Ann Hand: Much like our market cap is very depressed and at times doesn't really feel fair, I guess, the bright side of that is, we do think that we are an exciting growth stock at a very reasonable price. We're not alone. There are many companies out there, smaller than us in many cases, that are either private or public, and we get called just about every day. What we've really tried to do is make sure that we stick to our vision. We think it's important that we told a consistent story to all of you. And so with that, we try to be thoughtful and judicious when we dig in and look at some of these opportunities. We're trying to hold a pretty high bar that these things have to be accretive. Because, again, while we know that we're a growth stock, we know that top line is most important, because of the market environment we're in, your patience has truncated for breakeven like everybody.

And so, we're mindful of profitability. But we are very much looking at M&A that is smart, accretive, again that really starts to support this direction we're moving in as well towards higher margins. I think that there's an important thing I want you to grab on to today. One is the fact that we're shifting from what just looks like a traditional ad model to something that, again, is much more recurring and diversified in revenues as we take all this capability and we move it into persistent virtual worlds and immersive internet experiences. That's headline one. But headline two I want you to grab a hold of, and it does drive the M&A strategies, is how do we start walking margins up? Right? 45%, 50% margins, we're doing pretty well. But we have products in our portfolio that's 65%, 70% margin.

And we believe that with some smart M&A, we have an opportunity to bring more of that margin inhouse, more of that capability and that tech, and that'll allow us to kind of fulfill that aspiration we have on a weighted basis to start moving north of 50% and into those 60s kinds of targets that we have over the horizon of the next two to three years. So we think M&A can play an important role in the margin strategy as well, diversification of revenues, and then smartly bringing inhouse more tech and capability that allows us to grab more of that margin for ourselves.

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